
A full-blown adventure played with only two buttons. Become the recently deceased agent Terry Cooper and escape the underworld while facing the toughest, meanest and most difficult obstacles ever devised.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Necrosphere is a game about death. In my 3 hour playthrough, I died about 850 times, or once every 12 seconds. But my character only really died once, in the game’s introductory sequence. Fatally wounded, Terry is sent to the Necrosphere, the place people go after they die to “do nothing all day forever”. Fortunately, Terry’s friends aren’t having it and send helpful notes and equipment from beyond the veil to guide their fallen partner back to the land of the living. Necrosphere’s standout gameplay feature is its uniquely constrained control scheme. Unlike most platformers, the game is played using only two buttons: one to move left and one to move right. Early on, this affords an opportunity to explore what can be done in a platformer without jumping. The player may need to drop between platforms to avoid dangerous spikes and fireballs, or rely on bouncing between stationary “gravity bubbles” to gain elevation. As the game progresses, new techniques become available that incrementally pack a surprising amount of complexity and interactivity into just two buttons. These techniques are also necessary to access new sections of the map (for example, by quickly dashing across small gaps). Necrosphere isn’t just a platformer, it’s a minimalist Metroidvania. This aspect of the game offers the usual fun that comes from discovering areas that were previously out of reach, but it doesn’t feel fully realized. The absence of a map forces the player to aimlessly backtrack in search of the next place they are supposed to go, tediously breaking up the core gameplay loop. Different sections of the map at least feature different background colors, but the pixel graphics and retro color palette offer little help in the form of memorable landmarks for getting your bearings, even within these distinct zones. The game shines in more linear sections where you are challenged by increasingly difficult and complex platforming segments. These consist of short sequences broken up by “soft checkpoints”; upon death, you’ll immediately respawn at the beginning of the current sequence so that you can get right back into the action. Over time, new obstacles and mechanics are introduced, requiring the application of new techniques and greater precision to progress. The platforming level design is interesting, varied, and offers challenges demanding skillful execution. Having already cut my teeth on countless Mario games and more sadistic indie creations like Super Meat Boy, the first half of the game gave me little trouble. However, Necrosphere later ramps up the challenge to an extent that violates the expectations established in those earlier sections. As segments become longer and timing requirements become less forgiving, the player is expected to execute increasingly complex maneuvers with almost no room for error. In my playthrough, the hardest segment of the game was a 20-second platforming challenge that I repeated for about 20 minutes before finally completing. Other modern platformers have been praised for challenging players, but the best of these generally start out difficult or gate their hardest content behind a higher difficulty setting or an optional “endgame” outside of the main story. Necrosphere instead lures players in with simple but creative platforming puzzles before later subjecting them to a fiendishly difficult hand-cramping platforming crucible. I can’t think of another game with such an astonishing difficulty curve. In the end, the initially lighthearted story is wrapped up with a bizarre and tonally inconsistent ending that felt like a poor reward for my efforts, suitably mirroring the shift in gameplay. Nonetheless, I was satisfied by having completed the game. I like this type of challenging platformer, even though it’s not what I was expecting (or even what I got in my first play session). The tight, unique controls and interesting level design create a memorable challenge and I had fun. Unfortunately, many won’t, including the people I saw enjoying (but struggling through) the early part of the game at PAX. Unless you’re a glutton for punishing platformers, stay out of the Necrosphere.
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Hours played at review time, across 41 reviews with recorded playtime.
