
Zero Mana. Massive Debt. No Mana, Just Dice is a tactical turn-based roguelike. Play as a dropout witch who needs dice just to take a single step! Use your limited dice to maneuver and attack, outsmart your bad luck, and seize the wish-granting scroll to rewrite your fate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Meet the disgrace of a prestigious magical family: a 'Zero Mana' dropout witch. All she has are massive debt and a set of 'sketchy, defective dice' bought from a loan shark. To overturn her miserable fate, she reluctantly enters the dungeon to find the legendary 'Wish-Granting Scroll.'
She acts like a cool, dark mage on the outside, but inside? She’s trembling in her boots. At every crossroads of fear, guide her with your 'Perfect Strategy!'
"Use the dice to run, or use them to fight?"
Perfect Information: Enemy actions are 100% telegraphed. Find the optimal ratio between movement and offense each turn.
Desperate Resource Management: You hold only 4 dice. Use a high roll to sprint away, and you lose firepower. Go all-in on the attack, and you're a sitting duck. Every die counts.
If the dice won't listen, just change the 'Scroll'.
Rethinking Dice Values: Every scroll interprets numbers differently. A generic '1' could be a failure on one scroll, but a critical hit on another.
4 Scrolls, Condensed Strategy: You can only bring 4 scrolls into battle. Find the perfect balance between range, AoE (Area of Effect), survival, and impact.
Dice-Driven Tactics: A desperate survival roguelike where every action—from walking to striking—hinges on your dice rolls.
Telegraphed Combat: Enemy intents are fully visible. Enjoy the strategic thrill of allocating limited dice between 'Survival (Move)' and 'Impact (Attack).'
Dynamic Scroll Deck-Building: Collect scrolls that change range and effects based on dice values. Control every variable with a compact deck of 4 scrolls.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아이디어 좋네요
Même si le jeu est gratuit, je reste déçu. Les dés ne représentent en rien une contrainte, on a trop de latitude avec nos 4 dés pour 2 actions, le jeu est trop court et trop simple... mais en plus, toute l'intro nous vomit de l'IA à la gueule, au point que je ne sache plus jusqu'où s'arrête l'IA dans la création du jeu. Franchement, passez votre chemin
过于简单了 依然是Jungle Game Lab出品的免费游戏。人物立绘一股浓重的ai味,剧情是负债魔女带着骰子去地下城找传说卷轴,玩法则是像素形式回合制战斗,掷出骰子然后根据点数决定移动的步数以及使用的魔法,由于敌人的攻击轨迹都是提前预示的,除非运气不好被卡在墙角,基本上第一次玩都能通关。游戏体量也很小,关卡、敌人种类,以及可选的技能并不多,你需要做的只是移动到一个安全位置,然后出招一个个击杀敌人&引诱它们互相攻击,甚至于只带初始第一个技能都能通关,也开发不出来啥玩法。 由于该工作室的游戏都是游戏初级开发者的作品,带有鲜明的一次性特征——简单易上手、流程短跟demo一样、基本第一次玩就能通关、体量玩法少不会有打开第二遍玩的想法,属于速开一把就卸载的类型。 (ps:其他成就第一次通关基本都能拿到,斯巴达那个需要有创造深渊和风暴俩技能。造个黑洞然后算好点数推下去即可)
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
na needs furrys
ngắn, có AI, dễ.
小品游戏,一会儿就能通关。短小精悍叭,了解了机制后基本算是爽游(?)1点的狗头人魔法,地形杀的风魔法,大范围的火魔法让战斗变得轻松愉快,若是有更多的关卡和敌人的话,会很好玩的
ai剧情没啥用倒也没关系,最多嫌烦,可最大的问题是没有存档???这个发行商做教育培训,学员们发布的这些小品作这类离谱问题是真的多
BYD内容太少了,而且剧情不是很完整,游戏性不错,就是有点简单
please add a choking warning on the dice pls -i choked
좋은 게임 단 콘텐츠가 부족한게 없지않아 있음 뭐... 맵 1개에 똑같은 전략이라.... 심심한맛 유저들이 창작해서 만드는 맵이나 마법 혹은 월드도 있었으면 좋을듯 함
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.3K | 91% | $24.99 | |
| $3.7K | 32 | 88% | $3.99 | |
| — | 252 | 96% | — | |
| $0 | 267 | 85% | Free | |
| — | 0 | — | — | |
| $0 | 53 | 87% | Free |