
Mystical Map is a rogue-lite that allows players to draw out their own path in each playthrough. Maps are randomly generated, but YOU have the ability to choose your path and use any items found to enhance it. Chart your course and take on various action platforming challenges!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
A fresh and cool concept for a rogue-lite with a bunch of neat items and weapons to find and use. I don’t often play these types of games but it looked interesting and hey, it’s cheap lol. Definitely a fun little game to pick up and play for a bit to challenge yourself!
There are some parts of a good game here, but it falls a bit flat, I can't recommend it universally, but it's a fair gamble for the price if you are interested at all. The game is pretty difficult, with combat being largely hit and run, tedious and slow, with enemies tanking a lot of damage from you, but huge chunks of health from you. Enemy placement is punishing, unfairly so when you drop down and get instantly hit with nowhere to go. If you think you should learn from this and slide to a side when dropping, sometimes the enemies are on the side, so no real way of telling. Building a map is a neat idea, but it just appears to shuffle the same "rooms", you are mainly picking the order or drawing a map to avoid things. There doesn't appear to be any incentive to fighting beyond escaping locked rooms, you can run away and avoid most fights. The platforming rooms are a bit awkward, and simply repeat. The game has no stopping points so far, explains very little and has no way to exit the game outside of pressing Alt-F4. I think you need to complete a boss fight to save your game? Can you save? Is there a point to getting oil or items? Is it just each run and it resets, no meta progress? Either way, the boss was quite frustrating, as you can only whittle away it's health, hoping you timed your escape right, but the timing changes and the boss ramps into different attacks that require more trial and error to figure out. With no option to parry or block, all you can do is walk away or do your fixed distance dash on a timer/limit per jump. Some balancing or UI could help this title out, it has a great concept, graphics and controller support, but is lacking in level design and combat variety, but with over 2 years of development, changes this late seems doubtful.
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Languages: English
If you're looking for a bite-sized game for a reasonable price then I recommend giving this a try. I'm generally not big on roguelikes, but I do love metroidvanias so the map system scratches that itch nicely on planning out how many items I'd like to get on each run or if I just want to speed through it. For a first attempt solo dev project made in his spare time I think this game turned out pretty solid.
Very fun game that I'm absolutely terrible at.
A great little title, with solid variety and challenge! Runs are short, but the variety of sub-weapons and relics keeps things fresh every time through! Well worth the $4 price tag!
Never been the best at games like this, but I liked the concept of choosing my own direction! Have been enjoying the gameplay quite a bit even if I die a lot. The game keeps making want to try again and see if I can do better! Combat can be a bit grindy at first, but once you get things down and do some trial and error, it's a lot of fun!
A really inventive take on the roguelike formula, getting to plot out your own map path swaps the uncertainty of the usual randomly-generated map ♥♥♥♥♥♥♥♥ for a cooler feeling of ownership. I made the dungeon that is now whooping my ass, that rocks
Mystical map has been on my radar for a minute now, what with the concept of charting your own rogue-like maps. And that price point? Sign me right up, Susan. My very first foray into Mystical Map was while I was sitting in a coffee shop. The download was quick and I was right into the game. Therefor, if you have a few bucks and a minute, you could be playing right now. The first thing I noticed was the combat, it does take a little getting used to, but that isn't a bad thing. You attack in quick combo like fashion, though enemies will get knocked back, they will remain dedicated to taking a swing at you. You have to get into the mindset of hitting and dashing out of the way of incoming attacks. Which if you keep track of the enemy types, you can usually plan your attacks just fine! Charting my own course is a nice change of pace for the genre! Rather than rely on luck to stumble upon a health room, or a weapon room. I can just plan to go through said rooms. But in doing so, I may be sacrificing another potentially beneficial room for my run. It's a neat concept and my biggest selling point of the game. The dev seems like a super cool dude who would be cool to hang out with at like a BBQ. And as of this writing, V1.1 patch has already come out with player feedback in mind! What a pog champ!
Very fun game. I don't play too many games on Steam because I'm a filthy casual who likes his consoles but games like Mystical Map may change that.
Very fun game. The combat felt a little clunky at first but once I figured it out i found it very addicting and satisfying to master. Plenty of subweapons and items also make each run feel fun and unique. I found myself tempted into "just one more run" whenever I died which is a sign of an excellent roquelike if you ask me and for the price I'd say it was well worth it.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.4K | 38 | 92% | $4.99 | |
| $3.3K | 45 | 100% | $2.99 | |
| — | 0 | — | — | |
| $7M | 18.8K | 92% | $14.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $155.3K | 677 | 83% | $7.99 |
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| $1.5K | 91 | 60% | $0.54 | |
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| $1.5K | 88 | 66% | $0.89 | |
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| $1.5K | 134 | 81% | $0.69 |