
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About








Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 302.8Kreviews | 73% | — | $0 |
| Free | 9.7Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 1855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LAJI
Slop.
After the latest updates this game turned into absolute hell. No balance whatsoever, everyone just plays the new heroes, and the ranked system is ♥♥♥♥. Not recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #25, worst FR #96 · 12 markets collected
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese +1 more
| Free | 9.6Kratings | 56% | — | not modelled |
| Free | — | 84% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
永劫无间自己把自己玩噶了 人才
好游戏是确实的,可是还是一点,学习成本太高,新手根本撑不下去就直接退游了(除了单纯来受虐的当我没话说)。还有就是这次的新地图和水下战斗系统属实烂的没话说,这新地图觉得东西太少(平地很多,建筑到还信),但别的旧地图还信。然后就是零氪玩家在这游戏其实混的还信,时间玩得多了,金皮和红皮就自然多了,也就是说本人推荐以零氪玩家的身份去玩的(本人也是零氪玩家)。最后说的是挂的问题,其实本人觉得这游戏挂很少(不像对面三角洲挂多的去),根本就没见过,或这你也不知道,而且在这游戏的挂只是比普通玩家强,碰到高手的话就很容易被发现然后被击杀。总之就是新手入坑不用担心挂的问题,游玩体验按本人来说其实蛮好的(就是有时会被高手打红温)。综上所述,本人还是蛮推荐这款游戏。
很卡
赛道无竞争,挺好的一个游戏,但营销这一块是不是换人了
长生赛季之后策划是死了吗一天到晚出的什么活动,前瞻连话都说不清楚,一个清红点要催到现在才肯上,20多个g更新个小狗闯关和消消乐,产能怎么越来越低了,一个宛渠要做2年,每个版本都有超模到完全破坏游戏平衡的角色或者武器,匹配机制不优化玩家全都分流了,结果处理方式是塞入大量人机,真是绷不住了
没有200帧,30以内延迟不要以为吸闪,红光不振是自己的问题。
画面做得很好,就是匹配太慢了,有时5到6分钟才匹配上。需要提速。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 12 | 75% | Free | |
| — | 0 | — | — | |
| — | 9.7K | 62% | — | |
| $0 | 202.3K | 56% | Free | |
| $0 | 9.8K | 82% | Free |