
You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. Your sole decision to "Approve" or "Disapprove" is the key to shape the world!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 37reviews | 65% | — | $7K |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected to like any game involving exploration and history, but found this title excruciating to play. I started with the tutorial, only to find that the tutorial goes on and on. Two hours in, and the game was still telling me how to do things. Not because there was so much information, but because there was so much silly chatter. I don't mind reading meaningful content in games, but almost all these screens struck me as a waste of time. So I was sitting there clicking for the better part of two hours. So I re-started, and declined the tutorial. But it turns out that you still have to go through almost all of what I would call tutorial material, mixed with screen after screen after screen of very low value text. I pointed this out on a forum, and was told that yes, this goes on for hours. I cannot vouch for that, because I then uninstalled the game. I would very much like a game where you explore the world and set up trading routes and level up admirals and so on. But apparently you have to sit and click through hours of banter before you are free to actually play such a game, and I for one am unwilling to do that. As to historical content, yes, there was a little. As far as I got, it struck me as bits and pieces of light trivia, and not enough to carry the game. But take away the screens of silly banter and it would have held a little interest.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steamで購入しないでArtDinkで日本語版Steamキーを購入してやりました 昔のPC版はクリアしましたが、Neoはやっていませんでした。 昔の方が航路がいくつも引けて楽だった記憶がします。 航海結果を信じることでマップを確定するため、 必須のアイテムが海の底に消えたり、 湖になって行けなくなってしまったりします。 経営ゲームが好きなら買って遊んでも楽しめると思います
沒有支援日文語系是最可惜的地方
レビューのほとんどが100時間以内なのは1クリアが50ー60時間ほどで2クリアでほぼ100%実績も取れるからです。 時間のみで判断するとすればスマホゲーなどは課金しなければ数千時間行きますがそれが面白いゲームともおもえません。 課金すればサクサク進めて楽しいけれど課金しなければひたすら苦痛を強いられるだけです。 グラフィックも音楽もいいですし、未開領域を明らかにしていく楽しさがあるので 個人的にはこのゲームはそれなりに面白いと思います。 ただしシステム面はかなり悪いです。PINの使い方が分かり辛い、都市のある場所が不明、初期のチュートリアルが長い 球体化したとき移動しにくい、未開領域確定時の都市と産物が一分しか分からない等、 あまりテストプレイされずに売り出された感はあります。
貿易船や探検船が地図上を動く様子を見るだけで癒されます。
提督達を派遣して地形情報を取得し、世界地図を作っていくゲーム。 地形はすでに判明している部分と矛盾がない程度にランダム生成され、その情報を信じるか信じないかで世界の形をコントロールできる。 そして判明した地形にはその場所に応じた産物を持つ町・宝物・提督を派遣して調査することができる場所・クエストの情報などがちりばめられており、報告を待っている間はこれらを探したりしながら過ごすことになる。 また船の代金や提督達の給料などは基本的に産物同士を結ぶ交易ラインを作ることで稼ぐことになる。 報告を待つだけでのんびりしたゲームかと思うかもしれないがやることが多くてかなり忙しいゲームであり、次々にやりたいことが出てきてやめ時を見失うゲームだ。 ただ一回プレイするだけなら楽しいゲームで済むが再プレイするとなると世界の果てまでたどり着いたあたりでマンネリ化する。ランダム生成とはいえやることは変わらないし、プレイ内容も最初から最後まで全く同じだからだろうか? さらにこのゲームは大昔にPS1で発売されたネオアトラスとほぼシステムが変わらない(イベントは違うものになっているが)リメイクのようなゲームなのでそちらをプレイしていると新鮮味が全くない。 ネオアトラスシリーズを未プレイならお勧め。 [b][i][u]ただしメーカーのサイトから買わないと日本語なし版になってしまうので注意が必要だ。[/u][/i][/b]
Take out the forced narrative and terribly paced tutorial and this could have been an interesting trading and exploration game. Very disappointing how much of this on rails and thus completely opposite of what exploration should be about.
