
A dark and surreal puzzle adventure set in a decaying town where veins pulse through ruined structures and the night hums with unfamiliar life.
Modeled estimate, not a reported figure. How we estimate →
About
Navicula Meatus is a dark and surreal puzzle-adventure game set in a peculiar world of murky alleys and fleshy growths. Explore a decaying town shrouded in mystery, interact with its charming denizens. Become a crustacean and utilise the unique puzzle-crawler grid-based meat systems.

Explore: The decaying town where the sinews of ruined buildings throb while grotesque beings beckon you to the alleys.
Unravel: The lurching cryptograms of the Navicula Meatus, become entangled in the cumbersome user interface.
Bereft of Guidance: Human language has been surgically removed from the experience. Fun and gameplay have also been excised to allow for pure streamlined immersion.
Unstable Surroundings: The meat-glue binding the world is fragile so repeated playthroughs will present new disfigurements, including:
The Flute Boy: A wretched street urchin whose amusing melodies will thrill you as you linger, soaked in the sublime ambience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible cool system by way of taking a familiar gameplay loop and abstracting & burying it under enough Gigeresque & Hylicsian scuzz to make the game just as much about figuring out what the ♥♥♥♥ you’re doing as actually doing it. The pleasure comes in getting to know (while not really knowing) these little gleep glorps and their meaty distorted world, a familiarity in the uncanny of routine and “ok so I think this guy is who I need to get this from next to give to this guy who screams”. Short but sweet and even manages to squeeze in some good humor about the whole thing.
meat
Very neat little game. Incredibly obscure, loved just getting lost in this for a weekend and coming up with theories what it all means. Can recommend playing with a partner and arguing if that item you just got looks more like a nipple or an eyeball.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the coolest games i've played. Such a cool atmosphere and a superb concept. Go in fully blind and bring a pen and paper (helps a ton)
Simplemente de locos. Un mundo en el que al principio no entiendes nada pero que te atrapa irremediablemente. De estos juegos que te hacen pararte a observar y a sacar lápiz y papel para resolver sus puzzles, y que tras cada uno de ellos te mete las ganas de volver a jugar con el nuevo conocimiento obtenido a ver que mas cosas extrañas y chulísimas te encuentras.
Absolutely amazing game, never played anything quite like it, very much reminded me of Vermis conceptually
This game is simply amazing. The atmosphere here is top notch. Every single sprite, sound and movement is used to deliever the sensation that you're in an alien, surreal and barely understandable environment and it works just perfectly. It gives you enough to always kind of know what is happening and what you're looking at, but mostly, you'll have at least some doubts, letting your immagination always run wild. The gameplay is simple and yet incredibly satisfying. Figuring out by yourself how to interact with the world, the menus etc feels rewarding exactly because no one helped you in the process and it's also why keeping things so minimalistic worked so nicely. It's not one of those mega-cryptic things that will require you to pull out a guide every two seconds. Everything is really understandable, you just need to pay a little bit of attention. The duration of the experience too is just well calibrated enough. I had a blast with this one from start to finish (and I'm sure I'll dig back in for the few last achievements I missed). Please give this one a try.
This is what happens when you mix Bernband with that alien-meat game from Last Call BBS where you have no idea how anything works and initially seems inscrutable. Navicula Meatus is pretty good but mind you, this is for the sickos.
[b]"thick synovial effluvium"[/b] 💖🖤🖤 🟩 just a great look and feel to it, nice meaty noise ambience 🔷 fun exploring first half 🔴 kinda weak in the second half, poor puzzles [b]vibes:[/b] surreal meat [b]loops:[/b] walk around as a confused newborn and show strangers the things you just found on the street while they babble words at you [b]ramblings:[/b] the art and atmosphere is amazing. but, i think this would've been better if it had just been an exploration game, because its puzzles are not very well designed. the first area is an incredibly cool environment to explore, and by far the best developed and most interesting part of the game. that's roughly the first half or so of the game, i like it a lot even if the 'puzzle' of the actual level is fairly simple at its core, since this is where you're first learning what anything even is it kind of obscures that and blends together. unfortunately, it's sort of downhill after that. like one area is a maze, just a literal hedge maze. dull. boring. no further notes. another has something that is at least interesting and thematic, but the puzzle is just... not great, it pointlessly wastes your time with its mechanics. you need to assemble something out of items. you don't get to choose which items you get though. you're just repeating a cycle of "receive item, examine item with machine, check if item is correct, no? throw in trash, repeat." like it doesn't waste a lot of time but it wastes enough to be really tedious as you're trying different possible ideas for solutions. i love some of the design decisions going on here, even if or maybe because they're a little hostile. making the ui hard to grasp and having npcs talk to you in meat language, the game being kinda incomprehensible and having that itself as a puzzle is great. i liked this enough that i thought simply giving the player the ability to turn it into plain english with little friction sorta spoiled it. the style is off the charts. but the actual game game? the puzzles? sorta poor. sweet dance moves though. [b]verdicts:[/b] i liked it, only really for that first area. it's a cool experience, but it's entirely carried by the aesthetic and concept. once you understand a bit more what's going on and get past that first part, you're just left with a sorta meh game. i'd recommend it for that first area experience alone though. [b]scores:[/b] 🫀 out of 🦀 [b]forms:[/b] 📟 https://steamcommunity.com/sharedfiles/filedetails/?id=3714746406
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 233 | 56% | $2.99 | |
| $5.8K | 30 | 97% | $9.99 | |
| $1.6K | 14 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 13 | 15% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 127 | 72% | $7.99 | |
| $16.3K | 118 | 90% | $3.99 | |
| $16.3K | 141 | 84% | $5.99 | |
| $16.3K | 62 | 26% | $9.99 | |
| $16.3K | 108 | 44% | $4.99 | |
| $16.3K | 128 | 84% | $3.99 |