
Originally released in Japan in 2012, Nayuta no Kiseki is an action-packed RPG reborn as the newest member of the KAI series for Steam®!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
算是中規中矩可以玩玩的遊戲 劇情不長,內容也比較普通王道劇情 戰鬥難度不高,但是有些BOSS機制很麻煩的拖時間
这个游戏剧情很棒,也吸引人。平台跳跃不适合我,动不动差一点没跳上去就掉下去很远,很难受。但剧情好评
垃圾多bugs,遊戲設計又長又臭.系統落後,古板. 1.試過從高處跳下平地,卡死.角色無法移動. 2.魔法施放目標不是通過玩家手指推動方向,而是系統自動挑選較近目標. 3.魔法的按鍵有時按下也無法釋放魔法. 4.試過壞save,二週目打第四個季節,轉SD再轉回電腦之後,之前手動保存的存檔消失. 5.在電腦設置好的按鍵無法與SD通用.意味著用SD玩又要重新設置一次. 6.極度無聊,要收集星星.就必須先收集水晶+寶箱+每關指定的挑戰項目.絕大部分關卡根本無可能一次過PASS,一定要重複打幾次.完全是為了拖遊戲時長. 7.刻意將部分內容保留到二週目,在一週目無法觸發.例如第四季節,支線任務,裝備,服裝等等.問題是第一週目本身就已經是十分平庸.後期想快點爆機快點完.變相二週目完全提不起興趣.第四季節硬著頭皮打完就快快卸載.簡直是在坐牢,完完全全浪費生命. 8.壓等,屬性數值極度不平衡.二週目特別明顯.我滿血LV60+被一隻嘍啰小怪2下秒掉. 9.絕大部分boss都是機制怪.能打贏的方式只有一種. 支援手掣
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十年前夏天用psp通关的第一款轨迹系列(?),也是通关的第一款法老控游戏,相当有挂羊头卖狗肉嫌疑的一作,挂以轨迹之名实际却是双星的玩法和系统,本作出现的人和地在之后的轨迹中似乎也没有出现过。抛开这些外,本作也算的上好玩,难度偏低但boss战设计不含糊,bgm也棒。十年后补票并再次通关后听到寺姐唱的ed颇为怀念,当年抱着小小的掌机在那座同时拥有四季风貌的岛上的冒险历历在目。
궤적 시리즈의 외전 이야기 입니다. 전혀 다른 스토리 이야기에 게임 시스템도 완전 다릅니다. 세계관 자체가 달라요. 그런데도 본편이랑 이어지는 부분이 조금씩 있어서 그 추리 하는 재미는 있습니다. 옛날 일본 액션 RPG라고 생각 하세요.
好玩
关卡制arpg说是轨迹更像伊苏,和轨迹系列没关系,独立作品,灭世创世救世型剧情,画面撕裂是常有的事开同步也没用,如果不做成就不练级可以直奔关卡终点,解谜很容易,战斗不难部分机制怪花时间(只有少数镜头下对准某部位才能造成伤害),以及终章一两个染色池一样的传送门要注意脚下,当小霸王休闲游戏还行。
迟来的评测,全关卡三星通关,由于3d迷宫问题导致有些跳台很恶心,而且全收集需要二周目,跳台苦手和强迫党会比较劝退,难度方面后期吃料理就基本可以跟boss换血,也没有特别难,并且大多数boos都是机制怪。剧情也觉得不错,立绘好看,结尾曲好听,总体是不错的游戏
有點傻比比的 不過真係好好玩
플2정도 감성이나 추억이 느껴지는 퀄 전 팔콤의 매력을 잘 모르니, 팔콤팬 아니면 비추합니다 편의성 뛰어나고 엔돌핀 상콤하게 터지는 요즘 게임에 너무 물들어있다면, 이 게임은 특히 초반에 엄청 지루할 겁니다 제일 큰 문제는 캐릭 위치를 가늠하는 게 불편해요 예를들어, 점프해서 징검다리 같은 곳을 지나야하는 곳이 있는데, 캐릭이 동서쪽 위치 파악은 쉬운데, 남북방향 재기가 헷갈립니다 그리고 보스 공격 피하는 것도 헷갈려요 패턴을 알아도, 캐릭 위치 파악이 잘 안돼서 자꾸 맞네요... 요즘 게임은 크래픽도 좋구 기술도 좋아서, 원근감을 잘 표현했다면, 이 게임에서 원근감은 불친절합니다. 이런 불친절함이나 불편함이 누군가에게는 추억이나 감성이겠지만, 전 리마스터 게임 구매할 땐 좀 더 신중해져야겠어요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $15.5M | 12.4K | 87% | $49.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.4K | 232 | 71% | $3.49 | |
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| $21.4K | 113 | 60% | $9.99 | |
| $21.4K | 276 | 92% | $2.99 | |
| $21.4K | 64 | 70% | $19.00 | |
| $21.4K | 52 | 63% | $19.99 |