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Necrosphere is pretty hard but you can get the hang of it! I enjoyed the limited controls as it makes for great puzzle solving. 10/10
Jogo de plataforma com armadilhas e puzzles para resolver. Lembra muito aqueles joguinhos de celular. Deveria ter pulo mas você faz tudo só andando o que fica complicado dependendo do puzzle da sala. Prós: - Gráficos estilo retrô - Jogo desafiador - Boa jogabilidade - Músicas dando aquele clima nostálgico Contras: - Não é compatível com alguns controles alternativos (Meu controle funcionou mas ficou bugado na hora de jogar) - Faltava ter pulo no jogo, às vezes fica complicado passar das salas só pulando Eu fiz um vídeo testando e comentando o jogo aqui neste link: https://www.youtube.com/watch?v=O5osk_m8JnQ
2시간하고 클리어 길만따라가면된다. 첫스테이지 들어가기전 맵이 나뉘는것을 보고 세이브 한번날리고 다시했지만 그럴필요없었다. 수집아이템 거르면 한시간 만에 깰수있을듯. 난이도가 적당하다. 가끔어려운거 나오는데 그냥 도전할만한 난이도 대신 보너스는 좀... 맵다 본편이 별로 안어려웠던 사람들을 위한 도전난이도 재밌음 보너스 스테이지는 재미없어 씨발 팔부서지는줄알았네 손가락이 굳어가고 팔이멈추고 뇌가정지되는걸 좋아하는사람은 추천 이런씨발 불꽃 와리가리 존나씨발개씨발존나어려워서 거기서 20분동안 계속 쳐하고있었네
A VERY challenging game that you have to play through without jumping. For keyboard all you have to rely on is arrow keys, thats it. There are abilities you can unlock in the game that will help you progress. Whole point of this game is simply, get out of there. Theres puzzles you have to solve with challenging obstacles which can be frustrating. Thats pretty much it, gameplay is short but it'll be hard to get by. I suppose that varies how much you progress, to me it wasnt easy. Still, feels good when you finish it.
Outra pérola daquelas desconhecidas e muito satisfatória de jogar. O jogo é excelente, os controles são precisos e a dificuldade é bacana. Comprem pois não se arrependerão. Quem quiser conhecer um pouco mais do jogo, eu fiz uma live mostrando pros meus seguidores: https://www.twitch.tv/videos/445045090
A primeira impressão? Não de deixe enganar pelo design simples, o jogo tem um nivel de desafio intrigante! Quando vi a proposta de um jogo de plataforma que só te da opção de 2 ♥♥♥♥♥♥♥ botões... Eu nao acreditei no quão bem feito ficou a mecânica, o quão desafiador e envolvente fica com a trilha sonora que pra mim foi nostalgia pura! Se gosta de retro e um desfio é isso!
É triste dizer isso, mas este jogo é péssimo. Os gráficos, trilha sonora e até a história parecem muito interessantes, mas o que torna este jogo uma tortura é a sua jogabilidade. Por que se limitar a apenas dois botões? Essa ideia funcionaria bem em um jogo curto de fases, mas usá-la em um metroidvania me parece uma loucura. Não vale a pena adquirir tendinite só para concluir este jogo. Observação: O mapeamento de botões no joystick é ridículo.
Two buttons, one path Tiny soul defies the dark Escape earns the light
This is an amazing little monster of a platformer! It will destroy your hands if you are playing on a controller! Doesn't matter if you are a hardcore platformer gamer. This game will crush you and tear you apart. Level desing is incredible! The developers took only 2 buttons and pushed it to the extreme adding certain game mechanics after certain game progress to keep it fresh and challenging! I find it difficult nowadays to play a fair difficult and well desinged game like this one! The base game alone is hard enough to die literally more than a thousand time! It took me a little more than 4 hours to finish it with all the collectables! But.... Then I went for the DLC (Terry's Dream). OMG. Why? The DLC will make you cry and question your very own existence and why are you torturing yourself with this amazing but brutal game at 4am.... My hands were broken of pain and I took some rest because I couldn't believe the brutallity of some sections here! Yeah! For anyone who also beated this DLC you know I am talking about the last full segment, specially the first "free fall" with the fireballs... OMG. That was INSANE.... Never before I think I saw any more brutality in a 2D platformer. Damn. Well. Overall this was a painfull but really enjoyable little beast game! The level desing, challenge and gameplay are top notch! I only recommend this experience to really really hardcore platformer gamers with a lot of patience and trial and error mindset! This is NES hard here! Beware! Necrosphere is a nice beast well designed! 9/10!
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