
Explore a decaying futuristic city in this action adventure experience. Search for items, unlock superpowers, recruit companions, and free every turf from ruthless gangs to unite the people once again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 68reviews | 81% | — | $10.2K |
| $19.99 | 41ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first saw this game at PAX East 2019 and loved the few minutes I played of it. I'm not an over ambitious gamer so I didn't opt for "old school" hard mode. The difficulty was perfect for me and I enjoyed taking the weekend to play it. This game is too new and too indie to have any guides but there is a a drone you can get to help you find all the hidden items if you get stuck. The music is great and the art aesthetic is awesome. They avoid having the numerous baddies feel repetitive by offering several different designs of the same style bad guy/gal. Can't wait to see what else this group makes!
Feels like going back to the Sega Genesis again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
| $19.99 |
| 36ratings |
| 79% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I backed Neon City Riders on Kickstarter because it looked like a game with potential. Turns out it was worth it. Riders can be tough at times and it doesn't hold your hand on where you need to go. It's all about discovery like the old days. I did get a little frustrated at times trying to find the next location, but I got there over time. This is somewhat a metroidvania style game as you can go back to previous locations to find items that you will use to purchase costumes and a few drones. You have four powers that you unlock from defeating certain enemies in the game. After that you can use those powers to discover the paths to the big bosses. Those are the only upgrades you will ever get in the game. This has no RPG type elements with leveling or anything. When you get hurt you have three food/drink slots to recover lost health. You can only carry three items through the whole game, but everything is only five coins each and when killing regular enemies, they drop a coin. It was fun to play and get through it all and there were some challenges on the way. Like bosses I usually died at least once on each one and then I got the pattern down on how to beat them. The most frustrating thing in the game though and almost made me quit was the damn poison areas that would reverse your controls. Now having this happen say fighting a boss or enemy in many games it's not to big of deal. No, this game doesn't do that. It makes whole areas poisoned so you go through multiple screens with reverse controls. There were moments where I had to have a missile follow me to destroy a wall and I had to open a get by deflecting stuff shot at me and then go back and forth on some visible and invisible platforms. It was some of the most frustrating rinse and repeat crap I ever dealt with. I'm glad my stubbornness stuck through it and beat the game but please don't do large sections of games like this again. I never saw any bugs except if I alt+tab to desktop and then go back into the game it would run like crap and I would have to restart the whole game. After two times I never did it again, so it wasn't really an issue. Overall, the game was well made and ran great. Mecha Studios did a fantastic job, and I can't wait to see what they have planned next. This is a game well worth picking up and helping support the devs on creating something new.
This is an exploration, action rpg, pixel art, and 80s inspired music. This is a solid game that focuses on exploration, puzzles, and combat. It is a good game.
Overall a solid game, at $20 it is definitely worth it. Go out and grab it.
If you enjoy 2D action-adventure games with a post-cyberpunk theme and a magnificent pixel art, then this right here is the game for you! P.S. If you're looking for a real challenge, I recommend playing in the "old-school" mode of this game.
It's not a terrible game by any means, but it's just a bit dull. The combat is dead easy, puzzles are extremely simple. Quests are pretty boring, just involving roaming the world talking to every single person and finding items scattered around. All of this is not helped by the fact that a lot of mechanics feel like they're just a bit less than they should be to really be fun. For example, movement speed and mana recharge are a bit too slow. Shield duration and dash length are a bit too short. It adds up to a game that is functional and reasonably competent, but just... dull. I beat the all of the midbosses and got my abilities back, but I just couldn't muster up the desire to continue playing.
0 direction after 2 hours of gameplay. what the ♥♥♥♥.
It works great on the Steam deck, and it's a hard game
Esta muy bueno los controles son muy fluidos y realmente se nota el esfuerzo en cada area del juego muy y adictivo atrapante
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.5K | 92% | $19.99 | |
| $187.3K | 2.6K | 80% | $2.99 | |
| $110.7K | 420 | 68% | $9.99 | |
| $44K | 1.4K | 79% | $1.99 | |
| $20.7K | 58 | 95% | $9.99 | |
| $15M | 16.9K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 180 | 89% | $3.99 | |
| $10.2K | 108 | 92% | $3.99 | |
| $10.2K | 65 | 80% | $4.99 | |
| $10.2K | 96 | 57% | $4.99 | |
| $10.2K | 96 | 81% | $4.99 | |
| $10.2K | 88 | 91% | $7.99 |