
Naja Medjai is a family-friendly Souls-lite 3D platformer set in a mythical Ancient Egypt. Play as Rosetta, a Medjai warrior blessed by Apophis and Anubis, as she battles corrupted gods to save humanity.
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About
Naja Medjai is a family-friendly Souls-lite combat game and 3D platformer set in a stylized, fictional Ancient Egypt. You play as Rosetta, a Medjai warrior chosen by fate and empowered by two ancient gods. With responsive, dodge-based combat and environmental platforming, Naja Medjai offers an accessible gateway into the challenging world of Souls-inspired games.
⚔️ Dodge-based melee combat with light/heavy attacks and readable patterns
🐫 Explore 3 distinct biomes: winding canyons, flooded ruins, and scorched settlements
🧠 Challenging boss battles with unique phases and mechanics
🧗 3D platforming across ancient puzzles, vertical spaces, and treacherous terrain
🧭 Semi-open world structure with unlockable areas and nonlinear progression
🕯️ Mythology-inspired narrative featuring gods like Ra, Set, Geb, Apophis, and Anubis
👪 Family-friendly design with accessible challenge and stylized visuals
In this mythic reimagining of Ancient Egypt, Rosetta stands as the last hope for humanity. Blessed by Apophis, the serpent god of chaos, and Anubis, guardian of the afterlife, she is tasked with defeating corrupted pantheons. Under the scorching reign of Ra, the gods have abandoned mankind—until Rosetta rises to challenge the divine order.
A vast, twisting canyon carved by time and turmoil. Navigate winding paths, leap across precarious ledges, and avoid treacherous oil pits that threaten to send you plunging into the depths. Ancient rock golems patrol the area, barraging you with crushing melee strikes and hurling deadly rocks from afar. Beware—the Earth God’s massive head periodically emerges from the canyon walls, unleashing devastating projectile attacks that keep you on edge. This rugged landscape tests your agility and wits before you face Geb’s overwhelming might.

Don’t let his size fool you—Geb is anything but slow. This towering god lashes out with crushing melee strikes, hurls chunks of stone from afar, and dives underground to strike from unexpected angles. Adapt quickly, read the rumble beneath your feet, and keep moving—or get buried alive.

Traverse a tiered city swallowed by water and storm. Lightning elementals lurk in the depths, striking from the shadows as you navigate slippery walkways and crumbling platforms. The air crackles with electric tension, and the storm never ceases—only the swift and sharp survive this tempestuous domain.

Set is a whirlwind of aggression. He darts across the arena in rapid 3-hit dash chains, unleashes crackling lightning orbs from his core, and summons storm clouds that restore his strength if left unchecked. Stay alert, manage the chaos, and shut down his healing before the desert claims you.

Once a thriving desert settlement, now scorched and silent under an eternal sun. The path to Ra winds through crumbling houses, charred statues, and haunting remnants of lives lost to fire. The oppressive heat radiates from cracked earth, while restless fire elementals flicker through the ruins, igniting bursts of flame that keep you on edge. The shadows grow longer with every step, drawing you deeper into Ra’s fiery domain.

Ra commands the battlefield with divine precision. He hurls scorching projectiles, sweeps massive arcs of flame, and ignites the ground beneath your feet. Periodically, he vanishes in a flash of light—then reappears across the arena, keeping pressure high and positioning critical. This is a fight of endurance and awareness—misstep once, and the sun god won’t give you a second chance.

