
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾,联机找不到房间
Игра пушка жду с нетерпением длс
재밌음. 잘 때 생각남 콤보를 연습해서 성공하는 쾌감이 있음 반복느낌은 있지만, 재밌는 반복이라 아직까진 질리진 않음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $131.7M | 317.2K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说结论:打折可以入,原价有点亏 游戏整体素质还是不错的,符合仁王玩家的期待。先说优点,这几个时代选的很有代表性,然后地图也是,一江户一个京都,人物设计也很不错,虽然刻画有点少了。手感也很好,动作游戏里面算做的很好的了,武器种类也多,可玩性也不错,然后装备种类也多,设计也都不错。除去优点不足还是很明显的,忍组第一次做这个开放世界游戏,地图设计感觉还差一点,没有给人很巧妙的感觉,中规中矩,尤其是到后期感觉地图都差不多,只有古代那部分地图稍微不一样。还有怪就几种,到后期都是换皮,玩到后期真的很想早早结束,重复率太高了。
소울류 입문으로 할만하다고 생각함. 이미 네이밍있는 소울류에 비해서 난이도가 높지 않고, 성장 방식을 선택할 수 있어서 시도할만함. 그렇다고 아주 쉬운건 아니지만, 비교적으로는 쉬운 편임. 개인적으로 중간 중간 찾아야하는 꼬맹이들이랑 날아다니는 담비 같은게 있는데, 전체적인 게임 디자인에 너무 안 어울린다고 생각함 ㅎㅎㅎ
Non riesco a smetterla, ed è colpa loro. Team Ninja ha fatto una cosa difficilissima: ha preso una formula che funzionava già e l'ha aperta senza tradirla. Le vecchie liste di missioni lasciano il posto a macro-regioni esplorabili, dense e verticali, dove la curiosità viene sempre premiata e in mezzo ci sono i Crogioli, sacche in cui gli Yokai sono avvantaggiati e ogni colpo subìto ti mangia vita massima. Entri, senti il timer invisibile sulle spalle e capisci che stavolta devi combattere bene, non solo tanto. Il combat system è la cosa migliore che abbia toccato nel genere da anni. Il doppio stile Samurai e Ninja non è un orpello: cambia il ritmo dello scontro in tempo reale, e nel giro di poche ore smetti di pensarci e inizi semplicemente a farlo. Aggiungi la struttura a poste, il Ki, i Nuclei d'Anima, e ottieni un sistema che a 40 ore continua a insegnarti qualcosa. E poi c'è la scrittura. È un action RPG feroce e tecnico, non un romanzo, ma il viaggio nel tempo di Takechiyo tiene la barra dritta molto meglio delle trame dei capitoli precedenti: mito, tragedia politica e folklore che si incastrano invece di accavallarsi. È la prima volta che in un soulslike mi fermo ad ascoltare invece di skippare. Sul tecnico: è la miglior conversione PC mai fatta da Team Ninja. Compilazione shader completa all'avvio (poco più di un minuto e mezzo), gameplay poi privo di stutter, input lag da 20-30 ms a 60fps — per un gioco così reattivo è oro. Opzioni grafiche abbondanti, DLSS/FSR/XeSS supportati. Unico consiglio serio: bloccate il frame rate a 60 o 120, perché il motore vuole target fissi e fuori da quelli la camera balla. 9/10. Compratelo, poi ditemi voi come si fa a spegnerlo.
太煞笔了
Kicks so much ass.
体验还是挺差的,视角pc用鼠标玩起来非常恶心。按理说鼠标桌面上慢速移动5厘米跟快速移动5厘米游戏内视角的移动幅度一样的,这个鼠标移动快就快速360度转圈,视角速度拉低那慢速移动更慢稍微移动快点还是360度转圈。 游戏机制与演出其实也很无聊 谁买谁冤大头
好!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.