
NEXORIA — is a hardcore roguelike about dungeons with hybrid battles, combining classical turn based combat system and a collectible card game. Collect the best spells and conquer the dungeons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 60reviews | 75% | — | $5.6K |
| $4.99 | 225ratings | 44% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Невеличка гра-рогалик з піксельною графікою. Я в цьому жанрі новачок, це одна з перших таких ігор для мене. Тому порівнювати я особливо не маю з чим :) Гра мені дуже сподобалася, досить швидко втягнувся. Елемент випадковості і перманентна смерть, які є особливостями жанру, викликали дійсно цікаві відчуття. Треба було бути постійно в тонусі і не розслаблятися, бо інакше подорож могла б дуже швидко закінчитися. І тим більшим було задоволення, коли нарешті досягав мети. Сюжет мінімальний, є невеличка зав'язка, а далі крок за кроком пробиваємо свій шлях до кінцевої мети. Основний акцент - це геймплей, дослідження підземель. Коли мандруємо підземеллям, то бачимо не всю карту, а тільки найближче оточення, це створює додатковий елемент напруження. В грі є декілька кінцівок, тому, щоб побачити всі, треба буде пройти перший режим декілька разів, а потім ще два інші. Декілька слів про битви. Треки, які грають під час бою з ворогами, - просто шикарні, як на мій смак. Дуже енергійні і ритмічні, аж відчуваєш, як ця енергія передається тобі. Щодо бойової системи, то кожен учасник отримує свій хід, коли наповнюється відповідна шкала. Швидкість наповнення залежить від характеристик персонажа, а також може модифікуватися заклинаннями. Усі наші дії подані як колода карт, яку ми можемо собі організовувати перед битвою. [spoiler]Щодо битви з Нексорією, то відразу провів собі аналогію із босом Psycho Mantis з гри "Metal Gear Solid" (сам я цю гру не грав, але бачив відео, де розповідають, як влаштована битва з цим босом). Вийшло дуже навіть цікаво і непередбачувано :) Дякую за креативність![/spoiler] Дякую за круту гру, успіхів!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian
| $4.99 |
| 46ratings |
| 70% |
| — |
| not modelled |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Загадковий світ Нексорії постійно манить занурюватися у нього глибше й глибше, раз за разом проходячи все більше й більше поверхів, створюючи нові білди та зустрічаючи нових, з кожним разом все загадковіших і загадковіших, ворогів Для різноманітності тут є декілька режимів гри, кожен на свій колір і смак: від режиму швидкої гри з лише одним поверхом та босом, до безкінечного лісу, де довжина гри залежить лише від ваших вмінь Також серед плюсів гри дуже файний український переклад, з нормальним шрифтом та доречними жартами Короче рекомендую пограти в цей шедевр
A very cute RPG-roguelike game with nice pixel graphics. It doesn't cost much, but it allows you to plunge into a world created by a very small team, which gives me a special, unlike anything else pleasure.
Интересная механика боя. Я всегда знал, что котики и карточные игры спасут мир!
Really enjoyed this game! -> Did I run into nearly every possible bug and still have a few tiny issues (lucky me)? Totally! -> Does dev Ternox deserve all the praise in the world for the regular fixes? Hell yeah! Report anything in the pinned thread and fixes come out pretty quickly. Plus Ternox works on this and other indie games at the same time which deserves solid respect Also, the fact that the game supports Ukrainian language is just awesome. It makes the game feel even more special. If you want to play it in English - there is an option, but I'm glad we have wide options and can enjoy the game to its fullest Though the game is still in development, I had fun. Totally worth checking out!
Файна пригода в підземеллі. Дуже подобається наявність вибору персонажів і якщо постаратись, то можна дійсно зіюрати збалансовану команду. Окремої охвали заслуговує музичне оформлення, та власне звуки під час бою. Хоч і не любитель таких пікселів, але ця гра сподобалась, ще й радує що від українського розробника.
其實以小品來說還不錯,花了 24 小時全成就。(還有一半以上的時間都在 Hack) 調到困難以後難度滿夠的,要多玩幾次才抓得到最佳玩法。 劇情 0,連互動的物件種類其實都不多www 但有些結局分歧跟事件有關啦,還是要看一下。 音樂意外的很洗腦,超喜歡。 角色滿可愛的。 優點的部分,其實很多時候是角色、敵人的造型或互動方式很ㄎ一ㄤ﹐讓人笑出來。 除此之外是個古典的 Roguelike turn based RPG
Um jogo com potencial, mas suas mecânicas diferenciadas não são bem exploradas. Com poucos minutos o jogo se torna repetitivo e cansativo, visto que a maioria das habilidades são inúteis, e só algumas realmente valem a pena.
