
The story takes place in a post-apocalyptic world where only two humans have survived: the protagonist and the hero. You will assume the role of the protagonist as she fights to survive alongside Harunashi Mika, the game's hero. Genre: Otome Game / Number of Endings: 17 (including bad endings).
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The story takes place in a post-apocalyptic world where only two humans have survived: the protagonist and the hero.
You will assume the role of the protagonist as she fights to survive alongside Harunashi Mika, the game's hero.
The game itself is a visual novel where the player will be frequently required to make tough choices in order to guide the characters through the harsh and unforgiving world they find themselves in.
Your choices will cause their relationship to develop and determine the conclusion of the story.
There are a wide variety of different endings.
The protagonist and Mika might simply work together to survive; they might develop romantic feelings for one another and become a new Adam and Eve; they might be unable to find common ground and go their separate ways.
Perhaps there are even endings where they choose to give up on life entirely...
Everything is determined by your choices!
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Genre: Otome Game
Number of Endings: 17 (including bad endings)
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[Disclaimers]
This game is a work of fiction.
Names, characters, businesses, places, events and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
Please be aware that due to the post-apocalyptic setting, there are depictions of ruined buildings and of natural disasters such as typhoons and floods.
Additionally, this is a mature story featuring depictions of violence, smoking, blood, accidents, suicide, physical injury, and sexual contact between adults.

The year is 2685 A.D. Technology has developed to the point where humans can control even the weather!
Virtual reality tech is also highly advanced, allowing people to fully immerse themselves in virtual worlds offering unprecedented experiences.
~A post-apocalyptic world where humanity is nearly extinct. How would the survivors think and act in such an environment?~
The protagonist decides to participate in Navigatore, a new VR project produced by a popular internet program. There she meets with Harunashi Mika and decides to partner up with him.
When the two awaken and step outside, they find themselves in a barren, deserted landscape... one seemingly far too realistic to be the product of virtual reality.
As they get their bearings, they hear the voice of the program's announcer:
"A man and a woman placed in extreme conditions... can they survive? How will they survive? The audience is dying to find out! We're hoping for plenty of human drama and maybe a bit of romance!"
"The guided part of the tour is over. Your life in the wasteland begins now! We shall await the conclusion of your story with bated breath!"


An average university student who moved out of her family home less than a year ago.
Has an unassuming appearance, but her friends know she's not to be underestimated. Possesses keen social intelligence and acts with conviction.
A bright and confident person, she is also exceptionally patient and understanding.
However, this means that she is inclined to bottle it up inside when something is bothering her, occasionally resulting in outbursts of emotion with serious repercussions...
Her hobby is watching game streams.

A freelance engineer who does nothing outside of work except play games, never leaving his room.
His penchant for gaming has led to him becoming an FPS streamer.
Not especially fond or trusting of other people, but a reliable friend to those he has become close with, being very protective of them as well.
He had an unhappy childhood; his father spent all of his time at work, and his mother was the stereotypical helicopter parent.
Forced to participate in Navigatore after his father signs him up without his permission.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mika is good and cute.
