
A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−60% | 5.4Kreviews | 86% | — | $167.7K |
| $7.99 | 79ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Залипательный рогалик. Я понял, что можно управлять юнитами только в коноце игры и всех вынес.
根本没法玩,二比一有意思得多
真难打,开了修改器才通关,为什么只能有15个亡灵,这么少,还是亡灵吗,还有组装身体慢的要死就不能自动吗,感觉这个游戏真的左右脑互博,纯粹折磨人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, French, German, Portuguese - Brazil, Korean, Polish, Japanese, Spanish - Spain
| $1.19−60% |
| 56ratings |
| 78% |
| — |
| not modelled |
| $2.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bellino
Повелся на котика и конструктор существ. По итогу - скучно и однообразно.
Słabo zbalansowane w ostatniej fazie gry, gdy mamy już prawie wszystkie schematy tworzenia ale dalej brakuje żołnierzy do obrony coraz większej ilości fal atakujących.
Promising concept, dull implementation. Was hoping it's a temporary state, returned after several patches, game still sucks. Also this is the first time ever I see creators adding an add of sequel *directly into main game hub*, not even in the menu. Wow.
One part creature builder, one part random chance machine. I had good fun with this as a casual "throw crap together and see what happens" game I could play whilst chatting or when I just wanted to kill a little time. 100%'ed in my 31hr playtime, so a little more lengthy then some games like this one, and it was fun to see what kind of parts you'd eventually get to work with.
Good game; bad game. On one side, I love the mechanics. on the other, it has permanent upgrades that make completion much more difficult. Thankfully I beat the game before I got those upgrades and wrecked my save with the upgrades; else this review would be a lot more negative XD.
玩起来很上头的小游戏,不知道为什么有种4399的感觉,各种身体部件之间的排列组合多到让人难以想象,还好成就只要求20个标准的排列组合,其他的可以随便组...... 看了下网上的攻略,我们的主线是收集六个黄金图纸然后飞走,黄金图纸打爆UFO才能拿,因为UFO的位置在地图上没有表明,所以我们要在反复的重开中找到UFO然后收集材料,最后飞走,这个过程还是很折磨的,而且传送门有时候都找不到,所以需要自己从家里出发到处乱跑,我UFO找完了传送门只找到了两个,导致我后期全都在手操亡灵跑路。 前期主要以收集金币升级为主,升级那个肢体收集的玩意儿后好打很多,开局组个机器人随便跑,然后地图下面有岩浆的地方找恶魔,地图右边有水池和草地的地方找天使,组一下,组14个有远程攻击的,然后把亡灵控在家里就随便打了。游戏的很大一部分时间都花在前期积累金币上,技能点满后还是很容易全成就的。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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