
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2589 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В редакцию пришла рецензия от подписчика: "лучше бы в дельтатрун играл ей богу а не в эту перрислоп пародию на метроидванию боевка норм, боссфайт с бабочкой очень крут, сюжет и лор неинтересные, китайская мудрость проходит мимо ушей силксонг по итогу оказался лучше. там я хотя бы 50% времени получал удовольствие. тут от силы 30%"
Игра хороша до того момента, пока не начинаешь присматриваться. На первый взгляд у тебя есть чудесная метроидвания с интересным сеттингом и проработанной боёвкой. Но когда ты смотришь и играешь в игру дольше нескольких часов, ты начинаешь замечать недоработки на каждом своём шагу. Кривые и совершенно по разному стилизированные анимации, где одна выполнена покадрово в 24 фпс, другая в 12, из-за чего создаётся ненужная фокусировка внимания, третья так вообще выполнена интерполяцией. Игра не работает как метроидвания, по сравнению с хк это совершенно другой уровень, игра ощущается линейной на каждом этапе прохождения. Кривые хитбоксы, плохо сделанные боссы и прочие мелочи, мещающие играть в игру с комфортом крайне контрастируют с приятными боссами и чудесной боёвкой, из-за чего создаётся крайне странное ощущение нескладности, будто игру делали разные разрабы на разных этапах игры. И будь это всем, что я могу сказать об игре, я бы поставил отрицательную оценку, но есть один безоговорочный плюс, к которому мне не придраться - сюжет. История этой игры крайне чудесно прописана и отлично подаётся. Я действительно сопереживал персонажам во время прохождения. И при этом всём это не ебанный хк, в котором ты без видосов не сможешь понять ничего и в котором почти нет адекватных персонажей. Весь сюжет понятно объясняется во время повествования, и при этом структурированно, не вываливая всё сразу, а также персонажи здесь крайне интересные, проработанные и живые. Так что, если считать что игра об истории, которую хотят рассказать, а геймплей - лишь приятный бонус, то я готов посчитать игру хорошей.
O jogo é lindo, desafiador mas justo. A exploração é muito gostosinha e a trilha é muito boa. O estilo de arte é algo a parte aqui, o único problema e o preço, poderia ser um pouquinho menos salgado, mas tudo bem, numa promoção ele vale a pena demais!
A welcome breath of fresh air. Nine Sols achieves what very few titles manage: a perfectly balanced difficulty curve with amazing boss fights where the final boss is a strict reflection of everything the game taught you. All while providing a deeply philosophical, meaningful story, great taiwanese-inspired aesthetics, alongside memorable characters. To defeat Eigong is the graduation ceremony of a Real Gamer who has successfully internalized a masterclass in how to build a metroidvania combat system. Most modern action titles allow the player to win through rolling spam or over-leveled stats. Nine Sols completely rejects this cowardice. It forces the player to stand their ground using the parry, unbounded counter and talisman mechanics. You cannot dodge-spam away from Eigong: you must look her in the eyes and then intercept her strikes with absolute precision. Most boss fights feel like a high-speed, rhythm-based fencing duel. However, the forum is currently flooded by casuals posting screenshots of their "victory" over Eigong, all while it's clear that they played the game in story mode or picked the ending where Eigong only has two phases rather than three. Let me be crystal clear: Stopping at phase two means you bailed the moment the game demanded absolute mastery. It is the equivalent of running a marathon, stopping at mile 20 because your legs hurt, and demanding a medal anyway. The developers engineered a three-phase encounter precisely to separate the Real Gamers from those who simply want a checklist completion. To those people: You did not beat Nine Sols. You survived a demo. Face the third face or accept that you got filtered.
这个美术风格和手感可太喜欢了,但是制作组好像夹带私货,有不当言论?
