
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know that unexplained anxiety you get when looking through a peep hole during a hotel stay while on holiday? I know it sounds oddly specific, but that's the vibe you can expect from No, I'm Not a Human (NINAH). The best way I can think of to describe NINAH is a solo player version of Among Us. No filler maintenance work, but your core objective being to suss (SUS!) out monsters from the humans. Every night you have guests arriving at your home - you can let them in or refuse entry. Some are human, some are monsters ('visitors' as per in-game lore) in human skin. Visitors will kill humans in your home if left unchecked. So how do you check who are and aren't monsters? You'll have to inspect their bodies - eyes, teeth, hands, armpits and aura. And that's the second vibe here: Morbid curiosity. Almost all the body parts you inspect are like a 'best of' catalogue taken from WebMD's venereal disease albums. Scabs, scars, meth teeth, amputated limbs, gangrenous wound, and A LOT of armpit hair. Mix that in with a large dose of 4chan creepy pastas and dark web horror stories/conspiracy theories and you have an assorted cast of humans and visitors with very fleshed out character profiles. It was pure morbid curiosity that kept me interested in talking to these characters with each passing night. Honestly, I couldn't stop playing - it's kinda like looking at a circus oddity. You just don't want to look away. One drawback though and this is very subjective as it mostly relates to trying to 100% the game. It's VERY grindy. Like mindlessly skipping through lines of dialogue grindy. If you're trying to 100% the game, you'll have to meet all 60+ characters. Some are just normal/common characters, others are SSRs with an estimated 1% spawn chance under very specific circumstances (or maybe it's just bad RNG). The problem is further compounded by the fact that the save system is intentionally a save and exit type mechanics or a Resident Evil cassette tape type method. So A LOT of save scumming involved. I had to reset over 50 times for one particular guest that refused to spawn. Absolute torture, but I'm just being a drama queen here. There's are way worse achievement grinds out there. So should you play NINAH? Yes if you love creepy pastas and existential dread. It's not scary per se, and no cheap jump scares. But really does screw with your mind after you shut off the game. And on a final note, please excuse the messiness of my thoughts in this review. It's not written by a LLM. So at least I guess you know that - YES, I'M A HUMAN.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First run, you get a full experience, after that, just rng and achievement hunting.
This game is... Disappointing. I played the demo a year earlier and was very positive. I thought to myself this game would be a fun bite-sized indie game that I would pay 5 euro's for. I was surprised when the game released with the price of 15 euro's. When I played the demo I had a strong sense the game would have little replayability and after playing the game, I can say that's indeed the case. This is why I think the game should be cheaper and honestly, playing the demo will give you 90% of the experience of the full game. Beside being overpriced, the game has some other issues. Like the fact that the game is about figuring out who is human and who is not, but almost every character is a damn mutant of some sorts. They don't look human-like and don't talk and behave human-like. A kid that literally has his hands backwards and comments "oh funny, I didn't notice that yet"... Is human. A guy that claims he keeps his teeth in prestine condition by washing it with booze... Is human. A guy with huge wounds on his hands claiming his hands are perfectly normal... Is human. A 3 meter tall guy... Is human. Now let me talk about the endings. [spoiler] My first playthrough I had 5 or 6 people in my house towards the end. I wanted to check some who I was highly suspicious of, but all of the sudden the game just tells you to board your house up and seek shelter in the basement. This moment is very sudden, has no warning that it will happen and there is no option to choose who you want to lock yourself in with. This resulted in me being locked up with 1 non-human (visitor) and it got me the bad ending. But why? If there are 5 other humans and only 1 visitor, you can easily overpower them. Also why would you not just check them in the basement like before in the house and use the shotgun?? Very weird ending.[/spoiler] The game has multiple endings and at first I wanted to see if I could get them all. But I was skeptical about how to achieve them and decided to look them up. I am very happy that I did not attempt to get the different endings because: - Each playthrough is roughly the same. Only the possible guests who know on your door are random. - The requirements for each ending is extremely precise. One wrong dialogue option will prevent you from achieving the ending. Figuring out how to achieve the different endings without looking things up is way too complicated. - Every playthrough can only be saved once (more with a specific, rare item), making you play through the same exact gameplay you have already played before. This makes achievement hunting and endings hunting a hard and long process. I was hoping this game would be more like '60 Seconds! Reatomized' where every playthrough would be more random (and thus have more replayability) and where multiple endings would still be possible even when you don't meet the requirements at a point in the playthrough. 'No, I am not human' has great aesthetics and a fun concept, but sadly missed the mark on too many points.
Muy buen juego loco. La atmósfera es probablemente lo que más me gusta. Tiene unas vibras apocalípticas mediaa ahi raritass muy buenas y sabe jugar bastante con tu cabeza. En mi primera partida desconfiaba de literalmente todo el mundo y cada decisión me hacía pensar que acababa de mandarme un cagadon Incluso ahora que ya conozco a los personajes me sigue gustando jugarlo. Es de los pocos juegos que me dieron ganas de sacar todos los logros simplemente porque quiero seguir exprimiéndolo. 10/10 ahora tengo problemas de confianza.
ya oyun iyi güzel gerici de kapüşonlu bi herif geliyo oyun donuyo tüm save boşa gidiyo oyundan soğuttu resmen
What a trip of a game so fire atmosphere, music, and character design, cant wait to get the other endings. Also excited for a console port so some of my friends can check this game out
The vibes of this game are absolutely immaculate. Short and sweet, with a wonderful artstyle and world. Highly recommend!
It's delivers some of the best psychological horror I've played in a while. Instead of relying on cheap scares, it creates constant tension by making you question who you can trust. Every decision feels important, and the unsettling atmosphere keeps you hooked from start to finish. The story is mysterious, the sound design is excellent, and the gameplay does a great job of making you second-guess yourself. It can be a bit slow at times, but that slow build is exactly what makes the horror so effective. If you're a fan of suspense, paranoia, and choice-driven horror, this is an easy recommendation.
Eh, looks like deep ocean, but its only shallow water, not worth
This game is straight peak, Genuinely what i consider the best Indie Psychological Horror game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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