
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $71.49−35% | 18.8Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打武田信玄那里,那BGM。。。太像终局BOSS了,还以为忍者组也要学卡普空一个游戏拆成上下两部卖了,打完武田信玄怀着坎坷的心情迎来了第二章,又是一张大地图!。。。。是时候给好评了!
时隔六年,在经历卧龙、浪人对动作系统简化的曲折探索后,忍组总算想起自家ARPG的当家花旦,如赶鸭子上架般地推出了“全新力作”仁王3。笔者是从2代、1代一路玩过来的,既惊叹于制作组对战斗系统的不断深耕,也痛惜其对美术画面、地图设计等近乎摆烂式的保守。前者是撑起系列百万级别销量的基本盘,后者则是导致其无法扩圈、止步于一众拥趸的狂欢之原罪。 来聊聊游戏本身吧:动作系统上,除了某把倒霉催的忍者only武器[spoiler]前朝太子机关棍[/spoiler],都算是在2代基础上做增量更新,包括武士琢技冬月、忍者空战等独特机制。以镰刀为例,同样是输入RB+Y,稍早是转变(变形斩叠buff),恰好是流转(回精力),稍晚是冬月(不耗精平A),可以说把有限的按键组合玩出了花。 由于崩坏的数值平衡,以及忍组或未发现或刻意为之的诸多轮椅加持[spoiler]例: 大斧、太刀、旋棍[/spoiler],一周目的开荒体验非常宝宝巴士,前期互相刮痧,中后期则开无双;正常推图连轻甲忍者都能扛2-3下,让人直呼玩到了假仁王。开放世界设计维持在《浪人崛起》水准,依旧摸哈基米、清据点、开宝箱,但删去了风之翼滑翔和扒墙边缘,导致遇到一水之隔的宝箱、木灵时只能无能狂怒。作为探索奖励的是大量蚊子腿数值提升,或是把前代被动、恩宠技能拆出来的技能书。此外有一点值得诟病,3代加入的全新boss数量非常有限,只有章节boss以及有名有姓的人形能带来新鲜感,甚至后期支线仍然是牛头、马头二鬼拍门,无言了。 联机系统做的不错,除了队友开99特效实在挡视野,单纯当做合作共斗游戏的体验可媲美 法环联机mod,同时也排解了开放世界通马桶的空虚感。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
so fun
Nioh 3 baby!!!!!!!!!
O jogo é legal , bonito , só que mal otimizado, não chega nem aos pés do nioh 2 ,
劇情就是一坨大的
issa nais very yes ))))))))))))))))
Vamos la, vou falar dos MAPAs contem SPOILER: Quando voce finaliza o primeiro mapa eles te mandam pra um segundo mapa diferente, quando voce finaliza o segundo te manda pra um terceiro (que é menor por ser parte da lore nem sei se pode chamar de mapa), quando voce finaliza o terceiro voce acha que ta no newgame+ certo ? Errado! Voce ta na parte inicial e tem outro desfecho da historia e ai vem o Terceiro/quarto grande mapa, acho que é o final mas vou demorar um pouco pra finalizar ele pelo tamanho. Cheguei nele com mais de 90h ( mas fiz muitas coisas tambem, upei pontos de guild , fiz quests secundarias peguei todos itens que deixei pra trás inclusive os de missoes estilo dgs e itens de craft ) ta valendo cada centavo. Creio que entre 70 a 80h voce finaliza o game e abre o newgame+. No new game+ voce abre armas e armaduras lendarias. Acho (achismo meu) que a dlc deve abrir mais outro mapa.
玩法好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $33.6M | 50.7K | 87% | $19.99 | |
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| $938.5M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 |