
A dreamcore roguelike deck builder. Explore the mysterious Nightpark as three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome. You are now entering Nightpark.
Nightpark Journal is a dreamcore-style roguelike deck builder. Choose three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover the secrets hidden in the park.
Individual Decks For Each Character
Before entering Nightpark, you need to choose three out of ten distinctive youths to form your exploration team.
Each youth has their exclusive skill and set of cards. Build an independent deck for each one of them. With collaboration and teamwork, different combinations lead to surprising results, bringing a fresh gameplay experience to every run.
Flexible Card Play Mechanics
When fighting against fiends, make sure to use Nightpark’s unique core mechanics: Discard and Combo.
Can’t draw the cards you need? Use plum candy to discard and draw again at any time. Some cards even trigger special effects when discarded.
Short on action points? Accumulate battery energy to gain extra plays. Unused battery energy carries over to the next turn, allowing you to chain together high-damage combos with ease.
Fantastic Items From Childhood
Apart from the familiar attractions, Nightpark is filled with childhood keepsakes for you to discover.
Plum candy grants powerful global effects. Badges offer personal boosts to each youth. Collect them and try different combinations to develop new tactical strategies.
A Unique Artistic Atmosphere
Hand-drawn visuals. Ethereal music. The dreamcore art style evokes a warm sense of nostalgia from the early 2000s.
Thank you for visiting. The gates of Nightpark will always remain open.
You are welcome to return to Nightpark Journal at any time, and join the youths on another dreamlike adventure.
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 61 reviews with recorded playtime.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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