
Stranded at an abandoned Antarctic research base with no hope of rescue, you must battle a deadly blizzard in a desperate fight to find your way home.
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good little game! Like 2-3 hours of game play on Normal difficulty, but nice to play,
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 8/10[/url]. Adventure / Puzzle / Collectathon + Walking / Death from Exposure Simulator. It is set in the 1980s on a dark and stormy night in the Antarctic with limited visibility and extreme weather conditions. Stranded in an abandoned and rundown research station, you have to navigate your way between various buildings, figuring out how to gather the necessary resources in order to be able to repair enough equipment to eventually be able to craft and execute an escape plan. Some of the equipment you gather makes your navigation much easier giving the game a hint of a Metroidvania. There’s also quite a lot of backtracking and eventually you get to know the base layout like the back of your hand. The puzzles, if you can call them that, are all environmental: How can I behave in a way that I can achieve this task without dying? That said it’s not trivial to avoid dying so you will have to think and be strategic. The game effectively captures a sense of desolation, loneliness, and insecurity about being able to survive. You see no other living beings though you do occasionally interact over a teletype with home base. While fairly low poly and clearly a video game, it feels fairly like a real place, and authentically ripped out of the 80s in terms of equipment and furnishings. The main challenge is not dying of exposure as you rush between buildings and other exposed areas. The game has a difficulty setting that controls how quickly you will lose consciousness. On easy it is still possible to die, but the game starts to take on a bit of a walking sim where you don’t have to worry too much about death unless you get badly lost, which you will probably be, at first. There is also a very small amount of platforming which I think most anyone should be able to clear. In theory you can run out of consumable resources and get stuck however on easy this seems pretty much impossible. My biggest complaint is there is a key object necessary for being able to get through some doors that is neither hinted at nor particularly obvious when you come across it. I spent a dull and frustrating hour near the end trying to figure out what I was missing before I finally managed to stumble onto it. If you find yourself unable to get into the Water Station then it’s time to look at the steam guides for how to proceed. I played with an Xbox 360 controller, and everything was possible to complete using just that input device.
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Languages: English*, French, German, Russian, Hungarian, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, around 5 of 10. The basic concept is fine and interesting, the "you must do everything fast" makes it exciting and realistic. But the controlls are far too stripped-down, the inventory handling is a joke, and some assist would be needed to be able to play the game with the intended speed (e.g. "freeze-o-meter" to show how much time the character still has outside, or how fast warms up inside when using the heater).
A great little survival game. The mechanics arent complex, but they don't need to be. Heat management and a bit of crafting/resource management. An excellent game you can finish in a night.
nice little game with a cool atmosphere if you like the thought of being stranded on the north pole
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