the plot was interesting i suppose , it does kinda drag on a bit but,,,,,, theres like 17 endings so i think it was pretty worth it and mika is hot and pathetic so i recommend
[h1]在崩坏世界中,你能否走下去?[/h1] 作为刚刚毕业的光璃,意外参加了一款名为崩坏世界的vr节目。 游戏将3*3名男女选手,放入一处崩坏世界中,他们能否擦出火花?又或是面对什么样的结局呢? 游戏以视觉小说的形式展开,你和男主夏秋冬实果将开启一段末日生存之路。 游戏中,往往有多个选项可以选择,有的选项选择后,还可以同时选择并列选项,这种类似于寻找物品之类的。 而有的选择,则会决定故事的发展,比如是让男主抽不抽烟,或者是吃什么味道的拉面,都会影响后续结局。 一开始,在洗澡阶段,我选择了独立洗澡,直接产生了结局。 我还在纳闷?什么情况,显示游戏结束了?显示结局孤独一人。这也太短了吧。 于是,我又选择在来一次,可以清楚的看到你之前选择,后面都有一个对号。 这次我选择必须要洗澡,果然,游戏推进了,根据后续的选择,又出现了一个新的结局。 最后,我仔细一看,游戏竟然有17个结局可以选择,一开始,我打的很慢,每个都看一遍。 但是后续,你要是重新再看一遍,就得在看一遍,这次我选择了加速,直到分支阶段,在进行二次选择,解锁不同结局。 怎么说呢?整体体验下来,《崩坏世界的指引之人》作为一款女生向恋爱游戏,这种题材还挺有意思的。 喜欢视觉小说的玩家,可以一试! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小品遊戲,真相確實很好猜,cg很漂亮,聲優也發揮得很棒,喜歡伊東健人さん的玩家可以入手~
开头很好,直到中间部分都情感情绪流畅丝滑。玩了4小时候忽然绝望,到走出绝望开始,感觉没前面好了,后面有种烂尾的感觉,感情没变化了,情感情绪没过度了,一跳一跳的像单元剧。结尾歌结束后还有结尾,都结束后说从DAY8开始有新路线,那我再看看。 按照小红书教程我刷不出end3 4 5 6 7,会直接进坏结局,不可控地选择自杀(游戏直接给我选了,不给我选择权。难受,像吃了屎一样。还不如老老实实打完end1 2就结束游戏,不会有后面的糟心事。
難得有對到我喜歡的題材,又是女性向一對一戀愛, 雖然劇情不難猜,某些地方硬要深究也會覺得有點合理性上的瑕疵,但還是會讓我想要熬夜看完+收齊全結局,所以整體而言是正面評價。 喜歡這種兩個普通人在末日世界彼此相依生存下去的感覺。 唯一我無法忍受的點大概就是男主角 [spoiler] 會抽菸… [/spoiler] 這點讓我無法代入,所以就純看男女主角談戀愛,反正跟他在一起的女主角能接受就好。
[h2] 《崩坏世界的指引之人》乙游测评,憨憨剧情,锐评吐槽 [/h2] 游戏的剧情设定是进入VR游戏“世界崩坏”,但实际体验完全像是过家家,哪怕只是玩游戏,最基本的剧本沉浸感总该会是有的,更何况人物设定本身就不是游戏小白,但我完全感受不到他们“被困”游戏世界里的紧张感或危机感,剧情发展一半也没有给玩家交代明确的主线,像是编剧梦到哪写到哪,毫无目的。 因此,游戏蕴含着大量的槽点,难以用语言全都描述出来,挑几个重点说说,比如在男女主两人初次在废墟探索时,男主突然激昂:“难道是设定发生过什么大规模杀人事件?”有哪个游戏玩家会因为这种“游戏背景”设定感到不适?更何况作为“VR游戏世界”,女生或许感到害怕也就罢辽,男主设定是游戏玩家宅男,接受能力也这么低吗?正常人应当只会觉得游戏设计很真实吧。 作为进入了“游戏世界”的主角两人,就经常以非正常人的思维去展开剧情,还有,作为认知是在“游戏世界”的二人,发觉手里的“仿真枪”是真枪时,念叨“为什么这种东西会出现在游戏公司…”,我真求求编剧能不能哪怕去查查资料呢?大部分拟真FPS游戏枪械模型和数值都基于现实制作,哪怕是中国游戏如《三角洲行动》,也会派人到国外采集真实枪械数据,再者,在“游戏世界”出现所谓的“真枪”有什么好奇怪的? 