棒
这个战斗太单调了,BOSS战基本就要求无伤过,前面倒还能目押过,后面几个BOSS就是利用不停死亡的肌肉记忆背板击败BOSS,尤其是最后的“易公”,你得连续接下一系列没有后摇的十几下连段后才能用符打那么一下,接着又是循环再来一遍,如果没接上,好嘛,你等着被按地板一套重新来过。 主角的性能看似可以,其实非常单调,首先是倒地无法受身,击倒后的硬直动作期间也没无敌帧,BOSS战中只要倒地基本就要被拖地等重开。第二点,主角的攻击手段分别是三连斩,蓄力斩,招架积攒量值帖符。先说三连斩,前两段是可以招架键取消的,第三段基本没有用的机会,接着是蓄力,这个我说实话,我不会用,我看玉石是有相关的加强效果的,具体不清楚,最后是帖符,帖符有三个可选,但其中一个是废的,BOSS的连招没有后摇,是一套疯狗糊脸,根本没机会长按帖符等爆炸,另两个还算实用,尤其是初始的最有用,因为可以补弓箭弹药,最后“易公”非常需要弓箭穿云打断二三阶段出招(蓄力招期间还能突然变招五连招,非常反直觉),“夫蝶”也需要穿云的无敌帧躲三阶段大招。 然后是招架,平地招架只能对应一个方向,空中招架可以左右方向,游戏有一个击退效果,招架期间会被击退,但招架的设计也进一步要求对敌人出招的背板,因为招架方向错了就会被击中,导致容错的进一步降低,普通敌人都还好,连按招架也就最多内伤,完美招架可以恢复内伤,主要是BOSS战的高位移机动性导致必须背板出招的方向,只要方向错了就是一套回家重开,这一系列设计都是削弱操作角色的性能,拉长游戏学习成本。 游戏的其他方面可圈可点,美术,故事设定,文本都没什么可挑剔的,大多数好评还有一定的中文社区倾向,但游戏本质是玩的,我玩的很累,每一场BOSS战都需要不停死亡的肌肉记忆,背板过BOSS我不觉得有乐趣,只觉得像被按着脑子背唐诗宋词。再者,“卧龙”就因为单调的玩法和DLC疯狗连段让我很讨厌这类型游戏,结果类银河战士里也有这种类似设计的游戏,实在对开发者追求所谓的高速战斗感到汗颜
This is a very hard game but it's also a great game. Nine Sols is a Metroidvania with Soulslike elements and Sekiro style parry mechanics. You cannot progress through the game without being comfortable with parrying attacks. Early on you can get away with exclusively dodging but the deeper and deeper you get, the more important parrying becomes. The story is really neat and I was captivated by the characters, their backstories and their personalities. I'm pretty picky when it comes to what grabs my attention and what doesn't so I was pleasantly surprised to be so invested by the time I reached the final boss of the game. The exploration is also handled very well. Clear indicators if you've missed a chest, a mystery or a miniboss in every area of the game. Some areas you'll have to return to once you've unlocked a new ability or found mapping and no secret is too hidden. There are a few missable achievements that you can look up using a guide on steam if you care about 100%ing the game. Overall, it's not a slog to find everything and I had a lot of fun exploring on my own. I ended up using an interactive map for only two or three chests I missed during my playthrough. I mentioned earlier that the game is very hard and that's true. However, it does a really good job of introducing new mechanics slowly before each boss fight. Then, the boss usually incorporates everything you've learned in that section and instills the fundamentals well before you move onto the next area and a new mechanic. [h1]These next two paragraphs are referring to the final boss of the game. No spoilers but I have to talk about it because it's my only flaw with the game. Please read them.[/h1] I want to make it very well known before you buy the game, the final boss of this game is very hard. In terms of ramping, the rest of the game does NOT prepare you at all for the difficulty spike of the [b]'True Ending'[/b] boss. It's multitudes harder than any other enemy, miniboss or full boss you've ever seen in the game leading up to it. I consider myself extremely good at soulslike games and it still took me an hour of attempts to beat it. I looked online and the average player takes anywhere between 2-4 hours of straight attempts to beat the final boss. Do your own research but be wary of spoilers. This is by no means a bad boss fight, it's super fun and feels incredible once you get the hang of it. It is, however, a POORLY DESIGNED final boss because of the difficulty. Even though I really enjoyed the final boss, I can still see how out of place it is compared to the rest of the game. It's easier than Sekiro's two hardest bosses but it's harder than every other boss in Sekiro. Don't give up and you will beat it. Don't worry about how long it takes, you'll get better with each attempt. Take your time. With all that out of the way, I highly recommend this game. It was so much fun and it's the only thing I wanted to play all month since I bought it. I couldn't put it down once I got into it. I bought it on sale for $12 but it's worth it even at full price $30. It's a great game, if you have the money and don't want to wait for a sale, get it.
Великолепно, фури гг который фармит ауру, что может быть лучше?
This game is awesome. My only real critique is that it doesn't do the greatest job to prepare you for the final boss, but considering the narrative being written, I suppose it does make some sense if the final boss is quite a few levels above any other boss you encounter. Regardless, the movement feels great and there are plenty of ways to deal damage that never feel stale. I felt quite attached to the characters and everybody had their own unique story. Also quite enjoyed the juxtaposition between spiritual and scientific themes. I bought it at half price but if I paid full price for the game I wouldn't feel disappointed at all.