
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не покупать, не работает в РУ регионе, а деньги уплочены.
Starts rough, ends glorious.
juegazo, esperando que salga la version completa
Unique and fun game, with tons of great mechanics, gameplay and story. Got hooked right from the start. Performance is a bit sluggish at times, but as it's still early access it makes sense, and overall it's running ok. Feels like a completely unique RPG experience, unlike any other. Developers defintely got creative and put their passion into it.
Ok, game is lacking information generally speaking, Need an in game reference to keyboard functions, can't find that Friendly fire needs a toggle to turn it on or off. The style of animation does not lend itself to fine control and be able to avoid hitting other players, Elongated arrms, elongated swings. You can try to keep your distance, but combined with the elongated actions and multiple enemies on what amounts to small screen space, it does not work well. A lot of Guessing on how to do things and end up have to look online rather than in game. Good Game but in Early access and needs some work to make it more playable and fun. On our 3rd gaming session in Co-Op and still trying to figure out how things work.
Yes
Гарно еле трохо лагає при вході в локацію
Мрачная изометрическая RPG, которая умудряется скрестить Souls-боёвку, Diablo-лут и даже уютные механики вроде обустройства дома и восстановления города. Главное, что цепляет - бой. Он не про бешеный кликер, а про тактику и вес каждого удара. Стук меча, расход выносливости, парирования - всё ощущается очень тяжело и убедительно. Оружия куча, и под каждое можно подогнать билд без привязки к жёстким классам. И при этом игра дико красивая. Прямо в раннем доступе проект ощущается цельным, несмотря на отдельные шероховатости. Плюс разработчики принципиально отказались от микротранзакций, а в 2025 году выкупили права на игру у издателя и сохранили русскую локализацию.
好吃的狗屎