Each boss defeated grants Rosetta new powers, found in ancient relics and godly artefacts. These enhance her strength and unlock new opportunities for traversal and combat. Progression is tied to mastery: learn from failure, adapt, and grow stronger.
Naja Medjai offers a gentle entry point into the world of Souls-inspired games. With readable patterns, forgiving checkpoints, and tight controls, it's an ideal challenge for younger players, genre newcomers, or fans looking for a more stylized and mythic experience.
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Languages: English**languages with full audio support
Reviews
[h3] I'm currently doing a challenge to play through a free game in every single category on steam. I then give an honest review using ChatGPT. [/h3] Game: 151 / 447 [b] Category: Souls-like [/b] Imagine a Souls-like where the real final boss isn’t some giant monster—it’s water. Step in a puddle and boom, instant death. No warning, no chance to recover. The enemies barely do any damage, and your sword barely registers hits because the hitboxes are awful. Combat feels clunky and frustrating, not challenging. I kept dying to water and honestly just rage quit. The UI is terrible, animations are stiff, and the whole thing feels like a broken joke rather than a tough game. If you want a real challenge, look elsewhere—this one’s just a frustrating mess.
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Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
Naja Medjai, efsanevi Antik Mısır'da geçen aile dostu bir Souls-lite 3D platform oyunudur. Apophis ve Anubis tarafından kutsanmış bir Medjai savaşçısı olan Rosetta olarak oynayın ve insanlığı kurtarmak için yozlaşmış tanrılarla savaşır.
Корявое управление портит все впечатление
si este juego fuera pinga, la chupo inmediatamente
"a family-friendly Souls-lite 3D platformer" - Отличная игра, если вы хотите перестать общаться с семьей. Интерфейс зачаточный, но это не главная проблема. Проблема это управление - оно не работает. На геймпаде играть нельзя - тк не работает выбор пунктов меню и диалогов. На клаве играть нельзя тк прыжки, хз что с ними не так, не работают. С геймпада прыгается чуть получше, но тоже неиграбельно, а любое падение это смерть. Таргет лок не работает. Эффект "рыбий глаз" будто в Quake - что категорически не подходит рпг и платформерам. Враги не дают души или опыт, поэтому заявленного souls-lite здесь нет. Интерес не вызвало. https://youtu.be/n72c-ufvtns
Naja Medjai is a really charming little action adventure, and I liked how it takes the familiar Souls like formula and makes it much more approachable. I play as Rosetta, a Medjai warrior empowered by ancient Egyptian gods, as she travels through a stylized version of Ancient Egypt and battles corrupted divine forces. I enjoyed the setting immediately because the mythology gives the adventure a strong identity. The combat is built around light and heavy attacks, dodging and learning enemy patterns. I liked that fights are more about timing than simply attacking as quickly as possible. Watching an enemy's movements and waiting for an opening gives the battles a satisfying rhythm, while the stamina system makes me think about when to attack and when to back away. It feels inspired by Souls games without being nearly as punishing. The boss fights are where the combat becomes much more interesting. The larger enemies have distinct attack patterns and different phases, so I have to actually learn how they behave before I can defeat them. I enjoyed that process because getting knocked down by a boss usually gave me a better idea of what I should avoid next time. The checkpoints are also forgiving enough that experimenting does not become overly frustrating. Exploration is another strong part of the experience. I can travel through canyons, flooded ruins and scorched settlements while solving environmental puzzles and reaching higher areas through platforming. I liked having movement abilities and traversal challenges alongside the combat because it stops the game from becoming a constant series of battles. The semi open structure also gives me some freedom in deciding where to go next. The mythology and visual style are probably my favorite parts. The game uses gods such as Ra, Set, Geb, Apophis and Anubis to build its fantasy world, while the colorful stylized environments keep everything feeling approachable rather than grim. I also liked how defeating bosses rewards Rosetta with new powers, because the progression makes the victories feel useful beyond simply clearing an obstacle. My biggest issue is that the game feels smaller than its ideas suggest. The environments are enjoyable to explore, but there is not enough variety for the world to feel truly expansive. Some of the platforming sections are also fairly basic, and I wanted more enemy types and more opportunities to use the abilities I unlocked. The combat has a good foundation, but a larger adventure could have pushed it much further. Overall, Naja Medjai is a fun and accessible Souls lite adventure with a great Ancient Egyptian setting. I enjoyed the dodge based combat, boss encounters, platforming and mythology inspired world, and I especially liked how the game encourages me to learn rather than simply overpower everything. It is clearly a smaller project, but the core gameplay is enjoyable and the stylized presentation gives it plenty of personality. Rating: 6.5/10
pretty good. good graphics animation and plot i like killing the ghost things also a pleasant surprise that the game has options for controllers since it says on the store page that it doesn't support them.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 44 | 59% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $39.7K | 200 | 66% | $11.99 | |
| $13.7K | 29 | 72% | $15.99 | |
| $1.4K | 115 | 91% | $0.99 |