
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Most likely between $7.7M and $21.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 57% | approximately $12.8M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 78% | Top 100 |
| Epic | $29.99 | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Big No More Room in Hell 1 Fan here to this day I miss the ambiance and pacing. This has practically none of that for some reason. shares a lot of mechanics melee and infection wise but none of this stuff is "unique" imop it was the feeling of the previous game, it was actually scary. I don't feel constantly on edge anymore. Instead of strong map progression where you start and end somewhere else most maps keep you in the same area just running from one building to the next. I like torn banner I really enjoy their game chivalry 2, but they dropped the ball on this one while having a blueprint of what worked for them previously. Sometimes less is more and i believe that strikes true with 1, 2 feels too arcade.
梦魇难度和7个野排队友打乌鸦岩那张图,前前后后总共倒地4次,自己还扶了5次队友,即便大伙都没子弹没药了还被一群跑尸追,就是不会互相放弃队友,有人倒了一定会回头去救。最后全员感染撤离,难能遇到这么好的队友。
其实还行挺好玩的,人多热闹的打僵尸游戏 但是这个局外养成机制真的过于神人了,角色装备和技能全部绑定在角色身上,一旦死了就直接清零,虽然买装备的钱可以攒但是装备本身仍然需要角色等级解锁,导致辛辛苦苦打了几十把养的角色输一把就一夜回到解放前。 而这个神人养成系统导致的最明显的问题就是玩家不敢挑战高难度的关卡,通常来说这种合作pve游戏玩家往往会选择“大概率通关,有可能翻车”的水温进行游玩,正反馈充足的同时又不至于无聊;但是这个养成系统很显然完全不支持这样的通关率,即便是80%的存活率在这种程度的死亡惩罚下也无异于赌博,最后只能选择99%概率存活的低难度反复游玩直到完全失去乐趣
这么多个月过去了就做出来这么一坨东西,开发者用难度和原地踏步般的养成系统来掩盖自己效率低下,交易和仓库还有职业技能树系统是完全没有的,哪怕是最高难度游玩一局的收益少到可怜更不说那些恶性BUG和魔幻刷怪机制随时能让那些挑战高难度的玩家角色直接从零开始,作为刚发售就入手的我来说可能只是买到了一个教训。
This game is not ready for launch, 8000+ bug fixes my ass. This is no where near ready for 1.0 launch. Please Revert all changes. How do you manage to make the game run worse at launch than it did on 0.9?
♥♥♥,怪不得你差评这么多,角色挥刀这么慢,换老子老子一刀砍死你们制作组全家,滚你妈的,玩这么对丧尸游戏这比游戏丧尸机制是最傻逼得,老子玩近战一刀砍下去,往后退两米还能摸到我,你踏马是路飞嘛,还有那莫名其妙的抓取,真的司马,祝制作组全家死光光
死亡永久删除,有外挂,捣乱,害人,举报不管用
Awesome zombie game, even better with the boys. However, devs need to put this on sale ASAP to get more players onboard. Also, need more character customization. IMO, totally worth picking up on sale - not worth $30 yet.
I spent 190 hours of my life and playing this game just to come to the conclusion it is ♥♥♥♥♥♥♥♥ served on a plate I would rather play with sticks and stones like a ♥♥♥♥♥♥♥♥ caveman instead of ripping my hair out like a Playtime Barbie over losing my character I spent three hours on just to die to a fart zombie and a runner this ♥♥♥♥ has me banging my head on my wall And I still have the cognitive ability to know this game is mid After this experience I'm going to figure out which gun fits better in my mouth I hate this game but Love it at the same time (update) After 200 hours of playing this game now all I have to say is gud game 10000/10 But please for the love of god fix the servers
辣鸡大分游戏,优化做的和十一样,近战手感是稀碎的,服务器是卡爆的,100多级全金技能角色被反作弊报错崩溃弄死,开dlss人多一点连60帧都稳不到,不推荐所有人买这游戏,这就是一个优化到现在都优化不好的大分半成品的辣鸡