
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok, game is lacking information generally speaking, Need an in game reference to keyboard functions, can't find that Friendly fire needs a toggle to turn it on or off. The style of animation does not lend itself to fine control and be able to avoid hitting other players, Elongated arrms, elongated swings. You can try to keep your distance, but combined with the elongated actions and multiple enemies on what amounts to small screen space, it does not work well. A lot of Guessing on how to do things and end up have to look online rather than in game. Good Game but in Early access and needs some work to make it more playable and fun. On our 3rd gaming session in Co-Op and still trying to figure out how things work.
Overall a great game with yet some minor bugs and balancing issues. I've been watching this game for quite some time now and I am really glad I bought it. I played PoE 1 and 2 before I got really bored by the min/max gameplay after a while. I LOVE the games though, don't get me wrong. But this here really hit me good! The thing that stands out the most for me is the level design! You move in all three dimensions and the maps come toghether as you progress because you enable shortcuts along the way. Really thought through and crafted with love. It is so much fun to progress in this world! Every fight is potettially challenging. The story is interesting so far and the characters are very well voiced. The crafting and upgrading ist really rewarding and keeps me engaged. Even the housing makes sense and is fun. Boss battles are challenging but not too much. Some minor negatives are the sometimes disapointing loot from rng when you find a special place that was hidden and a piece of wood is there ore something like that. Biggest negative for me is the design of the gear sometimes but especially the headgear. I get it, lets do something new, but I don't want to look like a complete idiot while I am supposed to be some legendary hero. I mean c'mon! Nobody gonna adress the potato sack I have over my head while we discuss the future of this world? And I wear this seriously because it is the least ridiculous helmet I found. At least one NPC in the village comments honestly on my "ridiculous outfit". Besides that, awesome game so far with great gameplay, great characters, great story and awesome level design. Really highly recommend it!
剧情太谜语人了,建家系统没怎么发展就结束了,流程还有内容太短了,美术很出色,战斗各方面做的挺好的,副本(刷装备和钱)的地图重复度太高了,而且有很多恶心的“失足”地形,那个跳要一直长按,有的时候不灵敏,副本搞跳跳乐,有时候被小怪一个冲刺直接“失足”,掉下去直接去世,又得重新开始打一样的地形(我是多人玩的),没有中评,等完整看看怎么样才能推荐
Single play as well as with friends (especially with friends) this is a lot of fun. I would love to enlarge the amount of cities that you can "enhance" / build up. But that being said - it is hard to actually find things that I do not like about this one.
如果评价一个狗屎,那这款游戏绝对再好不过,自诞生以来,到目前接近于正式版其内容,不到其30%,主线都乃未完成,更别说等正式版,第一狗屎在操作的延迟,攻击下去之后延迟正反馈极差,他并不懂魂游或者类魂类.他只觉得我为了难而难为了设计,而设计才是正道.Boss很多时候设计就是跟废物一样,地图少的可怜多人联机模式也是让我开了眼,队友可以有友伤,关键他没有pvp内容.那开友伤究竟有什么意义?如果我说的话,那就是狗屎这游戏就是狗屎。
Si ya al early es asi de epico ni me imagino el juego completo. Espectacular
好吃的狗屎
Franchement pas déçus
Great