
Neyyah is a first-person point-and-click adventure game from Defy Reality Entertainment. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Neyyah is a first-person point-and-click adventure game, set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures.
Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency.
A wrong must be righted. A civilization avenged. A secret revealed.
You end up on Neyyah with only a small amount of knowledge given to you by the frantic Vamir on what you’re supposed to do when you’re there.
Things don't go as planned. In order to return to Olujay and reach Vamir, you will have to explore Neyyah – linking together the mechanical contraptions, rusted levers and blue plasma portal systems scattered throughout the bizarre landscapes, as you learn about the cultures that have shaped Neyyah.
Not everything is as it seems, and as you wander further into Neyyah's ancient heart, your discoveries will lead you to uncover the very truths behind the fate of Earth itself ...
Beautiful pre-rendered graphics, delivered with a high level of richness and realism.
An original atmospheric soundtrack.
Captivating sound design to bring you further into the world around you.
An easy to use 2D style point and click interface, delivered with various cursor options so you'll always know what you are interacting with.
Four movement transition settings: OFF / SPEED / NEUTRAL / RELAX, suited for each individual's style of gameplay.
A 'Faster Travel' mode, where you can skip ahead of certain scenes to be able to travel quicker through the world, enabling you to get to where you need to be more effectively.
Neyyah reflects similar situations depicted within our own society, such as what is real, what is false, and being able to question your own beliefs. Through environmental storytelling, the player will enjoy hours of non-linear gameplay, solving puzzles through the use of close observation, visual links, writing down your own notes, using inventory items … while immersing yourself in a rich story and environment driven game.
Let Neyyah become the world you were born to explore ...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game takes me back to Myst/Riven days! Somehow Neyyah's scale combined the majesty of those games into it. The OST is absolutely gorgeous, music that I can and have listened to over and over again. I watched a full video walkthrough of the game but playing it myself blew my mind even more than the walkthrough. This game demands to be seen and played on the biggest screen you have! Get lost in the beautiful world and let the music and the scenes carry you away---getting lost is one of Neyyah's hidden treasures! The acting is amazing. It is truly a game you can escape to for a while when you are having a stressful day. The game is lore heavy--almost to an excessive level, the creator clearly spent his time crafting the world, its people and the lore behind it. It was a seven year journey to to the creation of Neyyah and we are all the better for it! Neyyah is a powerful and rich masterpiece of incredible beauty and I can't wait to play it over and over again! The creator clearly poured so much heart and soul into this game and it really is evident. I cannot praise this game enough--it feels like you are really there! I cannot see what Defy Reality Entertainment creates next. I just know that Neyyah and it's remarkable beauty will truly stand the test of time alongside Myst and Riven that cam before it
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Spanish - Spain*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed playing this game, it's definitly a labor of love for the devs lots of deep lore and care put into it. It does have some pretty glaring issues though, the big one is that there is way too much lore, if you've ever played Uru (myst online) its on par with that except in a much smaller space, so you are constantly triping over 20 page books with stories upon stories, sometimes these books have important information needed to progress so you kind of have to read it all. I wouldn't mind the lore so much if there werent so many made up words that are almost impossible to decipher with context. I beat the game read as many books as I could and if you gave me a quiz I could probably tell you maybe a 4th of what the made up words mean. Now onto the gameplay, I wish there were more puzzles, most of the game is "find switch" and then "what did that switch do?" Half of the time you dont get an answer because you find the switch before you find whatever it did. There are a lot of symbol puzzles which I liked, but they reuse the same symbols multiple times and it gets hard to keep track of what is related to what so you end up trying everything you have written down. I brute forced a few puzzles because they didn't have enough fake options in them, like theres one late game puzzles where you need to find 4 things, I found 2 and guessed the other two becaue there werent enough combos. Overall I had fun though, I want to see this dev make more games because they seem open to criticisms and I bet their next one is even better. I had fun with this game despite the problems I listed above, it got me thinking, it had me stumped, and really thats all I wanted :3.
Great landscapes and environment. Takes me back to Myst days.
8/10 I was delighted to see a new Myst-like game with beautiful worlds and challenging puzzles. Bravo to the developers for such an ambitious project. The Good -The environments are stunning and give the "not of this Earth" feeling (the best Myst-type games take people to strange new worlds) -There is a good variety of puzzle types ranging from simple to "my brain hurts" -It gives you the option to have zero help to a more detailed help system (which I certainly used) -Fast movement option is a great add -There is a lot of gameplay for the money, as the map is massive and there are lots of places to explore -The atmospheric music is perfectly matched to the game What to Improve -The environment is way too spread out and it can be a major challenge to get around (better to have contained mini-worlds where the inventory and clues are limited to those areas) -The game was too Myst-like with the volumes and volumes of dense text and too much "foreign" jargon...keep it simple -Computers had too many layers of menus and clicks to reach important info -You can spend hours walking around without any idea what you are supposed to do (despite the hint system) or attempting to solve puzzles that have clues that are not available until much later in the game I understand some of the criticism in the negative reviews, and there were certainly moments in this game where I was just spending hours walking around without a clue what to do and I was frustrated. But then I would unlock a new door or go through a portal that took me to a new place, and I was back on track. In this way, this game is very much like Myst, which can be a rollercoaster of frustration and satisfaction. Overall, I loved this game and hope they make more.
Talk about wearing your heart (or inspiration) on your sleeve, this could very well be a missing link in the Myst Library. I had a great time with this and was sorry when it was all over. It's a little too short for my liking but that could just be because I stayed up all night playing it and got really into the groove. If you've ever enjoyed Myst or any of the other Cyan Titles, you'll LOVE Neyyah. I promise you that!
Visually disappointing, clunky, and most importantly bugged to the point where my playthrough became unplayable. I don't like walkthroughs but I used one to verify that I was in fact irrevocably stuck. That's ok because I found it more frustrating to navigate than it was worth anyway. There was something I needed to have interacted with, but didn't, and could not return to that areas. What's worse is that I was quite convinced I needed to interact with that item (some papers in a wall-mounted document holder), but I could not, from any view/angle/pointer location do so, leading me to conclude it was just decoration despite looking really clickable. It was supposed to be clickable.
Das Spiel hat eine schöne Grafik, entspannende Musik mit einer guten Melodien, echte Schauspieler (anders als im Remake zu Riven), die Rätsel machen Spaß, eine dichte Atmosphäre und eine gut ausgearbeitete Story. Ich kann das Spiel voll und ganz empfehlen, ist für jeden etwas dabei, der Point & Click Adventures aus der Egoperspektive mag. Ich spiele jetzt seit 13 Stunden und komme gut voran (wie das immer so ist bei solchen Spielen, ein paar Stunden steckt man an einer Stelle fest, dann kommt einem eine Idee und manchmal zündet die). Ich kann nur empfehlen die höchsten der 3 Schwierigkeitsgrade auszuwählen, also ohne Hilfen, dann hat man das volle Myst-Feeling. Ich hoffe diese Entwicklerfirma sammelt mit dem Spiel viel Geld ein, damit sie noch mehr von solchen Spielen rausbringt, ich finde es super.
Tremendously fun puzzles with astonishing scenery and graphics. Very reminiscent of Myst.
Its a great game! A worthy memeber of the Myst and Quern family Should be played the hardets way with so few hints as possible (Master Your Adventure)! If you like me love Riven, you too wold love this game! Its made with a nostalgick tutch. Tha same type of UI as Myst and Riven. (with Qicktime-feeling)
très bon jeux !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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