
Survive the apocalypse behind the wheel. Drive endless Highways, scavenge parts to build and arm your vehicle, and plow through massive zombie hordes. Mount turrets, fortify your ride, and outlast the dead - Solo or Up to 4 Player Multiplayer co-op
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 24 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build Your Vehicle Strip down Junk, salvage engines, radiators, and various parts. Every component matters. Mix fluids, manage resources, and transform scattered scrap into a road-worthy beast capable of keeping you alive.
The road never ends. Neither do they.
Survive the wasteland in Nightmare Drive, a post-apocalyptic driving survival game where your vehicle is your lifeline. Scavenge for parts, customize your ride, and keep moving—the dead roam these roads day and night, and they never rest.
Endless Roads, Infinite Danger Procedurally generated highways stretch endlessly. Explore abandoned structures, discover supplies, and push deeper into the unknown. But stay alert—every stop is a risk, and the dead are never far.
Outlast the Dead They never sleep. Cut through relentless zombies, manage your fuel, and pray you get enough resources. Every mile survived is a victory. Every breakdown could be your last.
Keep driving — the next breakdown could be your last.
Genres
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11
我要开车的时候它一直熄火,不建议开凯雷德,整体还是很好的(第10天就开始这样了)
FXXKING BORING
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Russian, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喷漆游戏直接卡死,重新进存档所有东西都没了。出现概率:100%
这个游戏不支持云存储吗?
好玩
连干了快20个小时,找配件挺上头的,拼好车拼了100多英里了
玩法内容太少且不停重复
nb bugs are intersting
Nightmare Drive builds its survival experience around a simple but effective idea: in a zombie-infested wasteland, a dependable vehicle may be more valuable than any permanent shelter. Developed and published by Voidfiller, the game combines driving, scavenging, survival management, exploration, vehicle modification, and combat within a procedurally generated highway environment. Instead of encouraging players to settle in one location, it revolves around staying mobile, searching abandoned places for supplies, and keeping a vehicle functional for as long as possible. This gives the game the feeling of an apocalyptic road trip where every stop can either improve the chances of survival or create another dangerous problem. The vehicle is central to practically every major gameplay system. It serves as transportation, protection, storage, and eventually a formidable offensive tool. Players can search for mechanical components and useful materials while exploring the wasteland, including important parts needed to repair or improve their ride. Managing the vehicle adds more substance to traveling because driving is not simply a method of moving between objectives. Mechanical condition and available resources matter, making preparation an essential part of surviving longer journeys. A poorly maintained vehicle can become a serious liability when the player is far from useful supplies or surrounded by enemies. Scavenging provides much of the motivation to leave the safety of the road. Abandoned locations and other points of interest contain materials that can potentially extend a journey, but obtaining them means accepting additional danger. This creates an enjoyable risk-versus-reward relationship. Continuing down the highway without enough supplies may eventually lead to disaster, while stopping too frequently exposes the player to zombies and other threats. The strongest moments emerge when resources are running low and an apparently useful location appears nearby, forcing a decision between taking a dangerous detour or hoping the remaining supplies will last. Vehicle customization gives collected resources a more satisfying purpose. Players can strengthen their machines and equip them for increasingly hostile situations, including installing weapons such as turrets. Eventually, a vehicle that initially feels like a fragile lifeline can become a heavily equipped mobile survival machine capable of smashing through groups of zombies. Running down enemies provides an entertaining contrast to the slower scavenging and maintenance portions of the game. However, aggressive driving still carries risks because damage and resource consumption can undermine even a powerful vehicle if the player becomes careless. Procedural generation is another significant part of the experience. The highways are designed to continue producing new stretches of road and locations, making survival distance and endurance important parts of the overall challenge. This structure supports replayability because journeys are not completely dependent on a single fixed sequence of environments. At the same time, procedural generation presents one of the game's biggest challenges. Long-term enjoyment depends heavily on the diversity of locations, encounters, objectives, vehicle configurations, and unexpected situations. Without enough variation, extended drives can eventually become repetitive despite the unpredictable layout. Combat is closely tied to the survival systems rather than existing as an entirely separate activity. Zombie hordes can turn routine exploration into an emergency, especially when the vehicle is damaged or essential resources are scarce. The ability to use mounted weapons and the vehicle itself against enemies reinforces the game's distinctive vehicular focus. Rather than presenting the car as something players abandon whenever combat starts, Nightmare Drive encourages them to integrate it directly into their defensive and offensive strategies. The game can be played alone or through online cooperative multiplayer for up to four players. Solo play naturally produces a more isolated atmosphere, with one player responsible for gathering supplies, maintaining equipment, exploring locations, and surviving attacks. Cooperative play changes the experience considerably because several players can share responsibilities and deal with dangerous situations together. The road-trip structure is especially well suited to multiplayer, where unexpected mechanical problems, zombie attacks, resource shortages, and questionable decisions can create entertaining unscripted situations. Nightmare Drive is currently an Early Access game, and that context is important when evaluating its overall depth. The central mechanics and concept provide a solid foundation, but the experience still has room to expand in terms of vehicles, destinations, objectives, encounters, and general environmental variety. The concept has considerable potential because almost every new vehicle component, location, enemy situation, or roadside event could add another layer of unpredictability to future journeys. Players who prefer completely finished and extensively polished survival games may want to account for its developing state, while those comfortable with Early Access projects may enjoy watching its systems evolve. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Overall, Nightmare Drive has an appealing identity because it combines the familiar zombie-survival formula with detailed vehicle management and continuous road travel. Searching abandoned locations, collecting mechanical parts, maintaining resources, improving a vehicle, mounting weapons, and eventually charging through hordes create a satisfying progression fantasy. Its greatest weakness is currently the uncertainty that comes with Early Access and the possibility of repetition during extended procedural journeys. Even so, the idea of turning an increasingly battered vehicle into a customized mobile fortress gives the game a distinctive hook and considerable room for growth. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4M | 20.3K | 78% | $24.99 | |
| $126.1K | 309 | 42% | $14.99 | |
| $7.5K | 13 | 69% | $14.99 | |
| — | 168 | 56% | — | |
| $1.1M | 1.6K | 78% | $19.99 | |
| $1.1M | 2.9K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.4K | 363 | 97% | $14.99 | |
| $142.4K | 254 | 42% | $29.99 | |
| $142.5K | 296 | 88% | $15.99 | |
| $142.4K | 1.3K | 61% | $4.99 | |
| $142.4K | 450 | 89% | $9.99 | |
| $142.4K | 336 | 87% | $19.99 |