
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好棒的拉
玩了这么久还是乐此不疲
1,2 다 중간에 접었었는데, 그래도 3은 아주 쪼오금 쉬워지긴 한 거 같아요. 그리고 탐색하는데 중독성이 있네요. 나름 도파민 터집니다. 최근에 이렇게 몰입하고 집중해서 게임해 본 적이 없어요.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
인왕 1,2 재미있게 했던 사람들도 이번작은 추천 못하겠다. 최적화도 너무 안좋고 스토리 너무 재미없고 전투는 재미있긴한데 금방 피곤해짐.
可与
늘 먹던 인왕맛
游戏不错希望尽快更新
короче, третья часть пушка бомба , единственный минус это отсутствие нг +++++ и вытекающих из этого комплектов шмоток (коричневые и т.д) но вроде с выходом длсс должно быть , а так всё афигенно, лучшая часть из всех. Однозначно рекомендую, имбовый солз лайк, где ты реально будешь всех кромсать в фарш прокачавшись и давольно красиво.
Sonunda Nioh'un birbirinin aynısı sıkıcı yan görevleri bir kenara bırakılıp açık dünya formülüne geçilmiş ve çok da iyi olmuş. Düşmanların büyük bir kısmı yine eski oyunlardan alınmış olsa da birkaç yeni tipte var. Oyunun hikayesi yine diğer oyunlar gibi anlamsız ve boş hissettiriyor. Ama combat açık ara oyunun zirveye oynadığı kısım. Hali hazırda zaten iyi olan sistem üzerine sanat göstergesi ve her silahta birbirinden çeşitli skillerle kusursuzlaşmış. Samuray ve ninja modu getirmeleri ve bunları savaşta sürekli aktif kullanarak tek bir tuşla aralarında geçiş yapmamız yine aksiyonu çeşitlendiren çok iyi bir eklenti olmuş. Önceki oyunlarda nerdeyse her düşmanın size tek atabilecek hasarlar atması olayı da baya düzeltilmiş hasarlar çok daha dengeli. Ama bu sebepten dolayı mı tam anlamasam da eski oyunlara kıyasla 3. oyunda baya bir kolaylık durumu var. Açık dünyası ve hatta bosslarda bile çoğu zaman ölmedim. O eski terleten Nioh oyunları gibi değil kesinlikle bu oyun daha oyuncu dostu. Nioh 3 serinin en iyi oyunu mu bilmiyorum ama kesinlikle çok iyi bir souls-like. 8/10
666666666,一如既往的动作爽,红蓝黑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 38K | 95% | $19.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $18.6M | 36K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |