
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Most likely between $11.3M and $31.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.89 | 78% | approximately $18.8M |
| PlayStation | $71.49 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Had friends recommend this game to me and absolutely fell in love with it. The story, the combat and the world building it was great. Since I 100% it in June I definitely want to go back and play Nioh 2.
When will dev's realise, it's not all about damn open world! why ruin a a system that worked great? Most games now days have tedious open worlds chores, stupid puzzles or damn pets!
If you're a Fan of Nioh series, ignore all bad reviews and HAVE FUN!!, this game is AWESOME!
Base game performance was bad but after the dlc, it just got terrible. I dont expect 60fps at very high settings with my build but even the lowest setting gets me 30-35 fps and it drops heavily during combat. Funny thing is very high setting gives 5-10 fps less. No matter which setting I choose, game consumes 12gbs of vram, which is all I have. Although the game is nice, I cant recommend it to those with the same rig.
Me ha encantado como siempre Nioh es espectacular
游戏做的一坨的同时,角色审美还倒退了
Great open-world and battle systems. Finally, Wo Long mechanics were implemented into Nioh. Would've enjoyed and recommended the game, but optimization is horrible. Even Rise of Ronin, with all its hiccups, was better. When optimization is fixed, I will recommend it.
我是m
爽游,强烈推荐!!!
[h1] 能让人体会到在地狱中被强奸的快感 [/h1] 仁王3的场景美术糟糕得令人窒息,真就如同深处地狱一般,让人从视觉上迷幻得分不清噩梦与游戏之间的边界,优化配得上是年度最差级别,boss设计堪称大粪中的大粪,素材还是复用中的复用,主线剧情又是水中水,关卡设计纯在一个沙盘撒豆毫无设计可言,支线又是清一色毫无营养的通马桶,在整体上基本就算是彻头彻尾得垃圾游戏,但是在角色战斗系统设计部分确实有许多可圈可点的地方,如果是喜欢压制战斗爽的玩家,还是很推荐入手。 [h2] 门槛降低以及纯粹战斗爽 [/h2] 仁王系列最值得聊的那一定是战斗没错了,二代有着相当严丝合缝的战斗系统,资源循环以及动作系统达到顶峰,三代在其基础上还做乘法,增加了战斗上限,例如浮空连段、高优先级的取消手段、新的强压制电表倒转手段(琢技),还降低了入手门槛(忍者形态),能完全不用残心流转走魂游打法也能轻松通关,在战斗设计上扩大受众并保留了系列的核心乐趣,在角色战斗设计部分可以称得上是aprg中的楷模,随便拆一个武器的一种打法都能聊非常久。 [h2] 但是做乘法的代价大概率是失衡 [/h2] 可是3代的过分堆砌玩家性能又没有在怪物侧做出与之匹配的优秀设计,boss的各种快速抽帧攻击、超绝霸体后撤步痛苦的令人窒息,人人都是二代斋藤利三的存在,以及最最核心的挨打也在回精力/妖力,这个细节失去了原来系列的博弈乐趣(这点简直和第一狂战士卡赞的缺陷一模一样),造成这一切的根源,大概就是琢技导致的,玩家使用琢技会有超强的霸体与高额减伤,结合残心流转能随便电表倒转零资源消耗,一直疯狂压制敌人,角色端给足玩家爽的方式,又想为了平衡博弈点而无脑增加敌人端的手段,最后就导致了3代在boss战体验上严重失衡,尤其是人型敌人的糟糕设计,整体就没有2代那么精致、严丝合缝,反而显得相当割裂。现在来看2代其实就是屎山代码跑成功了,但后续迭代就相当困难。 从多维度来看,仁王3是一个相当失败的游戏,但从核心的战斗乐趣来讲,确实做到一定程度上的新体验,算是尚可的作品