
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Most likely between $259.3M and $734.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $432.1M |
| PlayStation | $59.99 | 81% | #69 |
| Xbox | $59.99 | 80% | — |
| GOG | $59.99 | 72% | — |
| Nintendo | $59.99 | — |
Reviews
Themes across 3555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #67 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Lo que más destaca es la inmensa libertad que ofrece. Puedes aterrizar en cualquiera de los billones de planetas generados, caminar por paisajes alienígenas, recolectar recursos, construir bases, pilotar naves y naves capitales, sumergirte en océanos, escalar montañas o simplemente volar entre sistemas estelares. No hay un camino lineal: decides si quieres seguir la historia principal, convertirte en comerciante, cazador de piratas, constructor o un nómada puro. Esa sensación de "puedo ir a donde quiera" es adictiva y rara vez se encuentra en otros juegos. Uno de los mayores logros del juego es la atmósfera que transmite. Cuando estás solo en un planeta remoto, con la banda sonora minimalista y etérea, el juego genera una profunda sensación de soledad cósmica. No es una soledad opresiva, sino nostálgica e introspectiva: te invita a reflexionar sobre lo pequeño que eres frente al universo, sobre el paso del tiempo y el sentido de la exploración. Hay momentos de auténtica maravilla al descubrir un paisaje hermoso o un antiguo monolito, pero también de melancolía al despegar dejando atrás un planeta que probablemente nunca volverás a visitar.
十年一直维护更新,从一个骗人垃圾变成无限宇宙,就说给力不给力吧
DO not come to this game expecting a linear basic way of playing. It is far too open for that. You could play this entire game just building things places or JUST cataloging all the animals in an enviornment with all their wacky insane biology. There is SO MUCH to do that sometimes it is too much if you are just going at it like its a regular linear game. Take your time. Enjoy the scenery. Observe the insanity. It is a wonderful game.
空,太空了,新手指引拖沓以及方向不明。还有抢鼠标,抢键盘的恶性bug。
If you haven't checked NMS out in a few years, it's time to look again. I have more like 120 hours in combined with playing through on PS5. I picked up a copy on Steam on sale and use cross play to switch when I want to sit at the PC instead of the couch. It's fun to pick up for a little play and put it down, or sink hours into base building and exploration. The recent seasonal event was fun to play through too. I'm really looking forward to more form Hello Games :)
The biggest issue is that many of the main missions feel like extended tutorials rather than meaningful story progression. A lot of my time was spent traveling back and forth between planets, stations, and NPCs instead of experiencing exciting gameplay. The constant travel eventually became repetitive. The final Atlas mission was especially disappointing. After completing such an important objective, having my ship and multitool completely damaged felt more like a punishment than a reward. Instead of feeling satisfied after finishing a major storyline, I was given another repair grind. That completely killed the sense of achievement for me. I understand this may fit the game's design philosophy, where the journey never truly ends, but players who enjoy games with clear progression and rewarding conclusions may find this frustrating. What I loved: Beautiful universe and atmosphere. Excellent base-building system. Great freedom to explore. Amazing visual updates over the years. What I didn't enjoy: Main missions often feel like long tutorials. Too much repetitive travel between objectives. Story progression feels slow. The ending of the Atlas path doesn't feel rewarding. Damaging the player's equipment after a major milestone discourages rather than motivates. Overall, I respect the incredible work and dedication the developers have put into No Man's Sky over the years. It's simply not the type of progression-focused experience I personally enjoy. I may return in the future if friends want to play together, but as a solo player, I was hoping for a more satisfying sense of accomplishment after completing the main storyline.
it's so beautiful 10/10
Reminds me of Club Penguin!
çok iyi
BIG BIG Game