
Explore dungeons with your own army and try to make the most efficient corps.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Japanese, Korean
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行
Really interesting game. Definitely not for everyone though. Pushing the gambit system realy far is a nifty idea. I still have to find the sweet spot between "woah, spam this awesome power" and "mmmmh, why am i ether-starving?" Lots of compromises and choices to do. There are A LOT to choose from, and having some powers needing a specific class makes some earlier / mid classes worth going back to once you've leveled other, later stuff There are things i'm not huge with - at some point it becomes a strict grind phase, where you farm money to earn levels, foregoing the tactical side since you're set on your strategy (all classes / powers unlocked waaaaaaaaaaaaay earlier than late game) - Considering how absurdely high you need to level, the caps for late game classes / unlocking power is too quick imho. Base cost of classes is too low compared to how how much you make as early as area 6 - In relation to a positive i mentioned above, i find it weird so many items are class locked. Only archers can use bows, Scouts crossbows? (and so on) Considering how many items for a single, early tier specific class, i'd definitely have at least TWO classes per item - I understand late game classes shouldn't have access to everything. in fact, i fully agree they should have a"forced" weapon option since they have other unique stuff. However, i have no incentive to keep some weapons (apart from being a hoarder :p ) and i think this is a mistake In spite of these small gripes, i definitely recommend the game, provided you're aware of its limits
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
갑자기 버그 걸려서 유닛 배치 시키려는데 유닛이 사라집니다 새로운 유닛을 배치를 할수가 없어요
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8K | 112 | 75% | $11.19 | |
| $10.1K | 59 | 75% | $5.99 | |
| $202 | 4 | 50% | $1.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |