No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
One tap to fly. A lifetime to master. Thread one glowing cube through 8 ever-changing neon worlds, chase a global leaderboard, and play the whole thing offline. Tap to fly, swipe down to dive through glowing neon tunnels, react in a heartbeat, and chain COMBO → SUPER → MEGA → LEGENDARY multipliers to send your score soaring. WHY YOU'LL GET HOOKED • One-tap controls anyone can play — depth that takes real skill to master • Chase high scores on Game Center leaderboards • 8 worlds, each with its own colors, particles and obstacles • A satisfying combo system with screen-shaking Mega & Legendary streaks • Unlock 22 characters and 9 cube skins with the coins you earn • Daily missions, rewards and streaks that keep you coming back • Plays offline, anywhere — perfect for quick runs Dodge the obstacles. Grab the coins. Push one more run. How far can you go before the neon swallows you? Download Neo Run Cube and start your run.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One tap to fly. A lifetime to master. Thread one glowing cube through 8 ever-changing neon worlds, chase a global leaderboard, and play the whole thing offline. Tap to fly, swipe down to dive through glowing neon tunnels, react in a heartbeat, and chain COMBO → SUPER → MEGA → LEGENDARY multipliers to send your score soaring. WHY YOU'LL GET HOOKED • One-tap controls anyone can play — depth that takes real skill to master • Chase high scores on Game Center leaderboards • 8 worlds, each with its own colors, particles and obstacles • A satisfying combo system with screen-shaking Mega & Legendary streaks • Unlock 22 characters and 9 cube skins with the coins you earn • Daily missions, rewards and streaks that keep you coming back • Plays offline, anywhere — perfect for quick runs Dodge the obstacles. Grab the coins. Push one more run. How far can you go before the neon swallows you? Download Neo Run Cube and start your run.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 78 | 93% | Free | |
| — | — | — | — | |
| — | 1 | 100% | $0.99 | |
| — | 51 | 91% | Free | |
| — | 0 | 0% | $0.99 |