
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. needs more optimization though
played all 3 Titles and this is the best after the 2nd one :) The controlls are differ compared to the last 2 games because they decided to make ninja and samurai 2 modes you can switch between. looks pretty and the open world is actually fitting
这一代玩法最多,而且玩起来很舒服。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its more nioh and its good.
66666666666666666666666666666
可玩性很高,就是要再优化一下,开放世界掉帧严重。
好游戏
从仁王1开始玩,很喜欢仁王这个系列,新作果断支持,开放世界相较与前两作玩法上更有趣,收集难度下降了不少,终于不用看着攻略视频找木灵了
good , goood
While the game does mix up the gameplay a bit with ninja mode and Samurai mode it's not bad at all. I can bring with me more spells and powers to the boss fight and Ninja got some pretty powerful stuff that I can use. That cluster bomb has been on my hotbar since I got it. Story is on the same level as Nioh 2. Just meh. I have no interest in any of the characters. Nioh 1 story was the best one so far. The Open world is just fine and when you play it the first time around, things tend to stay dead. So it does make it feel like you are improving the situation. There are still missions that you can play and there are still those boss rush modes as well. One in particular is "The 4 kings" and you have to fight 5 bosses. ONE JOB and still failed. Forging is only good for a few things now. 1: Increasing the level on your items. 2: Increasing the + Value of your items. Changing any of the stats do so little it is pointless to even bother. Even in NG+. As for performance, well due to my system I can't really tell if it's bad or not. Game runs just fine. Difficulty goes up when you put on Stone of Penance. Bosses start to do a lot of damage then. Other than that is is on the easier side. All though I'm sure in NG+++ or whatever it will still be as hard as in the previous games. Because that's when it got real hard. Buy on sale too. Don't want to normalize the $80 price tag.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $33.5M | 50.6K | 87% | $19.99 | |
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