
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $5.1M — a different platform, not this one.
Become the ultimate icon of today’s urban car culture in Need for Speed™, featuring Five Ways to Play and a huge open world to race and explore from dusk ‘till dawn. • FIVE WAYS TO PLAY – Earn reputation and master all Five Ways to Play - Speed, Style, Build, Crew and Outlaw - to win your own way. • RICH, AUTHENTIC CUSTOMIZATION – Customize your car and express your style with extensive visual modifications, performance upgrades and handling tuned to your specification. • REAL WORLD ICONS - Get inspired by the icons of today's urban car scene - Magnus Walker, Ken Block, Nakai-San, Risky Devil and Morohoshi-San. Need for Speed… Tonight We Ride. Need For Speed is an online game. An Internet connection speed of 192 Kbps or higher is required.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
2 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Become the ultimate icon of today’s urban car culture in Need for Speed™, featuring Five Ways to Play and a huge open world to race and explore from dusk ‘till dawn. • FIVE WAYS TO PLAY – Earn reputation and master all Five Ways to Play - Speed, Style, Build, Crew and Outlaw - to win your own way. • RICH, AUTHENTIC CUSTOMIZATION – Customize your car and express your style with extensive visual modifications, performance upgrades and handling tuned to your specification. • REAL WORLD ICONS - Get inspired by the icons of today's urban car scene - Magnus Walker, Ken Block, Nakai-San, Risky Devil and Morohoshi-San. Need for Speed… Tonight We Ride. Need For Speed is an online game. An Internet connection speed of 192 Kbps or higher is required.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
PlayStationYou are here | $19.99 | 93.5Kratings | 84% | — | not modelled |
| $7.49−75% | 29.6Kreviews | 69% | — | $5.1M | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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2 on sale11 answered “not sold”2 we did not ask
The 11 “not sold” markets are read from the PlayStation price pass of Aug 16: that day the store answered for this game elsewhere and gave no price in those. The 2 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 2 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 273 | 69% | $29.99 | |
| — | 12.5K | 79% | Free | |
| — | — | — | $9.99 | |
| — | 105 | 88% | $14.99 | |
| — | 197 | 86% | $4.99 | |
| — | 124 | 77% | $2.49 |