
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来想给差评的看在游戏整体体验还不错的份上还是给了好评,先说优点:美术优秀,优化算不上好但也不差,联机稳定开加速全程在30—40ms左右感觉不到任何延迟,武器的攻击模组和技能模组很丰富几乎很少有重复的每把武器都有一定的独特性,不复玩不练其他武器或者收集材料浪费单一武器通关所有主线内容满打满算能有40小时左右不算长也不算短,游戏的整体体验说是类魂其实体验上跟夜族崛起差不多但是胜在boss战做的比夜族崛起优秀很多,然后说说缺点:游戏后期玩法的不足本质上前期也一样使得官方加入了一大堆故意浪费玩家时间的功能,比如传送点需要消耗材料献祭初始只有几个大点才可以随意传送并且快速旅行只能通过一个传送门传送到另一个传送门,如果想传送到家里需要自己手动放置传送门装置,并且房屋需要消耗游戏货币购买才可拥有,另外说一下游戏操作上的问题这游戏说白了制作的时候完全没有考虑过键鼠玩家的感受配上站在边缘按shift跳跃的阴间设定,我和朋友在游玩过程中百分之八十的死亡都是因为摔落,并且官方在主线和一些小物资点做了很多无意义的跳跳乐和走钢丝,然而wasd并不能做到跟手柄一样的360°转向移动,加上作为一个上帝视角的游戏游戏整体的画面朝向并不能转动只能固定在官方设定好的视角内游玩,这就导致跳跳乐过程中经常跳歪导致死亡走钢丝有时候需要特别小心的同时单点两个方向键不然会掉下去,无法转换大世界视角导致很多隐藏点和主线路线经常被忽视很难被看到,因为这两个设定我几乎可以把这个游戏从顶级直接排到拉完了这方面体验做的非常非常的差,如果你是键鼠玩家可以慎重考虑一下是否要购买这款游戏,先是这个游戏的所有类型的敌人都会使用远程这一点而且破韧和伤害还奇高前中期经常被小怪一个瓶子或者石头秒杀还有飞斧投矛直接在脚下生成的火地板这些,然后就是这游戏的资源获取,后期需要洗装备就需要余烬,然而余烬的获取跟使用率完全不成正比而且需要的余烬种类也非常之多,打完主线之后除了一个瘟疫爆发就没什么新玩法了,基本就是刷余烬刷材料做装备,然而这也是最浪费时间的地方资源获取没有稳定获取渠道,可能你玩三周获得的资源还不够打造一件极品装备更别说一套了,然后就是职业平衡方面的问题就是法师断档的强,其他职业跟法师比起来都如同野狗,还有这个游戏的弹反收益实在太低我自己游玩的时候甚至都直接给弹反键扣了作为一款类魂游戏弹反弹完硬直,破韧,伤害,处决一个没有甚至弹完怪还能继续攻击,暂时就说这么多吧我还是建议购买此游戏的玩家慎重考虑
It’s a good game and has the potential to be an all time great. The art style is fascinating, battle mechanics is fun. Meanwhile it just not perfect right now. after 30hrs I think I’ll just wait for the 1.0 version. 7.3 / 10 now
나는 플스에 GTA6가 출시해도 10월달에 출시하는 노 레스트 포 더 위키드를 할 것이다.
Honestly, a pleasant surprise. That's my first time playing something so wonderfully combined: souls-like, a bit of diablo, a bit of a survival game elements and yet when you'll play it, you won't be able to say that this is a knockoff, a cliche or anything like that. The combat is great, difficult but great (if you enjoy souls-type games at least), the animations and the style of the game are genuinely unique, the story (which is not finished yet) also seems intriguing, so you most likely won't run into a problem that Crimson Desert had (basically not understanding what, why and how, and these questions stopping to matter after an hour). The devs seem cool and pretty down-to-earth, they answer questions in their discord channel and get ready... they actually listen. Sure there are problems within the game, like optimization or a few mechanics some people may not like, but nothing that'll make you THAT bothered. And remember, i'm writing this while it's still in an early access, so it's probably a bit early to judge, but there were yet no moments when i would doubt the future of the game. Also iirc it WILL have more big updates, patches and even simple fixes, so i think this might be it guys, we might have found gold.
