
Night Raider is a thrilling adventure exploration shooter game. Players need to carry weapons into the city occupied by zombies, as far as possible in various buildings to collect necessary supplies, evacuate alive to bring supplies back to the camp. But you have to face are not just zombies...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
***Because I am developing the game alone, my ability and energy are limited, I hope you can understand. It may take me a long time to get around to the reviews, but I will try to make the game better as soon as possible, so give me some time. Due to the large number of comments, I am sorry that I cannot reply to each one by myself, but I will read everyone's comments and take them into consideration. I will devote my energy to the production of the game and update more content and improve the game as soon as possible. Thank you very much for your support. Check out the update schedule below to see what's coming in the future.
Discord:
▲ Combat!
Removing zombies one by one with silenced firearms and close-in weapons will allow you to explore safely most of the time, but you will still inevitably encounter a wave of zombies roaming the streets, so don't let your guard down. If you have enough ammunition, try to use a heavy gun to clean up the enemy!
Don't trust any survivors like you who came from other survivor camps to loot the city. They're more interested in ripping supplies off your hands than they are in a time-consuming search of the city, and humans are much scarier than zombies.
▲ Death!
Once your character dies, you lose all the equipment and supplies you carry, so survival is the key to this game. When your character is killed, you might want to try your luck with scavengers team, who are experts in salvaging lost objects.
▲ Dark!
Face the endless night of the zombie crisis, then feel your way through the darkness. But in the face of other survivors, night may be your weapon.
▲ Refit!
With more than 60 weapons and nearly 200 modified accessories, modify the strongest and most reliable weapons you like to shoot zombies!
▲ Manage!
Irregular item size backpack system. There's always a lot of trash to pick up, so manage your backpack, ditch the worthless goods, and leave with what's really useful.
▲ Explore!
Go to different city scenes and explore different buildings. Be careful with your ammo and supplies, and plan your escape time, once your ammo runs out you will not be able to leave the city alive.
▲ Camp!
While in camp, you'll be safe, interacting with different NPCS, managing warehouses, selling or buying supplies and equipment, or trading treasured supplies for rare items, and of course, you'll be able to talk to an instructor about training programs to improve yourself.
【 Update Plan 】
Task system【 Completed √】
Pet system【 Completed √】
Weapon appearance skin system 【 Completed √】
Character DIY system 【 Completed √】
Total difficulty selection system 【 Completed √】
New talent stat system【 Completed √】
New more accurate minimap feature【 Completed √】
Game handbook system【 Completed √】
Cooking system【 Completed √】
Map special TAG【 Completed √】
More quick functions for backpacks【 Completed √】
More buildings【 Completed √】
More guns【 Completed √】
More gun accessories【 Completed √】
More props【 Completed √】
More zombie types【 Completed √】
Camp Arms wall feature, can display the player's own collection of weapons【 Completed √】
And some other small features 【 Completed √】
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好游戏,能不能添加一些子弹购买渠道,玩到结局用的还是白蛋。还有请问Steam这个终焉达成条件不是通关吗,为什么我没有qwq
好玩是好玩,就是撤离的时候有点恶心人,我2图撤离的时候,那个僵尸根本打不完,我都打没六组子弹了,还有一堆
结局有些虎头蛇尾,只能说能玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前整理还可以,不过还有一些操作上的小细节有待继续优化
It's your typical 2d extraction zombie shooter, with the twist being that it's always night, as the name implies. The gunplay is solid and surprisingly balanced, with the gun selection clearly inspired by Tarkov. The story is unexpectedly deep though arguably quite convoluted, while being punctuated by endearing and occasionally hilarious broken english. Sure, it's repetitive (like any extraction shooter), the map is pretty awful, the enemy ai is intellectually challenged and some qol is dearly needed, but I've had fun. Buy it if you don't feel like spending £16 on Zero Sievert and are okay with a little jank.
休閒沙殭屍遊戲
玩法也算比较有趣,搜打撤打僵尸,人类敌人没有过分强势,难度也比较适中,虽说能开关死亡掉落,我全默认的难度下,没有死过,赚钱难度也不高。但是: 1.存在些许会卡进去出不来的点位,比如幸存者营地 2.任务要求的资源收集存在爆率问题,脸黑就是摸不到 3.优化好像是有些问题的,小型游戏怎么还能存在崩溃闪退问题,扣分!等待后续优化 4.制作台制作事物和维修工具等消耗品的成本偏高,结合上面提到的爆率问题,有这时间不如摸点值钱的去商人买或者寻找替代品。同样的问题在厨师也很明显,好几局东拼西凑,配方随机,然后给一局可有可无的增益,不吃也就那么回事 总体来说,有不少小问题,但还是值得玩玩试试的。
好玩的游戏
很有趣的像素风搜打撤游戏
优秀的游戏,期待二作。 唯一缺点可能是任务和搜刮关系不是很大,只能说是提供一些局内目标,还有就是升级需要的材料的延续性比较差,有很多为真实而设计的小细节(比如碳纤维板的刷新点、五花八门但用不到的药物)确实没啥用
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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