
A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Humanity has lost the war. The wastelands are now crawling with rogue AI and scavenging war machines. You and your mercenary crew fight to survive, taking on contracts from the last remaining cities built high above the wasteland.

Fly across a massive open world filled with settlements, machine lairs, quests, and unexpected events.
Take on contracts, recruit new pilots, and shape your crew’s legend one battle at a time.

Plan your moves during the Planning Phase, then watch your strategy unfold in fully animated, anime-inspired combat sequences.
Injuries, panic, and breakdowns can strike at any moment—but so can heroism.

Create and recruit your crew. Command a four-pilot squad, each controlling a different Mech subsystem.
Dodge, fire, deploy coolant, or unleash special tactics using the game’s unique Timeline System, where every second counts and every action shapes the flow of battle.

Between missions, your airship becomes home.
Cook, train, or relax as your pilots bond, form rivalries, and grow through their experiences.
Each relationship influences how they fight—and how they survive.

Collect and assemble Mech parts to build your perfect war machine.
Balance protection, heat, and ammo to match your playstyle, and unlock new Mech frames with unique strengths and loadouts.

Your Mech can be rebuilt—your pilots cannot.
Manage morale and fatigue, face the consequences of your choices, and discover who you and your crew truly are in a world on the brink.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 453reviews | 85% | — | $387.1K |
| $29.99 | 184ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and stylist turn-based game with lots of anime and games influence. I simply adore the low framerate keyframe animation; shows a great understanding on how to convey weight and impact of the battles.(The Knight type enemy didn't need to farm aura but I'm in for that) The Friendship/Rival system is a really nice twist on crew administration that also plays a role in combat. The random events of Peace/Pranks also add some organic randomness to what could be easly grinded and set in stone to forget once you get your team in shape. In my experience I found the initial mech(Monke) the more balanced of the 3 to tackle all the situations that the game throws at you; while the concepts of the gunslinger(Ocelot, hehe) and boxer(Patriot) mechs can be fun, they feel really restricted once a lot of curveballs are thrown at you at the same time. Ocelot could have a more distributed damage mitigation options, making you fall in a pace that's better to face tank and outdamage the enemies; same goes for the Patriot, but also with a revised combo system; having it reset after each turn ends up locking the fun stuff in a strategy that ends up being more of a brawl instead of a strategic boxing chess. But at the end of things all I can say about this game is: ABSOLUTE ANIME
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $29.99 |
| 25ratings |
| 90% |
| — |
| not modelled |
