
Feel the thrill of the chase and the rush of escape behind the wheels of the world’s hottest high-performance cars in Need for Speed™ Hot Pursuit Remastered– a heart-pumping, socially competitive racing experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 9.33/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 15.1Kreviews | 81% | — | $1.4M |
| $39.99 | 19Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тоже очень хорошая часть гонок. Советую покупать :))))))
лучшая современная часть по моему мнению, однозначно всем советую попробовать, онлайн до сих пор живой что очень радует
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 859 | 88% | $39.99 | |
| $1.4M | 32.4K | 92% | $1.99 | |
| $1.4M | 4.2K | 63% | $19.99 | |
| $1.4M | 2.4K | 88% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 28.1K | 77% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Polish, Russian, Traditional Chinese*languages with full audio support
| $39.99 |
| 3.2Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,涡轮太爽了
神作,让我想起了小时候爸妈开车自驾游然后我趴在后排玩狂野飙车8的日子。 非常不负责任地说NSF14可能是线性关卡与开放世界漫游结合的最完美的赛车游戏。 因为这个游戏的本身的高速路题材,你遇见的每个岔路都有他天生的导向,而在NFS21和FH456里,我在开放世界漫游的时候往往都要靠地图来确认下一个路口该去那里,或者在地图上随机标一个点跟着导航走。老实说NFS的开放世界漫游真的有种放空大脑只管踩死油门的解压感。 而在线性游戏方面,NFS14并没有要求你要收集多少金牌才能解锁下一步赛事而逼得你去刷一些不喜欢或者难度大的比赛。相反,NFS14的赛事反而是想求着你玩的,因为游戏的初始车性能并不差(点名批评某些赛车手游,初始一辆MX5开一年,美其名曰性能组,硬逼着你氪金,你特么怎么不把1885年的奔驰供上来代步呢),跑一会你就会获得积分,然后升级,然后解锁更帅更快的车,然后你的账户等级也噌噌涨,然后解锁更高级的系列赛,然后在更高级的系列赛里继续一路爽下去。什么你说有的关卡你确实跑不到第一拿不到最高积分?宝宝不哭,这游戏就算你反复跑你喜欢的关卡,只要成绩有进步,照样是有积分拿的,新车解锁了之后直接跳级继续玩。99.9%的情况下,你随便选一个新解锁的关卡,你的车都会比上一场的车更帅更快,你的道具配置也比上一场更丰富。因此我每跑完一场都会疯狂找新解锁的赛事继续玩,完全像是掺了冰一样上头。 那么都这么掺冰了我还会关掉游戏呢?那就不得不说NFS系列最死冯的元素,街车。可能是我太久没用手柄玩赛车了,也可能是NFS的速度感太强我反应不过来。我就是躲不过逆行的街车和警车封锁线。有时候完全就像有吸铁石一样,眼睁睁的看着自己撞上去,然后出撞毁动画。试驾关卡和快速反应关卡对于新手也十分不友好,一旦看到任务简报里有“不要撞到任何东西”和“保持损失最小”这两个关键词,我特么扭头就跑。上述主观槽点劝退了我2次,一次退款一次卸载,但是奈何NFS14的爽感和质感太独特太魅惑了。 游戏打磨街头飙车的爽游玩法的同时,还做了一套车鉴系统,让100MB不到的数字建模拥有了百万美元的分量,成为了极具空气动力与机械动力美感的艺术品。要问什么赛车游戏既拥有00年代10年代top gear所蕴含的时代美感,又有速度与激情系列的纯粹竞速,并且人人都能买得起,人人都能成为Stig的话,那么这个游戏一定是Need For Speed 14:Hot Pursuit.
Jogo muito da hora
edge of the earth starts playing, reaches 1st place, 2 cops behind me in the middle of the highway uses turbo as soon the music went 3:35.
Самая лучшая нфс всех времен(для меня)! Играл на ЕА лаунчере и могу сказать, что тут критерион показали, что могут. Графика хорошая, но вот сам экшен от гонок просто бомба! Впервые в серии появились снаряжения, которые сбивают с колес твоих соперников! А музыка.. О да, как же я люблю когда в качественные гонки завозят офигенный плейлист треков, особенно тема заставки. 10/10
Juegazo
Hell yeah
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.