游戏里面的小怪都特别恶心,推个图能死100次。没地方休息传送点也要刷材料开,各种东西都要刷材料开
After finishing Ori and the Will of the Wisps, I decided to try out Moon Studios' next game, which is this one. While I'm not much of a Souls-like combat fan, this game has certainly become an exception for me. The various other systems like fishing, house management, cooking, and more, working together in order to create an amalgamation of life simulation and action RPG has me intrigued. The fact that the map changes overtime really makes me think the world is very much alive and evolving whether you're playing or not. The inclusion of having daily and weekly bounties also give a different experience in tandem with the ever-changing environment. And I can't talk Moon Studios without mentioning their unique art style and amazing music in each of their works, they do have a mastery in having consistent art. They did not miss on the last two games they released, they wouldn't miss in this one as well. And the music, it always set the vibes of what's happening so beautifully, whether it's peaceful ambience while running around or an action-packed battle theme. Overall, I think this game will do well when they fully release. I very much have faith in it.
단순한 ARPG 장르를 넘어서 멋진 스토리와 조작감까지 잡은 웰메이드 작품. 개선할 점이 많이 보이지만 그래도 재미있다.
I haven't played a lot, but not really impressed with what I've seen. Super weird art direction (monkey-like bodies, wtf is with those super long arms). A bit janky controls (k+m) and irritating platforming, I died mostly to falling off the cliff since you can't turn your camera around to see where you're going. Fighting was OK I guess? nothing spectacular, but maybe it's better in late game. Which I won't reach for now, since the game bored me a bit. I liked the overall atmosphere though. I will pick it again at 1.0 release (which has been delayed by 6 months), and update my review then. For now I'd recommend to keep it on the wishlist. Mind that there will be save wipe on 1.0 release and also some major class system rework, so for me it's not worth investing time in this game for now.
魂系地图设计,本质刷子游戏,还行
I'm enjoying the game for what it is - a classless ARPG where i can build characters the way i want. After nearly 180 hours, I have achieved what i set out to achieve twice - my characters being able to solo final bosses at the hardest difficulty. What I am most sad about: The save wipe then 1.0 comes about. I will miss my characters and realms. I really hope there is some way we can still play the "legacy early access" game while still playing the new one. What i dont like: The game has random crashes, disconnects, loading errors and weird character actions. I hate the progress circle when fishing. It is tiny and should be on the fish and not on the character. I dont like that we cant cancel actions like fishing or mining mid way. there is no key for that so you are caught "pants down" if an enemy comes. I dont like that there is also no parry or block indicator and that all enemies are so different that it would take too long to learn for the casual dad player like me. I dont like bugs using radiant embers and the exaltation system. sometimes pants only upgrade to crit chance of 4 max. while it should be 5. sometimes exalting takes it to 5 then it cant go to 6 when you use your radiant ember. Just wasted the radiant ember which is EXTREMELY hard to find. I also dont like that the game has performance spikes especially when there are 4 people with heavy elemental damage. That lag can be the deciding factor between a loss and win. Items should also have a lock system but i think the devs are on to that already. What i like: Classless character building. Beautiful worlds. Great story. Every weapon has a different animation, style, character and runes. SO awesome. A discord community which I can trade items with especially when items like radiant embers are so hard to come by. Fast loading between levels. Playing daily with my friends! TLDR: I would build more characters with different weapons and armour sets if radiant and essence ember drops were not so bad. Overall, as a casual dad player with two kids and a job, I enjoy this game very much but cant see myself putting 1000 hours into it. The "real" story actually begins AFTER you hit max level on your character. Then you can build it correctly and the way you want. Great for players like me who enjoy games with a great story yet with freedom of build. Sad that the devs are changing this.