
Rebuild civilization from a single planet in Nexus Legacy, a persistent sci-fi 4X MMO. Colonize worlds, manage resources, research technologies, command fleets, forge alliances, and fight for control of a living galaxy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Nexus Legacy is a persistent online space strategy game about rebuilding civilization after the fall of the Nexus.
Start with a single planet, develop your economy, expand across the galaxy, research advanced technologies, build fleets, spy on rivals, raid vulnerable worlds, and fight for control of strategic regions. Every planet matters. Every fleet movement has a cost. Every mistake can become someone else’s opportunity.
The game is inspired by classic browser space strategies, but built with a modern approach: deeper logistics, commanders, planetary defense, espionage, piracy, alliances, markets, expeditions, wormholes, and long-term seasonal progression.
Build Your Empire
Develop mines, laboratories, shipyards, orbital infrastructure, colonies, moons, outposts, and sector stations. Your economy grows with every new colony, but expansion also increases the number of borders you must defend.
Command Your Fleets
Design fleets for different purposes: scouting, raiding, transport, defense, expedition, mining, siege, and alliance operations. A powerful fleet is not always the right fleet. Cargo capacity, travel time, fuel cost, range, escort composition, and target intelligence all matter.
Research Your Future
Unlock new buildings, ships, military systems, economic upgrades, logistics tools, and late-game technologies. Early progress is fast, but higher levels demand real investment and planning.
Spy, Raid, Defend
Information is a weapon. Use espionage to discover resources, fleets, defenses, and weaknesses before committing your ships. Launch attacks to break fleets and infrastructure, or raids to extract resources with ground forces and specialized support ships.
Join the Political Game
Form alliances, coordinate attacks, defend allies, trade resources, compete for territory, and participate in the shifting balance of power across multiple universes.
Explore the Unknown
Send fleets into expeditions, pirate zones, deep space anomalies, wormholes, and dangerous regions where risk and reward are never fully predictable.
Fair Monetization
Nexus Legacy does not sell resources, fleet power, combat boosts, or instant progress. Paid options focus on convenience, account services, cosmetics, and supporting development without turning strategy into a wallet contest.
A Living Universe
The galaxy keeps moving even when you log off. Fleets travel, colonies grow, rivals scout, alliances plan, and wars unfold over hours, days, and seasons. Nexus Legacy is built for players who enjoy long-term strategy, calculated risks, and the quiet satisfaction of seeing a plan come together.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Hungarian, Greek, Danish, Simplified Chinese, Dutch, Norwegian +10 more
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Might be huge waste of time, Developer making 180 degree changes in regular activities. Instead of focusing on improving and finishing current things. Plus most brilliant "I'll start banning people in this thread if they keep spamming. There won't be any unbans."
Fun free to play game that does not require your constant attention, nice to jump in for an hour or two for some relaxing space gameplay; building and planning your empire, deciding what techs to get, mining or investigating anomalies for rewards. The game supports active play but its not required to still enjoy it. Joining an alliance and getting involved in the PvP is perhaps more interesting than trying to solo, but it's also possible to stay a bit under the radar in the more dangerous parts of the galaxy as a complete solo player. As of writing there is only 1 server, "season 0" which its stated will not end. Soon the first seasonal server will start, "season 1" which will be a few months in length and have many things be faster to do. New players might enjoy using season 0 for learning the game but then jump in and focus on the seasonal servers since the players on season 0 are very far ahead already. Game is very much in active development and feedback from the community is making its way into the product. The lobby has link to official Discord where new changes and discussions are taking place, in addition to helpful players who offer advice to newer players.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
has Ogame and DroidWars vibes.
Absolute banger. I'm shocked by Steam. It's Ogame 2.0. I played the first five Ogame servers before it went down the path of a bland pay-to-win system. And there are ton clones of it. Here, it's all cosmetics and/or a little bit of convenience. The mechanics are exactly the same, but the gameplay is vastly improved. Always in real time. 12 different ressources without any purchases, only gameplay. No time accelerator to buy, only gameplay. Safe system for learning. Deadly zone. PvE/PvP. No reason to lose everything. The first planet is completely safe, and you can choose to stay in the safe zone with all the other planets. But that's not the core gameplay. 80s art style. The best of sci-fi. All the reasons to think that Nexus Legacy surpass Ogame. I'm shocked
Very fun browser style game. Community has been fantastic, the developer is responsive and active. Scratches an itch I forgot about for 20 years. If you like numbers, timers, strategy, and never having enough hydrogen, then this game is for you.
