
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Most likely between $7.7M and $21.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 57% | approximately $12.8M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 78% | Top 100 |
| Epic | $29.99 | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I will start by saying the game runs better. But the most boring thing i find in games usually like this is, when you clear an area, could be a room or a corridor, look away run 10-15 meters and then you run back as you might want something that was in that room or area. Now all of the sudden there is 2-3 zombies that have spawned in again in the room that you just cleared 20 seconds ago at max. It takes away from the experience, i know for a fact i cleared that room and zombies spawning in when you walk away is just tedious and boring. Very limited weapons, i feel like i played 1 match and saw all weapon in 1 match, there is no variety of weapons. 11 weapons i believe total in-game. I did not count the melee weapons. TL:DR: Zombies spawn in areas you have cleared ( Rooms / corridors ) if you walk away and come back. tedious. Very few weapons.
无脑削弱人类这一块,体力系统重做的,空背包跑个20米就跑不动是人类吗?近战挥两下就直接给你黑屏了都快,单手近战那个死人前摇改版后近战跟路边一条没啥区别的,双手近战上一个版本答案就直接ban勇气和泰迪熊的,感情啥玩意好用就要砍掉哪个非要跟玩家对着干,一个破网游就搁这恶心玩家的,1.0做成这坨样子你有脸卖DLC啊?你就继续抱着那些捧你臭脚的评论过去吧,组队系统也是一场灾难,想跟人组个队比登天难的。商店系统直接乱ban,强势一点的武器和道具全都ban掉了,增益类道具就剩个破靴子和钉枪,大枪全部被ban,好用的近战也全都没了,你还留着你那个破自定义配置干嘛,不如删了。今天就玩了一把医院,你做的这玩意还是人类的构造嘛霰弹枪枪管塞人家嘴里一枪下去丧尸倒飞三圈半下巴以上的位置全都没了结果跟个没事人爬起来这真的还是人类转变的嘛,你的神经中枢系统是不是在其他地方啊,制作组人均刑天是吗。还有老生常谈的命中反馈问题,延迟问题,游戏bug我都不想一一吐槽了,作为一个首发玩家,一次次回归又再一次失望的,要不是没有平替这游戏估计更新几回就能把自己玩死了都。最后祝这游戏寿比昙花,坟近咫尺吧
这TM就是一坨大便,以前是现在也是;正式版还效仿箭头曾经削弱玩家增强怪物的神奇操作,以前初始左轮+水管一个能爆头颗秒一个打硬直,现在一把.22+小锤子,打僵尸头几枪下去是打不烂的,给自己倒是可以一枪颗秒;网络是不会优化的,匹配高低2-3百pin;跑尸高难度下是批发的,普通难度也流通不少;僵尸的铁砂掌是练过的,一拍一个不吱声;高难度下打药的时间都变得非常紧张,只有相互扶起的队友是真情实在的;物资也变得更灵性了,想要什么的时候偏不给你刷;什么响应员去救人,怕不是隔壁借来的冻肉兄弟一个个送
Unbelievable stuttering and frame freezing on rtx4090, even during solo play. Every gunshot momentarily tanks fps. Cannot take this 1.0 update seriously.
Where do I start... the guns feel quite meh, melee weapons have gotten absolutely horrendous after they added some strange artificial delay when using them. Generally, the game feels very sluggish. There is no "snappiness" to your movements, as if the developers decided that making controls harder counts as a difficulty increase. On top of that, Zombie spawns are awful, and hitboxes leave much to be desired. What do you mean that hitting a zombie randomly doesn't stagger it, and it now phases through my hand and weapon to hit me? Not to mention the games version of a zombie infection. An infection that seems to serve not purpose other than to force you to hoard pills, find some rare vaccine, or basically die? I would understand if there was some gameplay element to this, but you can seemingly catch it randomly. Regardless, it doesn't add to the player experience in any meaningful way. It feels like a poor attempt at trying balance or pace the game by adding in an additional factor the player have to take into account, when in reality, it's obnoxious and ruins the feel of the game. Personally, I'd say rework it to make the infection risk more clear and it intentional, maybe once someone is infected, give them and their team some gameplay element towards curing that infection in the game, or just remove it altogether. If anything, I'd love to read the design documents on this because to me it makes no sense. Optimization really needs another look as well. Feels like you need quite a powerful PC to run it decently, but for what? There's not much to justify it. The graphics to performance ratio feels a off. They have acknowledged the performance issues in the past but I feel like this need a bit more focus. I initially bought this game with the hope and promise it would get incrementally better, but instead I keep being disappointed. I acknowledge it is an Early Access game, but now that the 1.0 release is around the corner I really cannot recommend it. Maybe it'll get better post release? But I doubt it. I guess I'll revisit this game in the future, maybe all my points of conflict will have been resolved?
Everyone is talking about gameplay but I want to talk about something else. This feels like the first true "multiplayer" game I've played in years. I play a lot of games, almost all of them multiplayer but they feel like singleplayer experiences if that makes sense. We've lost a lot of the sense of community, everyone is in a private discord with their friends, nobody talks in games except for callouts or to trash talk your last play. well this game felt like I had returned to early 2000's public lobby servers. 8 people with open mics, multiple conversations about nothing going on. beautiful noise of community. My first game I spawned in alone and was scared, I heard a voice in the distance and made a friend. The guy taught me a lot of the basics, then we met a 3rd player and their mom was cooking in the background using every pan and pot in the house making as much noise as possible, it was awful. but an hour later as we were all getting on to the helicopter it was me and my first friend shouting at that loud pan noise player to hurry up as he weaved through the zombies at low hp towards the helicopter. A lot of games don't have moments like this anymore. Also this game gets intense, the ramp up feels good. The first bit of a map is just running around doing parkour on the zombies while the last 15 minutes of a map feels like you just hope you can make it out.
Was afraid to buy the game due to low playercount but im really enjoying it so far as much as first game.Id say i like this part even more.And they still got that lovely sad soundtrack in the menu.Dont wait and stop thinking - just buy the game and hop in,you wont be disappointed
Gostei muito do 1. já não posso dizer o mesmo do 2...
killing zombies in this game is pointless even in a objective point of view, you should be able to clear out houses and street sides without the worry of a zombie spawning inside a already "cleared" room or space. it does not add to the realism, this should not be a hard issue to fix and its clearly a ignored complaint throughout this games lifespan as ive seen it be addressed countless times. if they dont fix that issue this game is going to be dead in a year
Game crashed, lost character and progress :( Overall game atmosphere is really good, bit confusing and hard for beginners.