
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你要是再把画面弄的对比度这么高伤害玩家眼睛我就把你妈杀了
为了守护你的眼部健康,请不要购入忍者组作品
非常一般,游戏也很卡,比仁仁差太多了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My GOTY
更新之后就打不开了
全是bug,游戏画面太黑,游戏建模乱码,图形乱飞,游戏太卡,比起仁王2差太多
仁王优点是武器种类多,战斗取消手感极好,压制非常爽,只要脑子能跟得上手速够快,DPS想要多少自己填;捉鸡系统不仅有深度,而且难度不高,还非常好玩;精防虽然没啥用,但反馈够强够爽。但是缺点就是不看b站视频自己很难捉摸出来玩爽,毕竟这游戏写技能说明的完全不是人,设计的UI菜单也完全不是人 再说说中评部分。仁王3的地图设计我给到一个中(不包括地图美术):各个关卡箱庭8.5分,里面各种隐藏要素有各种制作组的小巧思,在所有类魂游戏地图设计中可以排中上,篝火多且恰到好处,恶意不明显,收集要素隐藏不深;大地图我给到7分,各个时代风格迥异,量大管饱到吐,据点设计略有重复但整体上可以做到不尽相同。然后就是剧情,我给到一个7.5,正常的王道羁绊友谊亲缘的力量,还有些小狗血,没什么问题。 最后就是差评部分了。扫码的忍组设计的这个臭狗屎美术我真的是要草饲它的马。地狱里大红大蓝,搞的全是这种让人视力极度疲惫的要素,地上全是亮的闪瞎劳资的发光红晶石,建筑物的灯笼又全是和闪光弹一样的蓝光源,boss站八角笼又是一堆刺眼的黄光白光飞来飞去,说实话我玩这个游戏前三天真的是眼睛疼了三天。另外一个差评就是怪物种类太少了,狱卒鬼风独眼鬼从头打到尾,甚至boss都他妈是老朋友,最后一关的连战期末复习更是扫码大乱斗,给我彻底打吐了,二周目是不可能二周目的,再好玩也弥补不了道中要受的罪要吃的屎。
仁王3 最早是在PS5买的,玩了300小时,买PC版还是希望能在高画质下的帧数稳定玩,相当爽。 仁王这个系列我觉得算可以说得上是动作RPG之巅峰。3代非常好上手,但庆安地狱变DLC说实话相比前两作的DLC差了不少。2代算是集大成之稳健,1代武器平衡性差了点其他都很优秀。 喜欢动作游戏还喜欢深度装备系统研究和刷刷刷的,仁王系列是目前最完美的作品了。联机也相当有意思,PS5上人多不少。
遊戲內系統不穩 玩一玩就會LAG 筆電剛進遊戲可以50幀左右 玩個十幾二十分鐘不到 就會LAG到2X幀 優化真的蠻糟糕的
联机有待优化,老是看不见好友挖出来的坟的人。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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