
Your main task in NecroCity is to push back the hordes of monsters and build your fortress! Defend your undead outposts from the persistent forces of the so-called “good”! Take on the role of the young Prince of Undead, trying to prove himself in the world of the Undead Kingdom. 👹
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's...okay, but pretty clunky. There are no features that are very common in strategy games like registering groups of units or buildings to hotkeys (which would spare a lot of searching for the factories you already placed when you want to switch production) or setting your units to hold and not aggro on enemies (which means you have to constantly babysit/micromanage groups of units near traps if you want to engage enemies near traps), there is no wall building (so you can't alter the enemies' path in any way other than luring the melees out with groups of units, and even then you can't exactly manipulate where they end up) you have to manually assign workers every time you build a production facility (which still trips me up sometimes - wish there was an option to auto-assign max workers when building them), and worst of all the skill tree that serves as meta-progression only appears when you earn skill points (which I still have no idea what dictates how many I learn) and I haven't found a way to bring it back up. It definitely needs some polishing even though what is there is definitely solid.
historia 10/10 (Aunque es sencilla) personajes 10/10 Arte 10/10 Mecanica 0/10 (es un tower defense que las torres no sirven) Interfaz 0/10 Diseño de niveles 0/10 (es basicamente siempre lo mismo.) Interesante ver si los desarrolladore sacan algo mas.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Russian, French, German, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень грустная по графону и геймплею игра.
El juego consiste en superar mapas defendiendo tu Zigurat de los humanos a toda costa. Puedes construir trampas, torres y tropas (aunque no muchas) para ello. También contarás con algunos poderosos héroes y algún hechizo. Por otra parte, necesitas construir casas para invocar trabajadores, los cuales trabajarán en minas y fábricas que necesitarás para construir tus defensas. La historia es divertida.
Ele lembra um age of empires, questão que eh focado somente em defesa. As lutas é bem fraco pois nao tem inteligencia para atacar multiplos inimigos. Mesmo cara explorando mapa é bem limitado as fontes de recursos na campanha. Acaba limitando bastante as ações. As traps são bem sem graça. Esperava mais. Vantagem: historia legal ate onde joguei, barato facil. Desvantagem: limite de recursos que limita estrategia.
Scopri se il gioco fa per te in 1 minuto grazie a questo video: https://www.youtube.com/watch?v=zx_-6caFIAg Buona Visione!
i have a problem there is some buildings i cant build it cuz its buged plz can u fix it im on stage 1/5
[h1] RTS之耻,求求你别做了♥ [/h1] 已经是我忍耐的极限。 先说兵种——总共四个,没错,就四个。半小时没见到新的,后面就算有我也不想知道了,心态已经炸了。 策略?不存在的。开局流程固定:骨头-工厂-武器,魔法-工厂-魔法武器,六个建筑造一遍,然后无限造人口、无限暴兵。这不叫RTS,这叫流水线模拟器。 操作更是让人抓狂。兵从兵营出来就杵在门口,想框选永远先选中兵营。你说你想A地板?教程说双击右键可以移动攻击,实测屁用没有,兵只会傻乎乎中断攻击往敌人脸上走。还好对面也菜,死不了几个,不然真得砸键盘。 想做RTS可以,但能不能先把基本功练好? [h1] 稳暖皆如我,天下无寒人♥ [/h1]
都是口口口口口
《亡灵都市》是由Shift Games研发的一款以即时战斗形式进行的基地建造策略游戏,游戏里我们饰演一位年轻的亡灵王子,在亡灵国度和人类大陆交界处建立自己的亡灵前哨基地,展示自己的能力发展属于自己的亡灵势力,并抵御人类战士的反扑和入侵,在人类大地上宣扬亡灵国度的荣耀! 游戏的中文翻译不全,很多文字以口口的乱码方格展示,不知道是不是我个人的电脑设置问题?如若不是,这对游戏的游玩其实造成挺大的影响的,毕竟游戏多少还是有那么一点剧情的,并且很多单位说明的关键词语也真需要看文字才能明白!希望制作组还是尽快解决翻译这块的问题比较好。 游戏开始的时候没有指引,点了开始游戏后面对一堆空无一人的建筑其实挺茫然的,需要一个个点过之后,才会在最左边的建筑触发游戏,这样其实很不友好!之后游戏又以好几个关卡来做新手教程,很是详尽,就算是从未玩过这类游戏也能立马上手,可惜的是第一界面的不友好也许就会劝退很多新人玩家了。 游戏主要以建筑、资源管理和战斗为主,有点类似战役版的《魔兽争霸》,这里需要注意的一点是,在建造了各种资源建筑和工人房子后,需要点进资源建筑分配工人,否则经济建筑没工人工作,很容易就陷入经济崩溃的泥潭之中。在获得源源不断的资源之后,我们还需要生产各种配件,用以建造武器,再使用对应的武器造出相应的亡灵战士,并以此抵御敌军进攻。看起来是否很有趣?可惜的是也就仅此而已! 游戏的机制其实还是不错的,可惜制作组并没有以此将此优点做出更好的研发,无论是纵深还是扩展都很是不足,粗糙的建模和糟糕的翻译更是让人无法心平气和的游玩,兵种的稀少和不断重复又无新内容的关卡更是很容易让人枯燥,希望作者能在这基础上扬长避短,取精去粕,让游戏变得更精彩更有可玩度。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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