
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tell him your alone
lan oyun güzel hoş da yapacağınız işi s*kiyim millet 1 yıldır sleepless man adlı bi daly*rağın oyunu çökerttiğinden bahsetmiş badge alayım diye kombuça içmeden oynuyordum run gitti fixlesenize şunu aq.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Короткая, но сильная история. Атмосфера, персонажи, музыка все это и многое другое сделано на высшем уровне. Единственный минус игры - это прям очень лютый оверпрайс
Very good game. 8/10
damn yes i'm alone
я пидор
Becomes really stale after a few playthroughs _ You basically just remember whose sat on face is human and breeze through the first few nights, let in everyone who should be random, but isn't, and WIN!!! I don't know why either, but I let the theorist guy, theater guy, and the gravedigger in every time, because I thought they were always human when he isn't? According to the wiki. Either they never do anything or the wiki sipped on too much EnerJeka For a game about anxiety there really isn't much to worry about, you never think about making the wrong choice because there are no life of death decisions, you'll probably have enough guaranteed humans for FEMA to not be a bother anyway. Many survival mechanics a missing. You have infinite money, and shotgun shells. the only reason you can't kill everyone is because you'll get a bad ending, instead of guests leaving. Some type of trust mechanic where you can use your energy to gain trust would help outside of only being for tests. getting the other endings is really boring as you don't even have to play the "paranoid" part of the game design. From my own research, the signs aren't even consistent. like how the insomnia guy can be human with dirty fingernails and white teeth, at the rate you'll just look at the wiki the randomness is between two different teeth or two different eyes. The tests are more of a guessing game that a puzzle, it would be fun to find inconsistences with their stories and found out if you've talking to a dirt crawling ♥♥♥♥- visitor. It's an engaging game in concept; I can see some people coming back long after they played. But it could use with some tweaks and be a lot more entertaining. Right now the game design feels unfinished.
мне нравится но у меня истерика
6
"NICE" -JoJo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15M | 33.7K | 85% | $19.99 | |
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| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 143.5K | 98% | $4.99 | |
| $15.1M | 18.6K | 81% | $17.49 | |
| $14.9M | 33.4K | 90% | $19.99 |