
A sandbox strategy game. Build your nation's transport network, grow your economy, develop your cities, and raise your people's prosperity. Every map is procedurally generated and unique.
Modeled estimate, not a reported figure. How we estimate →
About
National Transit puts you in charge of a nation's entire transport infrastructure — from the first dirt road connecting two villages, to a rail network spanning your country, to international airports that transform your greatest cities.
Your goal is simple: build connections, grow your economy, raise your people's prosperity. The rest is up to you. It all starts with a freshly generated world — one nobody has ever seen before, and nobody ever will again.
Roll a New World
Set the dials — how mountainous, how wet, how scattered the coast — then let the world surprise you. You choose the broad strokes; the map decides the rest. Where the rivers run, where the natural harbors hide, which valley is begging for its first railway — none of it is revealed until the moment the world unfolds in front of you. Every new map is a fresh hand of cards: sometimes a mountain-locked inland nation, sometimes a long open coastline strewn with islands. Scout it like an explorer, find the place where your story begins — or roll again and see what the next world deals you.
Connect Your Cities
Place roads, railways (standard and high-speed), waterways, and air routes between cities of all sizes — from remote hamlets to bustling capitals. Terrain pushes back: rivers carve natural corridors, wide waters demand bridges or tunnels, and mountains make you choose between the long way around and the expensive way through. Every connection you build generates trade, moves people, and grows your economy.

Watch Your Economy Evolve
Transport infrastructure drives everything — trade, migration, and the growth of every city on the map. Enact city policies — special economic zones, free ports, university towns, stock exchanges — to steer each city's rise. Read it all in full financial statements, from monthly income to your nation's balance sheet.



Step Into Your Cities
Every city on the national map can be entered and shaped up close. Draw the streets yourself, lay out metro, light rail, tram, and bus lines, and watch districts fill in with buildings and the businesses that move in.
As your cities mature, logistics firms, financial institutions, and industrial conglomerates take root — and if you build well enough, world-class corporations and international organizations establish themselves in your largest metropolises and your capital. Then put your city to the test: pick any two doorsteps and navigate between them — on foot, by car, or riding the very transit lines you built, transfers and all. Watching a journey thread through your own metro map is the moment your city stops being a drawing and starts being a place.


Your Nation, Your Identity
Name your country. Choose its capital, its flag, its domain suffix. Draw and redraw your internal provinces as your nation grows. Every nation you build is uniquely yours — from its geography to its economy to the companies that bear your chosen name.
Key Features
Roll a world nobody has ever seen — you set the dials, the map deals the hand
Realistic terrain, rivers, and coastlines shape every strategic decision — bridges, tunnels, and river-valley corridors included
Two map layers, eight transport modes:
Macro map: road, rail (standard and high-speed), waterway, and aviation
City map: road, rail, rail transit (including metro), bus
Organic economic growth driven entirely by your infrastructure decisions
Auto-generated companies and institutions — from local logistics firms to global corporations
City Map: enter any city, design its streets and transit lines, then navigate them — walk, drive, or ride your own metro
City policies across four development eras — from special economic zones to stock exchanges
Nation customization: name, flag, capital, domain suffix, and editable province borders
Full national accounts: income statements, balance sheets, annual reports, and loans
A living history: revisit any month of your nation's past, or branch a new timeline from it
Sandbox gameplay with no fail state — national milestones mark your progress and unlock lasting rewards, but nothing is ever forced
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классная игра! Самое оно чтобы на фоне позалипать, потыкать. Очень жду v1.0.0
Loads of potential here. Kinda rough and bare bones at the moment, but the dev has been very active and receptive, and has already made a bunch of much needed improvements and additions in the short time National transit has been out. The roadmap that just came out looks pretty sweet, and i really hope the dev is able to swing it that far. Definitely give it a chance if this kind of thing catches your interest.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super cool. Love it. played for 5 hours on day 1. got money worth already. Only complaint dev, is that once you succeed at a nation after about 5 or 6 hours, you essentially have unlimited money and dont even have to care anymore. Game could use difficulty sliders....Hard Mode.... or some sort of late game challenges to keep it interesting.
架空の国を作れるゲーム。道路、鉄道、航空、水運などで都市をつなげ、発展させていくゲームです。 都市の名前や、中に作る施設も決められるので、どんな都市にするか考えるのが楽しいです。 開発者の方へ: 1.州・県の名前をマップ上に表示した状態で名前を変更し、ワールドデータをセーブする 2.メインメニューからそのセーブデータを読み込む 以上の手順を実行すると、州・県の名前がデフォルト生成されたものに戻ってしまいます。 修正をお願いしたいです! A game where you can build your own fictional country. You connect and develop cities through roads, railways, air routes, and waterways. Since you can decide city names and the facilities built within them, it's really fun thinking about what kind of cities to create. To the developers: I've noticed the following bug: 1. Rename a state/prefecture while its name is displayed on the map, then save the world data. 2. Load that save data from the main menu. After performing these steps, the state/prefecture names revert to the default generated ones. Hope you can take a look at this when you get a chance!
A wonderfully built time killer for those who love logistics and city builders. For being what I though was bare bone game. It was very in depth game. Between maintenance costs for every road, with its speed limit, cargo capacity, traffic use, and so much more. Was awesome to figure out the citizens were going around the toll road causing severe traffic back ups in other areas. 10/10 game with amazing potential.
I love it, though i have some trouble knowing how things work like i can't fix my ferry system
设计的挺好的,BUG过于多了,很迷,希望能完善吧
Das Spiel sieht auf den ersten Blick recht interessant aus. Ich bin mal gespannt, wohin sich National Transit entwickelt. Für 5 Euro im Early Access kann man nicht viel falsch machen.
Great game in early stages! I can see the potential. Running it on Linux with Proton is a bit slow though :/
Reviewing this at v0.2 so the bones look good. I assume they'll keep working on it but it is a good.prospect.Pretty cheap for what it is, too. Basically you draw lines on a map and link up cities and towns to build transport networks. the city view is a bit ??? but the national view looks solid. It does a pretty good model of the economic underpinnings, with also some opportunities to put policies in place so it goes a little beyond just drawing lines on a map. The demand graphs are really neat and once you figure out what the graphs mean gives you a good idea of where the budget should be spent. Maybe they'll flesh out the map display (you know, so you have a better idea of what's forest, what's farmland, what's urban sprawl and what's mountain) as they develop it The terrain generation is decent and they should keep working on that, but if they somehow had an import function that use real world data (openstreetmap perhaps) or fantasy map creators, that would be *&$(@^% dear god there are people you wouldn't be able to prise from their house.
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Players by region
Where this game's players are, estimated from review languages.
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