在两人在废墟商场分头寻找物资,女主逛了三个店找到收音机和时钟,和男主汇合时说出一句让我大脑宕机的台词“刚刚有家在意的店……指了指女性时尚服饰店”。然后女主因为男主所谓的温柔和关心,把收获给了男主,然后聊起晚上怎么过...不是?男主你逛了半天什么都没收获?就光顾找“女装店”了吗?女主你醒醒,他在KFC你。 有时候我觉得编剧是个天才,说实话找茬都想不到这种剧情。 [h2] 卧龙凤雏,傻白甜女主和憨憨男主 [/h2] 女主人格魅力太差,甚至不如网络小说的女频文,女主纯粹的傻白甜性格,虽说有勇有谋,不过很多分支结局中,女主“失去”男主,因为孤独,要么直接走向END,要么触发自杀剧情,而在多数情况下,女主是行动派,线索收集、物资收集、信息分析,几乎都是女主去做的。 或许有人认为,这是女主独立的人格魅力?并不,女主几乎趋近于“倒贴”给男主,虽然每次都声称是分工合作,但给我感觉像是被CPU的“打工人”,开篇时两人只是陌生人,忽然就好上甚至一起同居,而所谓的“攻略”几乎都是女主在倒贴,恋爱脑贯彻全篇幅,男主也没有任何突出的特点。 男主的设定标签还算清晰:工程师、家里蹲、爱打游戏。但男主情商特别低,香烟是贯彻全文的关键节点,而在关于抽烟问题上,女主无论劝不劝,男主的走向都是必须抽烟,但哪怕说句“我会避开点”“尽量减少抽烟频率”之类的话呢?几乎很难看到委婉或妥协的对话,情商去哪了? 两人剧情在游戏中有八成对话都在聊个人经历、聊日常、聊八卦,但就是几乎很少去考虑怎么逃离或揭示这个游戏世界,作者要是实在不会写末日故事,换成正常的恋爱都市文也好啊,要么女强带着小奶狗通关,要么高智商男女主相互帮组艰辛通关,哪个题材不比这傻白甜恋爱文强? 女主恋爱脑,恋爱情感贯穿全篇幅,悠闲得像在旅游,你的冒险故事,“险”在哪里?“冒失”倒是看到了,线索收集是去到一个地方就能发现关键信息,只要两人一分析就能直接得出结论,而所谓的17个结局走向,几乎都是不同阶段的男女主好感度,如果好感度不够高,那么因为各种各样的原因END,其中一个最憨批的END04号,在得知真相的黎明前夕,男主声称“现在已经够绝望了…我决定什么都不知道”,我要是女主真的骂骂咧咧一巴掌扇过去了。 要我说游戏最大的优点,就是恋爱线几乎直线速通,两人不遮遮掩掩、水到渠成, 男女主之间是相互救赎、相互帮助的关系,故事的文笔几乎都往两人的情感相依发展上落笔,以至于,在其他方面描写篇幅真的很少很少。 [h2] CV吐槽 [/h2] 男主CV是「伊东健人」(Itō Kento),配过《崩铁》的丹恒、《偶像大师》的硲道夫、《宅男腐女恋爱真难》的男主角,这些角色都是青年声线。但在本作中,男主的配音声线过于成熟,完全偏向类似自来也「大冢芳忠」那种年龄跨度,声音浓浊浑厚,标准的大叔嗓,明显和角色形象太有反差感了,虽然后面听着听着倒是习惯了… [h2] 结语 [/h2] 游戏全结局流程估摸6小时左右,是的非常非常短,全篇几乎都是贯彻所谓的“恋爱日常”,售价77元,溢价太高了,哪怕打五折都觉得不太值得,美术方面没有明显亮点、人物塑造薄弱、剧情缺乏逻辑…在这些问题上,很难给玩家一个满意的答卷。 其实游戏最终结局和收尾还算可以的,玩家要是只想看甜甜的恋爱,那倒写的不错,但长篇吐槽下来就是亮点问题,剧情缺乏逻辑和不符合主题,所以说编剧不会写末日故事可以不写,若单纯是正常的都市爱情文,也不至于有这么多的,槽点 所以如果冲着CV或傻白甜恋爱剧情而来的可以尝试尝试。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[h2] 为了一张明信片,却被关进末世和宅男谈恋爱?! [/h2] 在遥远的2685年,科技已经发达到可以操控天气,VR技术亦能让人完全沉浸于虚拟世界。于是一档名为《崩坏世界的指引之人》的真人秀应运而生,将一对陌生男女丢进模拟的末日废土进行求生。 本作女主桃井光璃报名参赛的理由可以说非常的“不热血”,既不是为了证明自己,也没有什么特别的理由,单纯就是为了收集喜欢的主播的明信片才随意参与的;而男主夏秋冬实果来参加节目的理由则更加离谱,甚至不知道这回事,是他爸擅自帮他报的名,他本人是个家里蹲主播,只想打游戏。