
Defeat The Necromancer and free the world from his evil! An Idle/Incremental inspired by RPGs and Roguelites: choose between Soldier, Ranger or Mage, die and rise again keeping your innate experience, automate your actions and reincarnate until you end the curse that drains your life.
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About
Necromancer Idle: The Endless Drain is an Incremental/Idle game inspired by the RPG and Roguelite genres. Choose between three starting classes — Soldier, Ranger or Mage — and journey across a fantasy world while you improve your skills and grow more powerful.
The protagonist is blessed with the ability of rebirth, and has been cursed by The Necromancer's curse. A curse that drains your life force, making him more powerful while it consumes your power. You will have to fight your way through each life until you find the way to end him and put a stop to the curse.
Your stats increase as you practice them. By performing actions, you gain learned and innate experience in those skills. When you die, you keep the innate experience, which makes your character more powerful every time and progress faster, letting them reach further. In addition, by helping certain characters or performing actions you can mitigate the effect of the necromancer's curse. But you won't always be the one helping others — sometimes others will be the ones helping you.
Throughout the story, you may run into other characters created by you, who will help you in certain fights or to overcome obstacles that are impossible for you, easing your access to rewards you could not obtain any other way.
You will find obstacles that are very hard to overcome the first few times you reach them. You decide whether to dig in and keep trying until you succeed, or leave them to complete when you are more powerful. Both routes will succeed, but one may be more efficient than the other.
Some routes are inherently difficult for a class. You are not forced to take that route, but the hard route may hide a reward for your class. You can overcome the obstacles on these routes with the help of another character who has advanced far enough in the story, or by obtaining an item, skill or spell to get past that obstacle.
You can earn the favor of each region's gods by praying at their temples to ease the effect of the necromancer's curse and gain their favor in the fight against that area's boss. You will need all the help you can get in your fight against The Necromancer.
Necromancer Idle lets you set up a list of automated actions that will be automatically added to the action queue every time you enter a room, as long as you have already created that list. This way, when you die, your character will repeat those actions, doing them faster and reaching further, until they run out of actions to do upon reaching an unknown room.
You decide which information is useful to you. Customize the game's interface to your liking. Enlarge the panels you want to see better, minimize the ones you don't want to see at all. You can rearrange every panel however you like.
While the game is closed, you will accumulate time in your offline time Pool, which you can spend by setting the game to x2 or x3 speed, so you don't lose a single second of progress. The Necromancer is not going to waste it, and neither should you.
You must put an end to The Necromancer to break the cycle and rid the world of his evil. His influence spans the entire world, and people suffer under his oppression. But remember: to defeat him, growing more powerful is not enough. As he drains your power, he grows stronger too. Rebirth may not be enough — you may have to...
Reincarnation is a prestige system in which you lose a good part of your game progress, but in exchange you gain other bonuses that speed up progression — making it easier to beat The Necromancer in your race to see who grows more powerful, faster.
The entire first chapter is available in the demo. Try it for free before deciding whether the game is to your liking. If you buy the game, you can export your demo progress and import it into the full game to keep your advance.
New chapters with unique bosses that will challenge each class. Defeat them to obtain exclusive materials at guilds, colleges and academies, and craft special items that boost your stats and open up new strategies. Some bosses will require specific items to defeat them: a Mirror Shield to deflect their attacks, tools to cauterize the heads you cut off the Hydra...
New characters such as the cleric, paladin, bard or thief, among others. You will be able to create these characters, choosing their names, and run into them along your adventure, overcoming difficult obstacles or obtaining things unique to you.
But perhaps defeating the Necromancer is not the end... you will have to find that out for yourself.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Игру надо было назвать " День сурка"
No prestige, no choice, no skill points, even the skill spells key items and unique bosses kill does almost nothing besides getting some action a little faster. kill the lich has a better system with rebith and skill, increlution has a prestige system. this one has nothing.
The game has you watch bars go up and nothing else for an extended period of time. I understand this is an idle/incremental game, but its progression is excruciatingly and the fact that skills are individual means the best way to play it is to set automation on one skill after opening the game, and then not touch it for many hours or even days before coming back and doing the same with another skill to level up those skills.
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Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Polish
Hours played at review time, across 26 reviews with recorded playtime.
Наследник Increlution (которую я сильно рекомендую, хоть она и заброшена, но представлена уже в достаточном виде и даже имеет своего "настоящего" босса с интересными механиками). Кроме механики "полосочек" я никакой больше связи не вижу, игра абсолютно унылая. В каждой зоне мы делаем одно и то же - собираем "ягоды", стреляем "зайцев". Есть возможность заработать 30 "денег" и потратить их на что то в шопе. Придя во вторую зону я вижу вот точно то же самое. И в третью. И вот дошел до 4ой, не вижу изменений. Вот просто настроил автомацию и ушел на 3 часа. В Increlution было интересно проживать каждый ран, смотреть что там идет не так и как можно улучшить, где можно пойти другим путем. Здесь путь всегда один, смысл в покупках, как по мне, отсутствует. В игре есть зачем то 3 класса, чтобы они ходили разными путями, но все 3 пути всегда одинаковые - надо убить моба, надо пройти сквозь препятствие. Зачем то можно играть всеми тремя, чтобы другие "помогали" тебе - пройти их роутом...но зачем, если разницы нет. Люди в обзорах обещали уникальные механики, что развивает идею Increlution, но я не увидел ничего. Не обманывайтесь. Мб еще через 2-3 абсолютно одинаковых главы я увижу хоть что то, но надежды на это нет. Помимо этого, игра развивается супер медленно. Нужно 2-3 новых рана, чтобы хоть чуть чуть дальше пройти. При этом каждый ран наваливает кучу макс хп, делая добычу еды по сути бесполезной (вот у меня 40к хп, а полная пачка еды восстановит мне 4к, ахаха). Да, помимо этого нельзя нажать пр. клавишей, чтобы дойти до конца действия и не выполнить его, вместо этого есть процент, который нужно вводить. Супер неудобно, наверное планируется "плавная" интеграция с телефонами, где нет пр. клавиши. Так что и мы пострадаем.
Всем кому нравится Increlation или Terraformintal - рекомендую Отдельный + разработчику за внимание к отзывам!
Don't take the word "Idle" lightly. This is very much a game for patient people. Set up your automation of collecting berries and crab, then let it sit in the background while you do other things on the computer, or shut it off before you go to bed, and come back and play with 3 times speed. I let it run in the background while I played a different incremental game. Recommended for patient people who like watching bars fill up.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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