Very short, but quite enjoyable. It's nice enough to repeat... 6/10
Nexoria: Dungeon Rogue Heroes takes the basic framework of a dungeon-crawling roguelike and gives it an interesting tactical identity through party management, card-based abilities, and turn-based combat. Developed and published by TERNOX, it is a relatively compact production that relies more heavily on interconnected gameplay systems than elaborate presentation. The objective is straightforward enough: assemble a capable group of heroes, enter dangerous procedurally generated dungeons, defeat enemies, collect useful resources, and survive long enough to confront increasingly difficult bosses. What makes the journey engaging is how quickly a seemingly successful expedition can deteriorate when resources are poorly managed or a tactical decision goes wrong. Combat provides the strongest reason to keep playing. Battles operate around turn-based principles but incorporate a time-oriented action system that makes the order and timing of decisions important. Characters can attack, defend, reposition themselves, use personal abilities, or take advantage of spells obtained through the card system. Instead of merely repeating the strongest attack available, players need to consider which hero should act, whether defensive preparation is necessary, and whether spending valuable resources now will create problems during the next encounter. The result is more deliberate than the colorful pixel-art appearance might initially suggest. The spell deck adds considerable depth to this structure. Players enter combat with a prepared collection of cards, while available spells are drawn as battles progress. Mana is shared by the party, making resource management an essential part of every encounter. A powerful card might eliminate an immediate threat, but using too much mana can leave the group vulnerable afterward. This encourages restraint and forward planning. The strongest victories tend to come from understanding when a spell is genuinely necessary rather than simply playing the most impressive card whenever it appears. Party composition is another important consideration. Heroes come with different attributes, perks, and individual abilities, allowing players to experiment with combinations suited to different strategies. Some characters are better positioned to endure direct punishment, while others contribute through damage or utility. Repositioning during combat further increases the importance of formation. Building a group whose abilities complement one another can dramatically improve survival chances, and discovering effective combinations is one of the more satisfying parts of the progression. The roguelike elements ensure that these choices have consequences. Dungeons are procedurally generated, so exploration cannot be reduced entirely to memorizing a fixed route. Traps, encounters, battles, and other unpredictable situations create an atmosphere where continuing deeper into a dungeon always carries some risk. Permanent character death raises the stakes further. Losing an established hero can significantly damage a promising run, particularly when that character occupied an important role in the party. It can occasionally feel punishing, but the threat of genuine loss also gives otherwise routine encounters more weight. Random events help break up the combat and contribute additional uncertainty. Exploration therefore becomes a matter of judging risk against potential rewards rather than simply clearing every available room. Coins and other forms of progression provide opportunities to improve future prospects, including expanding or refining the available spell selection. There is an enjoyable sense of gradually becoming better equipped to handle situations that initially appeared overwhelming, although player knowledge is often just as valuable as whatever has been unlocked. Its visual design embraces traditional pixel graphics and keeps information relatively easy to interpret. Character designs have enough personality to distinguish the different heroes, while environments and enemies maintain a consistent fantasy dungeon atmosphere. Animation and environmental detail are modest, so players expecting elaborate visual spectacle will not find it here. The advantage is that the presentation rarely distracts from tactical information. Health, abilities, cards, and battlefield conditions remain the focus, which is appropriate for a strategy-heavy experience. There are limitations to the game's relatively small scale. Repeated dungeon expeditions can eventually expose repetition in encounters and environments, while the selection of mechanics does not continuously expand at the rate seen in much larger roguelike deckbuilders. Randomness can also produce situations where one expedition feels substantially more manageable than another. Combined with permanent losses, an unfortunate sequence of events can be frustrating. Players who dislike restarting progress or adapting to unpredictable circumstances may find the structure harsher than expected. Steam Deck compatibility does not currently carry an official Verified or Playable classification and should therefore be regarded as Unknown. The game supports controller input, which is encouraging for handheld use, but controller support by itself does not guarantee flawless operation through SteamOS. Steam Deck owners should consequently expect that compatibility may depend on Proton behavior and potentially require adjustments rather than assuming a completely validated handheld experience. Overall, Nexoria: Dungeon Rogue Heroes is an appealing example of how several familiar systems can become more interesting when tightly combined. Its procedural dungeon crawling creates uncertainty, permanent death gives decisions consequences, party construction encourages experimentation, and the spell deck introduces another layer of resource management. It is not an enormous roguelike overflowing with content, but its tactical foundation is strong enough to reward players who enjoy planning, adapting, and recovering from failed expeditions. For anyone comfortable with retro presentation and unforgiving progression, it offers a focused dungeon adventure with more strategic substance than its modest appearance might imply. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.1K | 55 | 73% | $17.99 | |
| $837.5K | 2.3K | 84% | $16.99 | |
| $38.1K | 153 | 95% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 | |
| $17.9K | 128 | 61% | $4.99 | |
| $14.9K | 59 | 69% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 75 | 63% | $3.49 | |
| $5.6K | 74 | 73% | $4.99 | |
| $5.6K | 70 | 90% | $4.49 | |
| $5.6K | 59 | 95% | $4.99 | |
| $5.6K | 70 | 69% | $4.99 | |
| $5.6K | 70 | 60% | $4.99 |