只是因为互相送了点资源,一个群里十多个排名榜前排大佬全都被封,把白皮猪的傲慢体现得淋漓尽致 加上游戏内追赶机制很差,先玩的就是爹,评价为白皮猪自嗨游戏,趁早跑路
Very nice game if you like 4X-"Text-Based" games like OGame. It takes the concept and enhances it to an extent i wish Ogame would have done for over 15 years. It adds cool new mechanics like active mining missions in asteroid belts for example. And the corresponding mobile app is very well done as well. The game's early access is just fine tuning (a bit of polish and balancing), so it feels complete, which is nothing you can say about a lot of early access games out there. Would totally recommend :)
你是真把自己当回事
Wasn't expecting someone to sit down, look at OGame and say it needs a spiritual successor in 2026, but here we are. Overview: This game will polarise most people though, you're going to have players that have fond memories of OGame (Before it went heavy p2w, as did it's competitors.) And will genuinely be pleased to see something like this being made, and then there's going to be people who hate it, find it boring and a waste of time. TO be clear, these types of games have never been the type to constantly check. You set up your moves, leave the game running in the background while you do work. TribalWars, Backyard Monsters, Travian and OGame all kind of fall under this umbrella of MMORTS, where your very presence on a server can be wiped out by someone further ahead than you. As a result, "games" are basically released over time as new servers and that's typically when you should start playing. If that sound pretty brutal, it's by design. Pay to Win concerns: I see comments saying the command centre is pay to win, and in a game where power scales against others players. There is some credence to that idea. However, I feel it's also greatly exaggerated, a lot of the players saying it's pay to win and quitting after 10 hours would most likely not get very far even if the command centre was a standard feature. (Your biggest offensive and defensive tool in these games has always been diplomacy with other players. And that is free.) The command Centre: What the Command Centre does from what I can tell, is it allows you to add a an extra fleet mission, and an extra build que. However the exploration can be brutal and the likelihood you'll even need that 3rd fleet order is very unlikely early. Same goes for the build que, as you'll be scrounging your resources and might not even be able start a build order. That being said the, game gives a few free days I imagine so it makes those early "few minutes" builds a little easier to plan out. But if a build is going to take 5 hours, with or without the command centre, your second build will only start after the first is finished and in tandem the 3rd after the 2nd. In other words, if you're attentive, and play this game in the background while doing spreadsheets, that 3rd build que just becomes a little redundant. There's also the research panner, but while you might think this automatically starts research, it does not. It's a planner pure and simple, you still have to start the research manually and if you have "Notepad" you can get the same usage. This feature also gives you statistical data which, again, can be useful but when you're attentive becomes less needed. So far as I can tell, it's "Pay to Plan". You have access to all the same features that a subbed player has, same progressions, same dangers. I feel we've become so hypersensitive about pay to win (And, rightly so...) That we perceive any kind of statistical increase "the reason" you would never succeed in a game like this. But I am a free player and I've been doing okay thus far I feel, simply by listening out for notifications of stuff completing and then planning the next move. When you compare this to games from the mid 2000's like OGame you realise how bad it can get. And how dev's realised pretty early on that purchasing power is a great money maker for your very simplistic browser based game. Is the game for you? I hate asking this question typically when I do reviews (Even if no one reads them.), I'll never say "Do you like concept A, and Concept B? Then this is the game for you!" I feel it's a moot point because you're already looking at the reviews out of interest but here I feel I need to at least put the question to you, as someone who may read this in that position. Because the game is slow, it's methodical, it's brutal and it can get very busy, especially when you start to understand that your diplomacy and planning around *AND* with other players becomes more and more crucial to your own survival. It's almost entirely text based outside of some basic images and concept arts and that really harkens back to it's roots in OGame. For some, this games going to be a neat little time waster while you do computer work or play something else and just keep checking back to this over the day. For others, it's going to be boring pay-to-win and not worth the effort because the guy with 1 extra fleet command and build makes it "impossible" for free players. In Conclusion: Neptune's Pride, for me at least. Has been the gold standard for an online browser based PvP 4X game (Mouthful of word salad) for a good few years now , for a lot of reasons. Equal footing starts, a very big emphasis on diplomacy and cloak and dagger tactics, a genuine sense of expansion over the game, and alliances going to war in a bid to out last their enemies (As well as each other.) And as well, more recently, Backyard Monsters Refitted finally showed me how a games like these would have actually worked if they had zero pay-to-win options because for the most part, every single game of this type has gone down heavy pay-to-win routes and these are the only 2 that are similar that I've found that don't have pay-to-win. Nexus Legacy skirts that line pretty close and your perception toward it will be the factor that determines if you're okay with it. It's a 4X game with player interaction over a long period of time, which conceptually always drew me to these games when we all had grey bricks for PC's as kids. Your options these days for games like these are pretty limited if you want to avoid power being outright sold and in turn, your time being wasted. And at the very least, good attention to detail will take you far as a free player in Nexus Legacy. I'm 100 hours in and still haven't needed to look at that Command Centre sub as something I need. However if I were a good few hundred hours in, I'd feel bad about not getting it at that point just to support something I actively am playing. It would be nice to see the command centre become a standard feature, as I feel that would prevent people from quitting after a few hours and then just leaving a negative review which will just turn potential players further away. And for cosmetics to be the way to support the game which they already do. (Mine and a lot of people's preferred way.) Despite not really being into them myself, they are a good way to support a dev while feeling like you actually got something that just applies to a players vanity instead of a piece of the game or their power, even if that part is small depending on your perception of it.
Ogame but better
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.3K | 6 | 67% | $9.99 | |
| $172.7K | 392 | 63% | $19.99 | |
| $97.2K | 123 | 68% | $19.99 | |
| $37.9K | 113 | 91% | $7.99 | |
| $1.2K | 5 | 80% | $7.99 | |
| — | 0 | — | — |