| $23.99−20% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平成の熱血ロボットアニメみたいなノリ、みたいなレビュー見て購入したが… [b]全く熱血ではないし、リアル・スーパー問わずロボットアニメみたいなノリには掠りもしていない。[/b] アートワークは素晴らしいが、キャラ同士の絡みとか全く無いので、ロボットアニメというには無味乾燥すぎる。 どちらかというとメタルマックスみたいな…淡々と敵を狩って装備を強化して…みたいな。 いや、賞金首みたいのはいないし、もっと起伏がない。 戦闘は、読み合いを楽しめるなら、まぁまぁ楽しいだろうが、敵が固い、自機の火力上限が低い、自軍は単機なのに対し敵は常に複数、自機が1ターンにとれる行動が敵の手数に対し少ない、など自機に不利な要素が多く、泥仕合になりやすい。 読みあいが基本の戦闘システムなのに、読み切って完勝みたいのは後半ほとんどできないのがマイナス点。 また、ゲームバランスもあまりよいとは言えない。 1戦が長くなりがちなのに対し、報酬が多い方ではないのでどうしても自機の強化に時間がかかるのと、パイロットがレベルアップで覚えるスキルがランダムなのと使えるもの使えないものの格差が大きい、にもかかわらずパイロットは成長が遅い。 [strike]正直、プレイ時間の8割はこのパイロットのスキル習得のリセマラだと思う。[/strike] ランダムで発生するイベントがマイナスなものしかないのも酷い。 例として、 ・キャラ同士の友好度が勝手に増減する。 ー友好関係は仲良しか険悪かどちらか極振りじゃないと恩恵ないのに… [strike]っていうか険悪だったのに、何の前振りも無しに急に仲良くなるなよ[/strike] ・勝手に経験値が入る。 ー一見いいことに見えるが、パイロットのレベルは配置場所ごとに分かれていて、 つまり、近接格闘担当のパイロットに機関管理担当の経験値入ったりみたいなことが起こる。 レベルが上がるとパイロットの維持コストが増えるので、全く使えないスキル生えた上にコストアップ ということになる。 ・唐突に怪我をする。 ー悪化すると死ぬ。 などなど…ストレスにしかならない。 あと、パイロットの疲労度とか回復がめんどくさすぎる。町で金払って一括回復でいいだろ… UIも正直使いづらい。 総評として、評価できるのはアートワークだけ。 そんな感じ。
I really wanna like this game, it looks cool as hell stylistically and while the combat is a bit strange i can see myself getting used to it but my god the tutorial is god awful. like, there isn't a section to ever check the tooltips you go through, just glad the first combats are easy to learn that once you lock in something you cant cancel it but that scanning overworld thing...it doesnt seem intuitive. Im scanning all over, nothing is sounding or looking different, and unable to really look back previous tips i just lost interest its a damn shame, cause the game looks awesome, but i dont wanna start all over just to read tutorial tool tips i skimmed assuming i would see them again if i was confused
아트와 애니메이션은 훌륭하지만(다만, 디자인에서 호불호가 갈립니다.), 더 나아질 수 있었던 게임 시스템을 끔찍한 컨텐츠 구조로 완전히 망가뜨려버린 게임입니다. 1라운드에 4턴 정도를 활용하는 전투 시스템은 조금 단순해도 충분히 즐길 수 있는 정도였으나, 단축키나 빠른 전투, 버프 포함 대미지 계산 표기 등 편의성이 아예 전무한 수준이고, 스킬과 스펙을 담당하는 메크 커스터마이징이 하술할 노가다로 인해 재미를 붙일래야 붙일 수가 없는 구조입니다. 난이도 스케일링이 굉장히 잘못되어 있어서 크게 3구간 정도 갑작스럽게 요구 스펙이 천정부지로 치솟습니다. 이 때문에 구간마다 스펙업을 위해 돈을 모으려고 노가다를 서너시간씩 때려박아야 하며, 이는 메인 스토리와의 비중을 따지면 제 플레이 시간 기준 19시간 중 12시간 정도는 노가다 시간이었을 정도였고 당최 플레이 타임을 얼마를 잡고 이런 디자인을 했는지 의문이 들 정도입니다. 솔직히 이 정도면 2배속으로 줄여도 지루합니다. 게임 내 플레이어 가이드도 매우 빈약하며 막혔을 때 뭘 해야 하는지도 알아채기 힘듭니다. 스토리는 하루종일 노가다 뛰느라 도대체 진행이 얼마나 됐는지도 모르는 상황에 갑자기 끝부분으로 순간이동하는 수준이며, [spoiler] 최종 보스를 잡고 나오는 엔딩은 농담이 아니라 15초짜리 조잡한 컷씬으로 때운 초스피드 엔딩으로 그야말로 무성의의 극치입니다. 니트로 터뜨린다더니 터뜨리는 장면도 안나오고 페이드 아웃으로 바로 끝내버리길래 실수로 스킵한 줄 알았습니다. 알파 테스트 버전이라고 해도 믿을 정도입니다. 혹시라도 엔딩보고 놀라지 마십쇼. 이미 엔딩 본 시점에서 환불 불가능하므로 받아들이셔야 합니다. [/spoiler] 이외에도 비행선이 벽에 부딪힐 때마다 선체가 끼어서 밖으로 빼는데 한참 걸리는 문제나(조작감도 끔찍한 수준입니다.) 상점 아이템 목록을 리셋하려면 도시 밖에서 한참 뺑이치다 와야 하는 문제 등등 이게 정녕 정식 출시 버전이 맞는지 머릿 속에 물음표를 10억개 쯤 띄워도 이해할 수 없는 것들이 너무 많습니다. 게임을 정상화하려면 게임을 뜯어 고치는 수준으로 패치해야 할 것이며 구매를 추천드리지 않습니다.
really good game, love me mechs, don't know why the bodies are so odd looking though. peak game, love it
good game, good art, sound and style direction. Missing some quality of life though, like quick tabs and better targeting clearity. over all yeah its good but the game is pretty imbalanced and gets repetitive fast get on sale.
El juego a pesar de tener una animación sencilla, lo vuelve dinámico con la música. Puede ser un poco tedioso también el traslado. Pero los combates son una joya.
This is an incredible game, with tons of replayability. Combat has more dpeth to it than it initially seems, especially once you have 3 high-lvl enemies at once in a battle. Progression feels consistent, and i never had an issue of being too strong or too weak. 10/10
연출과 캐릭터 커스터마이징에 엄청난 공을 들인대신 던전이 하나밖에 없는 로봇-다키스트던전을 하는 느낌의 게임 아트쪽 공들인부분은 참 훌륭한데 나머진 구멍이 숭숭나있는게 너무 아쉬운상태.. 캐릭터 만들고 로봇 조립하고 이벤트만 봐도 재밌지만 그 가짓수가 부족함 얼엑에서 정출로 넘어온이상 크게 바뀔거 같지도 않아 참 안타까움, 나름 재미가 있어서 더더욱
Satisfying tactical decisions in rpg combat with time management. Good mecha feel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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