
Neyyah is a first-person point-and-click adventure game from Defy Reality Entertainment. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Neyyah is a first-person point-and-click adventure game, set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures.
Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency.
A wrong must be righted. A civilization avenged. A secret revealed.
You end up on Neyyah with only a small amount of knowledge given to you by the frantic Vamir on what you’re supposed to do when you’re there.
Things don't go as planned. In order to return to Olujay and reach Vamir, you will have to explore Neyyah – linking together the mechanical contraptions, rusted levers and blue plasma portal systems scattered throughout the bizarre landscapes, as you learn about the cultures that have shaped Neyyah.
Not everything is as it seems, and as you wander further into Neyyah's ancient heart, your discoveries will lead you to uncover the very truths behind the fate of Earth itself ...
Beautiful pre-rendered graphics, delivered with a high level of richness and realism.
An original atmospheric soundtrack.
Captivating sound design to bring you further into the world around you.
An easy to use 2D style point and click interface, delivered with various cursor options so you'll always know what you are interacting with.
Four movement transition settings: OFF / SPEED / NEUTRAL / RELAX, suited for each individual's style of gameplay.
A 'Faster Travel' mode, where you can skip ahead of certain scenes to be able to travel quicker through the world, enabling you to get to where you need to be more effectively.
Neyyah reflects similar situations depicted within our own society, such as what is real, what is false, and being able to question your own beliefs. Through environmental storytelling, the player will enjoy hours of non-linear gameplay, solving puzzles through the use of close observation, visual links, writing down your own notes, using inventory items … while immersing yourself in a rich story and environment driven game.
Let Neyyah become the world you were born to explore ...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good ! For the next game, maybe hold back a little on the lore, also you can make some stuff a bit more obvious (examples : key item to be found in the felitsu harbour zone on top of something, button hidden on the side in pinorvia), the game is still long and hard without those hidden objects ! Loved the hypercard feel of old, thank you.
This is definitely the perfect Myst-clone. It could stand proudly among all the others in the Myst saga. Very challenging, lot of reading, but a great story.
Attempted to play hard mode. But my pen and paper notes were not good enough. I would recommend using a searchable format for each map zone and attach image files to the notes. Also in each zone document all the travel routes. And also for each zone mark unsolved items so they can be searched for. also for each console label them as consoles and the name of the console. Then you can play the game without binging. Having to remember which console for what thing and where it is and how to get there means you sort of have to try to remember it all and play straight through.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Spanish - Spain*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'adore cet univers et toutes ces énigmes, ce jeu est très bien fait, un bon casse tête mais on y arrive! ayant jouer à Myst j'ai retrouvé un peu de ce jeu dans Neyyah! j'ai aimé le fait de voyager à bord de plusieurs engins et d'aller sur plusieurs îles différentes! J'ai fais ce jeu 2 fois et je pense que je le referai une autre fois! donc je le recommande si vous aimez les énigmes et ce genre d'univers! Je souhaite en trouver d'autres du même genre!
Desperately wanted to like Neyyeh as a fan of Myst-style games, but this just didn't work for me. The writing didn't immerse me, with too much text everywhere, full of made up names of people and places that come across as babble. Puzzles are ok, but the explorable area is too big and it's hard to know what to do. Some attempt is made to avoid this with the Travellers Guide, but even that contains too much information. The environments are pretty but repetitive. Multiple odd design decisions eg no autosave, illegible text can be swapped with legible text but you have to click on it every time... Altogether just not that enjoyable.
I join those who regret to give this a thumbs-down. I sought this game because it has the delightfully old-fashioned point-and-click interface (and it's beautiful), but it's also old-fashioned in being confusing. Perhaps it's my mistake in playing on the hard difficulty. If I were a 'copyeditor' asked to mark this game up with a red pen, I'd cut down on the red herrings, make it easier to use the map (so many portals), and remove those darn sound effects from the menu.
Cà fait des années que je suis le créateur qui nous avait montré des photos de certains paysages du jeu tout en le développant et finalement en le commercialisant. Bien que l'inspiration vienne clairement de Riven (plans d'eau, bruits d'eau et de bois qui craque), ce jeu a aussi son caractère propre. La prise de notes automatique dans le jeu est aussi un plus (pas besoin de tout noter dans un cahier), C'est aussi paramétrable. On peut jouer sans. Après 4h de jeu je ne me lasse pas.... Juste un bémol...qui aurait pu être corrigé pendant les bétas par les développeurs: le curseur "avance rapide" (pour accéder rapidement à un lieu éloigné) ne devrait s'activer qu'une fois le chemin déjà fait une fois !
Neyyah feels like it's from an alternate dimension where 1990's point-and-click adventure games continued to be honed and refined (and updated as technology would allow). It's got all the charm of classic 90's adventure titles, but also benefits from a few decades of advances on the pre-rendered graphics side. The environment art is rich, gorgeous, and inventive, and the gameplay will bring you right back to that warm feeling of sifting through details screens for clues, and scratching notes down on real paper like it's 1993 again. Definitely worth a look.
Im a MYST and Puzzle game FAN! and this game was AMAZING, NOSTAGLIC, (a little low budget sometimes and it showed but thats OKAY) but honestly truly challenging, i have six pages of notes just to get through it! highly reccomend for puzzle fans!
I'll cautiously recommend this, as long as you know what you're getting. Read other reviews as well. And unless you are WAY more patient/hardcore than I am, be prepared to consult online walkthroughs. It definitely fulfilled the Myst/Riven nostalgia hit that I expected and was looking for, right down to the the "clickinng around a world of static 2d artwork" style of navigation. There were eeven some more modern updates that were never present in the older adventure games. I did really appreciate the Traveller's Guide feature (basically "automatic observation and note taking"), the Main Goals list that auto-updated as you progressed, and the built-in maps that became available once you reach new sections of each island. It definitely reduced the amount of note-taking gruntwork, though it certainly didn't eliminate the need entirely. But this is not as escape room type of experience where things stay relatively contained as you progress. It does not pull any punches about complexity, nor the amount of new obscure names,vocabulary, and background lore available to absorb. Eventually (probably about halfway through) I reached a point where things got totally overwhelming and my brain just could not competently track all the outstanding loose threads even with the aforementioned Traveller's Guide notes. Maybe if I'd been more patient I could have gradually whittled away at everything, but I resorted to a walkthrough to finish the game off so that I could get back to other Life Stuff. I don't regret the experience at all, I think I just found the limit of what my brain could handle. It's not like I ever solved Myst and Riven without a game guide either :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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