日本語でやりたい
말이 엄청많은 지도만들고 항해하는 게임 바다위를 모험하면서 지도를 만들거나 다른 도시와 거래를 할 수 있습니다. 도시의 주요품목들을 선택하여 무역을 진행할 수 있고 이를 통해서 자금을 획득할 수 있죠. 항해를 진행하면서 안개 속의 바다와 대륙들을 확인할 수 있는대, 이때 선장이 전달해온 해역을 확인한 뒤 이를 인정하여 지도로 그릴지 아니면 이건 가짜야! 하면서 지도로 포함시키지 않을지 선택할 수 있습니다. 외에도 상자들을 찾아서 오픈해 새로운 정보들과 보상을 획득할 수 있죠. 문제는 미구엘인지 뭐시기인지를 포함안 npc들의 대화가 너무 심하게 많다는 점입니다. 스토리를 중심으로 진행되는 게임이면은 그래 그럴 수 있지하고 넘어갈탠대 나는 항해를 하고 나만의 지도를 만드는 게임을 하고싶은대 뭐만 했다 하면 갑자기 튀어나와서 불라불라 씨불씨불거리면서 흐름을 끊어버리고 스킵같은 것도 안되고 하니 흥미를 팍팍 깎아버려서 재미가 심하게 감소하죠. 어느정도 텀을 두고 유저들이 궁금해하는 부분에 대한 안내를 한다거나 스킵, 힌트 거절등이 가능하여 원하고 필요한 정보만 얻을 수 있으면 좋을탠대 그런거 없이 유저들이 눈치껏 알아차리고 진행할 수 있는 부분들도 모두 설명을 해버리니 배우는 재미는 없고 짜증만 나더군요. 그게 모국어여도 귀찮을탠대 뭐라는지 알수 없는 타국어이니 배가 되버리는... 아쉬운 점 -40분째 튜토리얼만 진행하는 느낌 -흐름을 끊어버리는 설명충 -이유를 알 수 없는 모든 것을 가르치려는 구성
Neo Atlas 1469 was recently reviewed in a German magazine and its mix of exploration and visual novel reminded me of 80 Days which I enjoyed a lot. So I got it on the Steam Golden Week sale. I've read later that it's a port of a Vita remake of a Playstation game from 1999. As reviews of it are mixed, I immediately started it to possibly refund it if it was really terrible. While not everything was gold, it was fun and unique enough to play through it. There are three major elements in this game. First, fleets led by various admirals can be send out to explore unknown territory or investigate discovered places that bear mysteries. Second, trade routes can be established to guarantee the monetary means to pay your admirals and repair or extend your fleets. Third, discovered areas have to be searched in detail to find hidden items, locations or knowledge. The unique thing in exploration is that you can disapprove the findings of your admirals if you don't like the coastline they discovered. The second unique trait of Neo Atlas is that you can decide on how the world is. Round or flat, your choice. I wanted to go for the flat world but I didn't find in time the necessary prerequisites for this. Thus, the world I discovered was boringly round. Pushing on the exploration of the world is a sedate albeit repetitive experience. The basic storyline with 39 missions will be the same each game. Locations of items might change although I haven't verified this. The game ends when you have discovered 100% of the world but it is possible to continue playing to find missing items or complete more missions. I stopped with 31 of 39 completed missions and about 70% of all approx. 550 encyclopedia items found. The UI is cumbersome, the repetitiveness is a drawback and some design decisions have me wondering what I'm supposed to do. But as a whole, enjoyed the experience. It's difficult to get bearings in this game. There are no real resources for it except for very limited discussions in the Steam forum. By time, many questions answered themselves when I stumbled across the solution by coincidence. Quite appropriate for a game of exploration but also frustrating when another hour is spent without any discovery worth mentioning. A niche game only for settled gamers like me who don't mind their games being sedate and repetitious and accept this for the moments of satisfaction when discovering all musical animals or solving the quest of the mythical mermaids. For me, a 7/10 but I could understand other players disliking this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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