
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About








Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 302.8Kreviews | 73% | — | $0 |
| Free | 9.7Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 1893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不会做联动别做,你看看你送那角色如果不买皮肤哪一点像叶修再说话吧。兴冲冲上线领完角色发现就是个梳着叶修经典发型的路人,可能对局里还举一把灰扑扑的破伞,哦,捡伞还得自己捡,没找到那就是随便拎把破刀的路人。本来还想打两把玩一下,现在,玩个p。
不如三角洲
爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #25, worst FR #96 · 12 markets collected
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese +1 more
| Free | 9.6Kratings | 56% | — | not modelled |
| Free | — | 84% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还得是永劫啊。好玩儿
我于2022开始玩永劫那时没有复杂的连招只有纯粹的快乐,渐渐的我开始慢慢沉迷于永劫,有时候请假回家是在网吧可以待到晚2点才回家,那时候上个修罗就感觉先心满意足了,但随着时间的过去,已然没了当年的热血,现在网上很多人在说那年的雪寒了玩家的心,但我想说的是热爱是需要坚持的,虽然这个游戏有时会演人,但是永劫却给了所有玩家一给不一样的体验,圆满独属于中国玩家的江湖武侠梦,各位少侠江湖路远,风景不会伴各位一路,但内心的那些最初的理想却不会改变,所以各位江湖见。
好
111
steam转官
顶
<3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 9.7K | 62% | — | |
| $0 | 202.3K | 56% | Free | |
| $0 | 12 | 75% | Free | |
| $0 | 9.8K | 82% | Free |