
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2589 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Моя самая любимая игра в жанре метроидвании! Неоднозначный главный герой не оставляет равнодушным, и второстепенные персонажи из-за хорошо прописанной истории не кажутся плоскими, а наоборот заставляют проникнуться к ним и сопереживать. Дизайн каждого персонажа великолепен, легко запоминается и очаровывает. Система боя выглядит завораживающей, а прокачка до максимального уровня не делает игру скучной!
No le muestren al xokas este juego, va a echarle la culpa a este de que el sea una basura en los videojuegos, 11/10 +1000 kunlun social credits
弾き主体の2Dソウル(SEKIRO)ライク。アクション・音楽/SE・レベルデザインが全体的に高品質でとてもよかった。目玉のボス戦も気持ちよく弾かせてくれるボスが多く、とても良かった(特にラスボス)。 基本的におすすめですが、数点だけ玉に瑕な点があったので記載。 ・休息地点(篝火)が少なくリトライがダルい 基本1フロア-1篝火しかないため、リトライのためのマラソンでストレスを感じたことがあった。 大ボスは比較的近場に存在するが、フロアの中ボス等は篝火から遠くマラソンをさせられることが多い。 ・アスレチックがやや長い アスレチックはメトロイドヴァニアの特徴の一つなので、単にNot For Meだっただけかもしれないが アスレチックが長く感じたステージが何個かあった。 まぁ1回だけなら良いとして、上記篝火が少ない問題と逆シナジーしており、リトライのために何度も同じアスレチックを走らされた時はさすがにストレスを感じた。 ・地面燃やすのやめて いくつかのボスが地面を燃やしてドットダメージを与えてくるが、純粋な弾きアクションのノイズになっていた。
ОООО да игра сделана в стиле гибрида азиатской мифологии и научной фантастики. Шикарный платформер, тут есть даже режим для казуальщиков, так что игра подойдёт всем. Отличное музыкальное сопровождение, хороший сюжет и узнаваемые механики. Рекомендую)
This game is awesome. My only real critique is that it doesn't do the greatest job to prepare you for the final boss, but considering the narrative being written, I suppose it does make some sense if the final boss is quite a few levels above any other boss you encounter. Regardless, the movement feels great and there are plenty of ways to deal damage that never feel stale. I felt quite attached to the characters and everybody had their own unique story. Also quite enjoyed the juxtaposition between spiritual and scientific themes. I bought it at half price but if I paid full price for the game I wouldn't feel disappointed at all.
Yes. None of us were at fault. We just made different choices. 10/10
I give this game a second chance after I get locked out of exploring the rest of the map because I started the final zombie event too early (literally had 3 heals total against Eigong and only half the jades unlocked, dealing no damage against her because I missed out on half the fruits!). Well I thought this would be like any other Metroidvania where I could go around the map to find level ups whenever the boss was to hard but NO, 90% of the map gets locked and I've soft locked my first run. That's fine. I'll just start a brand new save and 100% the content before Eigong this time. I unlock all the jades, every heal, absorb every fruit, and find every secret before starting the final boss fight right? The game crashes, deletes all my progress and now I'm at 0/54 skillpoints in New Kunlun Control Hub with the starting 2 heals. I'm more than entitled to absolutely hate this otherwise extremely well made game for being the unfortunate person random bugs just so happened to screw over. ♥♥♥♥ this game. For those who don't believe me I can posts screenshots of proof. I'm literally sitting at the final boss root node without Azure Bow even being unlocked cause the game just decided to reset my entire progress.
This game is a genuine masterpiece. 10/10
Just beat this game for the first time. For a while I had written this off as "a high quality Hollow Knight clone" I am so deeply sorry because oh my heavens is this game GREAT. It genuinely has so much of it's own personality and charm, there were very few things that even felt like it took from Hollow Knight while I was playing. (Jade menu is almost the same as the charm menu though) The combat in this game is IMMACULATE. The feeling of getting into a boss for the first time, dying in like 5 seconds and thinking, "yeah, pretty sure I cannot do this." and then learning all of the patterns and parrying and everything is just. so. good. The story is great, the characters are very fun and also great This game for sure is on the difficult side, I spent like 2 and a half hours on the final boss lol you should very much so play this game. I will be playing more of this, you should be playing more of this.
通关了,虽然我给了推荐,但还是得痛批制作组的傲慢(含剧透)。 首先游戏机制上,作为一个银河城游戏,主要通过弹反格挡怪的技能,而弹反的收益是要你通过近身把气打出去,基于这个机理制作其实没有特别大的问题,问题是这个游戏的攻击引导简直弱的离谱,这个游戏的很多怪你根本无法通过肉眼读取/反应来完成弹反,更何况有些攻击是无法直接弹反的,你还得熟悉这个手感一言难尽的长按无极弹反。尤其是中后期boss战,个个都有近乎无理的初见杀,很多出招第一次见几乎是必被命中的,玩家就像机器学习理论里的传统无监督学习,根本无法零样本分析,只能堆死亡次数硬生生的试错,为每一个招式/变招想出一个最优解,属于是全靠记忆而非反应,感觉像在玩弱引导的音游。以易公为例,她二阶段出招发剑气,你他妈初见根本看不出来她那挥刀的手什么时候落下,一帧就被命中了,就只能靠记忆后读秒,必须强迫玩家去专门化练习,这是一种非常不成熟且傲慢的设计。 剧情上,我感觉写脚本的他妈的一定是个死妹控,把兄妹情写的又粘又腻,然后另一方面游戏最后也没讲明白妹妹、李耳追求的“道”究竟有何深意,天祸病毒本身也是易公这个傻逼为了永生非要把古树细胞跟太阳人结合搞出来的,本质也像主角说的那样“一定有可归因的解释”,产生了生物学变异什么的,然而不知道为什么非得什么强调遵从自然、归于天地,有一种用原始哲理强奸玩家大脑的美。 再说音乐和美术。老子是怎么也想不明白为什么非得搞一堆恐怖要素,初遇计算所的跳脸也就算了,很多地方的音乐整的比恐怖游戏还尼玛渗人,如果你要做一般向游戏,哪怕涉及一些血腥场景也不是不能接受,但是他妈打斗音乐做那么恐怖你自己觉得带劲吗? 好歹有些战斗足够爽让我给了好评,但是也确实让我吃了很多史,总的来说这是一款十分傲慢的游戏,你需要能接受精神被制作组的小巧思设计狠狠侵犯才能领悟到这游戏的优秀之处。