
You won't need a haircut where you're going... mostly because you're bald. Inspired by Earthbound, Undertale, and other alt-RPGs, Nepenthe is a hand-drawn game made of dad-jokes and existential dread. Also cookies. Lots of cookies.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it.
we need the soundtrack
When I first played this game, I was really disappointed. It really wanted you to care, despite having nothing original to offer, plus, the Toby Fox style of humor felt very forced. While I liked the overall artstyle, this game really could've used more polish. That being said, when I replayed the game and got the second ending, I was really impressed. While it was still short and the dialogue was wonky at times, I realized that the creator truly put a lot of passion into it. There were great scenes, the story genuinely got me invested. That's the biggest problem and the greatest quality of it: The important scenes are well-made, but because the concept of the game was build mostly around them, the rest is... average. I still haven't played one of the endings, but I can already say that this game had potential. I just feel like it should've focused less on the random, wacky humor, and instead could've done more story, because most of it is told through exposition dumps. Not to mention there aren't any interesting characters here. Undertale, which Nepenthe was clearly based on, had you invested no matter which path you chose. You liked all of the characters, or at least felt something towards them, and different endings expanded on them, instead making you care for the first time. I can still recommend this game. It's cheap, visually insteresting, and the dialogue is so ridiculously bad, over the top at times, that it's amusing to read.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it's safe to say I'm the biggest fan of this game there is.
This game can get hard, but its so charming an nice I doubt i'll see most of the game but the time I spent with it game and figuring out interactions (with no prompting besides context clues for special encounters to dialog) it was for me at least a memorable experience. and worth one playthrough.
amazin
[b]Story:[/b] It lacks depth and I don't feel invested, even after I obtained all 3 endings and explored around (including crack on fake trees in Myway). [b]Gameplay:[/b] I played on "Story" mode and it's as easy as advertised. So I just walked around most of the time and solved a few optional puzzles. [b]Visual:[/b] The pencil hand-drawn style is the best aspect of the game. [b]Audio:[/b] Fairly good choice of free music/SFX. [b]Other:[/b] The native SteamOS/Linux version works well enough, but Steam achievements don't work at all. I also faced a bug where a member of party isn't shown (no head or HP bar) during battle, although I can use the action normally. It's not as exciting/good as I hoped. I definitely would rather choose neutral/information, although I decided to choose positive since the price is lower than $1 on sale.
Very Sans like, one big Nepenthe coming up
Honestly a really impressive game, pushes what I thought could even be done in RPGMaker. So kudos to the dev, hope to see more from them soon.
its fine, i dont like the music but i like the silly writing
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Related
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| $880.1K | 5.6K | 94% | $9.99 | |
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| $24K | 72 | 75% | $9.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $9.7K | 96 | 73% | $4.99 | |
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| $9.7K | 64 | 52% | $5.99 |