
Welcome to Mythgard, a fantasy cyberpunk CCG of heroes, gods, and mythical beasts. Master the unique lane and mana systems in your rise to the top or enjoy team play with a friend. New players can use the code WelcomeChallenger to get 20 free packs and more to start their journey.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About





Genres
Stats
Languages: English*, Italian, French, Portuguese - Brazil, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonware, not even a single news update in over a year. Too bad, could have been decent.
Не поддерживается русский язык
One of the best card games that has had development dropped. For now, the servers are still going and players organize events. Try it even if it's just for the story arc, the art is gorgeous.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely excellent CCG. It's not just a mechanically well made game, but it has a [i]mood.[/i] Real shame that it's on maintenance mode, and won't get future updates. That said, what's here is enough to be worth getting into. While I'm not overly bothered by the small playerbase thanks to the solid PvE, what does worry me is that the game has no end of life plan, which means it can get shut down at any point. That makes it hard to justify spending money on the game, even though I'd like to support it. Here's hoping Mythgard remains playable for years to come. edit: Turns out they quietly censored a bunch of cards' art and flavor text post-release. That probably would have killed my faith in the game if it was still being developed. Threads discussing this on the steam forum all get locked.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
This game is a great entry into the CCG realm. Dev has stopped apparently, but it's got enough cards to be hella fun indefinitely. Good features include an interesting mana system, a bit of troop placement, 2v2 mode and a clever draft system.
most underrated card game. it solves so many frustrations and problems, but unlucky hearthstone Wow nostalgia is stronger than good mechanics and engine. devs did good job with this piece
I really liked the idea about how mythology would work in modern world. It's a shame that it didn't work out. Even bigger shame that current owners of the game are some of the biggest puritans I've ever seen. And while I could understand censoring Grease monkey, or Brass bouncer then giving Black Hatter a sock is just hilarious xD
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers and only a tiny active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile app![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] It's Hearthstone from Temu. For iPhones. Again. "Mythgard" is one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. This is a once (inexplicably) almost popular ripoff of Hearthstone made for mobile phones. Gameplay is, like Hearthstone, all about collecting cards representing monsters and spells, making them fight each other by placing them on the table. The winner in each match (if you can find any other players) is determined by who spent the most money in the toxic mobile app cash shop that infests this garbage. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colourful, thin plastic cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Putting that toxic mobile app monetisation aside... this is a mobile app. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. As with all mobile scams, you're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality mobile app, this is specifically designed to invalidate your consumer rights and destroy your right to privacy. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. It's also not being updated anymore, it's abandonware. Now on to pricing and value for gamers. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Mythgard, developed and published by Monumental, LLC, is a digital collectible card game that quietly distinguishes itself through thoughtful design choices and a willingness to challenge genre conventions. While it operates within a space dominated by long-established competitors, it doesn’t try to win by imitation. Instead, it builds a system that emphasizes control, positioning, and flexibility, all wrapped in a modern-fantasy setting where ancient mythologies intersect with contemporary, almost cyberpunk sensibilities. The result is a game that feels deliberate in its mechanics and distinctive in its atmosphere, even if it never quite reaches mainstream visibility. The core gameplay follows the familiar structure of turn-based card battles, but several key systems reshape how matches unfold. Most notable is the resource mechanic, which allows players to convert cards in hand into mana. This “burn” system reduces the frustration of poor draws and gives players consistent access to resources, making matches feel more skill-driven and less dependent on luck. It’s a subtle but impactful change that shifts the pacing of the game, encouraging long-term planning rather than reactive play. Alongside this, the battlefield itself introduces a positional layer, dividing combat into lanes where placement matters. Creatures don’t simply exist on a flat board; they occupy space, move, and interact based on their location, adding a tactical dimension that rewards spatial awareness and foresight. Deckbuilding in Mythgard reinforces this sense of freedom and experimentation. Instead of locking players into rigid classes, the game allows mixing across factions, opening the door to a wide range of hybrid strategies. Additional systems such as powers and paths further customize playstyles, giving players tools to shape not just their decks but the way matches begin and develop. This flexibility makes the game feel rich without becoming overly restrictive, and it encourages creative approaches rather than funneling everyone toward a narrow set of optimal builds. Outside of standard competitive matches, the game offers a variety of modes that expand its appeal. A single-player campaign introduces the world and its themes, serving as both a tutorial and a narrative entry point, while draft-style formats provide a different kind of challenge for those who prefer improvisation over constructed decks. Cooperative modes, including team-based play, add another layer of variety, and features like replays and spectator options suggest a design that takes competitive play seriously. Altogether, these elements give the impression of a well-rounded package rather than a minimal free-to-play offering. Visually, Mythgard leans into its hybrid identity, combining modern urban elements with mythological imagery drawn from multiple cultures. The card art is consistently detailed and varied, helping to establish a world that feels broader than a single mythological tradition. The interface is clean and readable, an important factor given the added complexity of its mechanics, and it does a good job of presenting information without overwhelming the player. Sound design is more restrained, functioning effectively in the background without becoming a defining feature. One of the game’s strongest qualities is its approach to progression and monetization. It is notably generous compared to many of its peers, allowing players to build competitive decks through regular play rather than relying heavily on purchases. Rewards are structured in a way that encourages steady engagement, and while there is still a grind for those aiming to collect everything, it rarely feels punishing. This balance makes it approachable for new players while still offering depth for those willing to invest time. Despite its strengths, Mythgard faces challenges that have little to do with its core design. Its relatively small player base can impact matchmaking and overall community activity, which in turn affects the longevity of its competitive scene. The single-player campaign, while useful as an introduction, doesn’t fully capitalize on the game’s rich thematic potential, offering a narrative experience that feels functional rather than memorable. These issues don’t undermine the gameplay itself, but they do limit the game’s broader appeal and staying power. In the end, Mythgard stands as one of the more thoughtful and mechanically interesting entries in the digital card game genre. It prioritizes strategy, reduces reliance on randomness, and offers a level of flexibility that rewards creative play. While it may not have the visibility or player base of its biggest competitors, it delivers a satisfying and well-designed experience for those willing to engage with it. For players seeking a card game that values tactical depth and player agency, it remains an underrated and worthwhile option. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 27 | 67% | Free | |
| $1.2K | 5 | 100% | $7.99 | |
| $0 | 156 | 85% | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 0 | — | Free | |
| $0 | 355 | 74% | Free |