两个八竿子打不着的人,便成了这档节目的参赛者搭档,那么,求生游戏正式开始! 《崩坏世界的指引之人》是一款末世生存题材的乙女向视觉小说,游戏一共十七个结局,打完一个完整的单结局流程约3-4小时,全流程大概在六小时左右,期间根据选择会引导向不同的结局走向。虽然部分结局是有些凑数的死亡结局,但部分结局路线还是很不错的,是一款人物塑造还不错的小众精品日乙 说起乙女游戏,我不得不称赞一下本作元气开朗的女主人设,初印象真的加大分有没有懂得,在后续故事中显得天真热忱却不莽撞,遇到事冷静还有主见,可以说极具魅力;而男主表面是个孤僻内向的家里蹲主播,但慢慢的也能感受到其内心深处的温柔与细腻,有主见也有担当,缺爱的成长背景让他格外看重彼此羁绊,懂得换位思考、体谅他人情绪。就是这逃不掉的吸烟设定让人有些无语,劝其戒烟不仅会掉好感还会影响关键结局,偏偏剧情里还没有对此进行解释,实在是有些无语。不过总的来说这元气开朗女主与内敛宅系男主的cp还是很好磕的! 另外游戏的视听表现也挺不错的,立绘CG相当精致,音乐也很贴合氛围,此外由于出场人物仅限男女主二人,所以配音表现更是重中之重,所幸本作的表现没有让人失望,演绎相当贴合角色性格,情绪张力十足。 总的来说是一款不错的短篇日乙作品,虽然受制于体量偏小导致伏笔回收不足让人物的细节稍微不足,但细腻的人物刻画和唯美精致的音画水准还是值得推荐。喜欢末世氛围下男女主情感拉扯的玩家可以入手尝试一下 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
优秀的小体量故事,很难想象剧情中只描写两个人就能写出一个情节完整,世界观明确的小故事。游戏的真相很好猜,我看了开头基本上就能想到最后世界的真相。前面的伏笔与后面都能相互对应,不过游戏最重要的不是真相,而是男女主两个人在极端环境下的相处。 这款游戏至少在前期的体验是非常特别的,因为游戏的设定是在VR游戏里体验末世,而且是一款恋爱综艺节目,所以会有一种明明面对紧张刺激的末世但十分安心的感觉。虽然很多人都在吐槽有关只要拒绝男主抽烟就会be,但我还是能够理解一下为什么要这么写,一开始男女主是奔着参加恋爱综艺的态度彼此相处的,生活习惯和世界观对于两个需要磨合的人来说确实应该彼此包容和妥协,不过对于后期对于女主发现香烟的描写只能说这种设定有一些不妥,搞得像什么香烟广告orz。游戏里判定结局的选项和数值有一些不太能看出来,经常莫名其妙的打到be,大部分be的剧情都比较预料之中,比较出乎我意料的是这部很难说有一个真正意义上的he,he的剧情男女主不知道真相,知道真相的结局不是he。因为世界观的设定还是太沉重了所以用个人的力量很难决定结局,颇有一种相信后人智慧的既视感。 虽然游戏是未来末世背景,但是男女主的人设意外地接地气,没有特殊的身份也没有超强的能力,男主是技术宅,女主是清纯阳光女大学生。两个人因为运气在崩坏的世界里相间,因为吊桥反应和全世界只有另一个人的特殊环境,两个快速建立感情。很有意思的是游戏里男女主很清楚的明白这点,但还是很快地对彼此信任了。游戏中对于其他角色的描写占比不多,男主的爸爸有关剧情的真相,女主的父母负责进一步塑造女主在末世之后的心态(还有带出来了几个be),一个npc负责给男女主提供线索,还有一个男人是推动男女主进一步发展的工具人,玩起来其实有一种孤独的感觉。 我个人觉得体验还是不错的,虽然游戏的内容偏向于描写日常,但是剧情中的信息量比较大,事件的脉络很明显,环环相扣,能够让人好奇剧情的走向。只有两个人的末世题材也比较新颖,虽然故事比较老套但感受很特别。因为主题和设定,最后的结局比较乏力和敷衍,越到后面的内容越觉得缺点什么,不够完整,很多be虽然能够理解角色的心情,但内容没有详细描写,这一点还是比较遗憾的。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
大妈大叔你们牛大了,小粪作退钱。
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