
Are you ready to save the world from a deadly pandemic? Nemesis: Race Against The Pandemic is an action-packed third-person shooter game where you shoot down the bad guys and save the world from a deadly outbreak.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
뭔가 내용을 길게 만들고 내용을 심오하게 만들기는 했으나 퀄리티를 높이고 쫌더 어렵게 만들었음 싶다, 다양한 총을 주고 좋은 내용의 소재를 너무 부실하게 만든 듯한 느낌이 아쉬움을 주지만 이런 점을 보완한다면 더좋은 게임이 될 듯 하다. 총 6개의 스테이지 각자의 내용이 있고 발퀄이지만 번역도 나름 해준 개발자의 센스는 돋보이지만 총겜 느낌도 아니고 rts 적인 요소도 아닌 뭔가 어정쩡한 모습에서 아쉬움이 느껴진다.
Nemesis: Race Against The Pandemic is a third-person action shooter that embraces the familiar structure of an international counterterrorism thriller. Developed by Arcade Theory and published by Arcade Theory and Angels And Demons, it casts the player as special agent Connor Sergei, a member of the classified military organization known as Quantum. Rather than building its identity around elaborate progression systems or an enormous open world, the game concentrates on a linear, mission-oriented campaign where armed combat and completing objectives form the core of the experience. The story begins when Quantum discovers that Black Wings, a dangerous rogue military organization, is planning a biological attack. Its weapon is KYIOD, a highly contagious virus described as capable of killing infected victims within 24 hours. Black Wings intends to exploit existing drug distribution networks to spread the infection across international borders. Connor is consequently sent on a mission to dismantle the organization and eventually confront its leader, Carlos Romero. It is a straightforward setup, but the threat of biological warfare gives the campaign urgency and provides a reasonable explanation for its international scope. One of the more appealing ideas is the campaign's journey across six countries. Instead of keeping Connor in a single battlefield, the story follows his pursuit of Black Wings through different locations. This creates a sense of escalation as the operation develops from individual missions into a wider struggle against an organization capable of causing a global catastrophe. The locations also provide some environmental variety, which is particularly valuable in a combat-heavy game where repetition can otherwise become noticeable. Gameplay revolves around third-person shooting and objective-based missions. Players move through hostile areas, engage Black Wings operatives, survive firefights, and accomplish specific assignments required to advance. The design is easy to understand and largely avoids overwhelming the player with complicated secondary mechanics. There is an old-fashioned simplicity to this approach: enter a mission, identify the immediate threat, complete the required objectives, and continue the pursuit. Anyone who enjoys direct single-player shooters may appreciate that focus. The combat is intended to have a relatively grounded military flavor, with tactical enemies and realistic shooting forming important parts of the experience. Positioning and awareness matter when dealing with hostile forces, although the overall execution reflects the game's smaller independent production. Gunplay is functional rather than exceptionally sophisticated, and players accustomed to major tactical shooters should temper expectations regarding artificial intelligence, animation, responsiveness, and overall refinement. There are promising ideas behind the combat, but they do not always translate into the polished encounters that the premise might suggest. Atmosphere plays an important supporting role. Environmental presentation and sound effects attempt to reinforce the feeling of conducting dangerous operations against an organized terrorist force. The darker subject matter surrounding biological weapons, terrorism, and armed conflict gives the missions a more serious tone. Violent shooting is naturally a major part of the experience, so this is fundamentally an action game rather than a detailed simulation of pandemic management or an exploration of the social consequences of an outbreak. Its simplicity can be viewed as either a strength or weakness depending on what the player wants. There is little need to learn a huge collection of interconnected mechanics, making the campaign comparatively approachable. On the other hand, players searching for extensive character development, deep equipment customization, sophisticated stealth, cooperative missions, multiplayer competition, or a sprawling sandbox will find the experience limited. This is primarily a focused single-player campaign, and its appeal comes from following the missions rather than creating an individualized adventure. The presentation also needs to be judged according to the game's scale. It cannot compete with big-budget military shooters in terms of visual detail, cinematic production, animation quality, or technical sophistication. Some roughness is noticeable, and the experience occasionally feels more ambitious in concept than in execution. Still, the international locations and serious military theme give it enough personality to avoid feeling completely anonymous. There is a certain charm in seeing a smaller production attempt a globe-spanning action scenario without burying the player beneath unnecessary systems. Steam Deck compatibility is less straightforward. The game does not have an official Valve Steam Deck Verified or Playable classification, so compatibility should be regarded as unverified rather than guaranteed. Players interested in using a Steam Deck should therefore expect that manual adjustments or compatibility-layer experimentation may be necessary, and aspects such as controls, performance, interface readability, or stability cannot be assumed to work perfectly. It is better considered primarily a Windows PC title unless reliable Deck compatibility is established for a particular configuration. Overall, Nemesis: Race Against The Pandemic is an ambitious but modest third-person shooter whose strongest feature is its uncomplicated commitment to a classic counterterrorism campaign. The biological threat creates immediate stakes, the six-country structure provides a broader sense of scale, and the mission-based design keeps the action moving. At the same time, limited polish, relatively simple mechanics, and an indie-level presentation prevent its interesting premise from reaching its full potential. Players who enjoy discovering obscure military shooters and can tolerate rough edges may find it worthwhile, while those seeking highly polished tactical combat are likely to find the experience too limited. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Simplified Chinese, Turkish, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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