
Become a thirsty for revenge pong ball, reverse the situation, and destroy paddles that used you as their plaything, shatter anything that stands in your way! Neon paddles: Revenge of the Ball is a reverse pong game with rogue-like elements.
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About
Neon Paddles: Revenge of the Ball is a short and easy to start reverse pong game with rogue-like elements. While going through levels, destroying paddles, guns, and other enemies, you will be rewarded with traits strengthening your ball. Get as powerful as you can, face bonus challenges, and defeat the final boss.
40+ levels to enjoy
bonus challenges and final boss
20+ traits
easy to learn and quick to complete
champion system - as long as you cleared the previous floor and saved your champion, you can a start new game from that point with the exact set of traits you had before
levels requiring fast-paced gameplay and levels you can make trivial with a good strategy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Saw this game in a YouTube video by MemoriaMatters where she reviewed random games released on December 30th 2025, and something about it just charmed me. And what the hell, it's costs 99 cents, so why not give it a try. I'm glad I did! It's a fun little time waster where you play a very angry ball on a rampage against some random red enemies; in that regard every level is a bit of a puzzle where you figure out the perfect combination of moves (and brakes) to smash your enemy before they smash you. But a really clever idea is in the roguelike system: every few levels you get to customize your angry little ball with perks that e.g. make you faster at the cost of reducing your braking power, or give you more damage but reduce your mobility. While I've only messed around with the game for a little bit (and am simply not very good at it) I get the sense that there are actually several viable ways to approach each level and I think that will give the levels a good amount of replayability down the line. I also like the ability to save your loadout as it exists at the end of a set of missions so that even if you lose the game, you can just pick up again from your last "checkpoint" as it were rather than having to grind all the perks from the start. The negatives? Well, there's a bit of missing polish here and there, mostly in the form of typos; the presentation of the levels is gorgeously simplistic but the actual menus and UIs feel a bit basic; and at one point I got stuck on a level (5-1, if the creator is reading this) despite having killed all enemies, though luckily this resolved itself after quitting to the menu and restarting. Also, at the moment the game seems quite short; despite several game overs I've managed to get through most of the levels in less than half an hour. But since from what I can tell this is the person's first game, and all of these issues can be very easily fixed by future updates rather than being core design flaws, I can certainly forgive them. So all told, a solid concept well executed, and all the more impressive for being a first release. I will certainly be keeping an eye on what comes next from Mr or Ms kbkbkbit :)
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it's pretty fun, but some stages are more difficult than others in ways i can't really describe. it's genuinely an interesting twist on traditional pong, and is something that seems like it shouldn't have taken as long as it did for someone to make (not game development time, idk how long this game was worked on) given the surge in various non-traditional roguelite/likes in the past few years. take ballxpit as an example, it's a wild twist on breakout/arkanoid, and this game is in the same vein but with pong instead
A good game with a nice, well implemented concept that cost almost nothing. Give it a try and congrats to the dev for his first game.
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