
Solve the mystery of the Phaistos disc in the newest hidden object game! Enjoy incredible adventures in the most beautiful corners of Crete and prevent a catastrophe after a failed experiment. Striking and realistic 360-degree panoramas with 3D visual effects!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Dutch, Portuguese - Portugal, Russian +4 more
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Описание:[/h1] Забагованная ищуха про остров Крит. Сюжет что успел тут увидеть просто ужаснейший. Сам поиск нормальный. Уровень с масками забагован и его не пройти, а следовательно для меня как и для многих других игра закончилась уже через несколько начальных сцен. Забагованный мусуор на выпил! П.с. обзоры написаны ботами... Никто не прошел даже несколько уровней! [h1]Оценка: 0/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
An enjoyable hidden object game that is easy to complete and has easy achievements.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Обычная игра с поиском предметов, без изысканного сюжета и каких-то излишеств, один раз прошёл и забыл.
Not the best game and not really worth four bucks. The layout irritates me more than anything. Maybe it's just me, but I struggled to figure out how to pause the game lol
I can’t believe I put myself through another masoch*stic experience. For once in my life, I started the game thinking I’d be able to 100% complete it in one hour - according to the achievement scouts’ curation. Well, to my very unpleasant surprise, when I reached the halfway point, I had already been playing for an hour… and another full hour was still awaiting me. Look, I don’t mind a longer hidden object game - but at least put some thinking into the overall design. For example, [i]Please, Touch the Artwork 2[/i] takes a full hour to complete, but that hour is filled with joy and fun. But this game? IT’S FILLED WITH PAIN! I’m from Czechia, and for some god-forsaken reason the game is translated into my language. Well, it’s translated very poorly. At one point, the girl says something equivalent to “Let’s find dad’s balls!” - which has the same double meaning in Czech as it does in English. Jesus Christ, the developer must have been high when deciding to translate this game into like 20 languages overall. And the translation problems don’t end with some unfunny bullsh*t. Sometimes you’re supposed to find something that is named completely differently than you would expect, so you’re just searching for something without even knowing what. Jesus Christ, man. Using hints is a necessecity at some points. And to make the game even more tedious: you literally complete a screen and think, “Nice. Level completed. Now I will never go to this location again.” WRONG! You will literally return to every single location like ten times, and during those return visits you will always be able to spot hidden objects that YOU CAN’T CLICK ON - because you’ll only be able to click on them in the future, when you return to the same place again. So you literally see many objects sticking completely out of the screen, and you still won’t be able to collect them. It’s just the game edging you like: “Haha, you thought you could collect everything and just leave this location and never return to it! Haha! Not for you, suck*r! You are able to collect some of them, but to make the game last 2 f*cking hours, we are not able to let you collect everything at once! HAHAHA!” Just end my misery already. They said that hunting achievements is fun. They said it’s gonna elevate my gaming experience. But they lied. They wanted me to experience pain. They wanted me to suffer. I’m tired. Please don’t buy this game. I at least got it for free, back when it still didn’t have a price tag. But now - why would you buy this sadness-inducing piece of junk? Go play [i]Please, Touch the Artwork 2[/i]. That’s gonna make you happy. That’s gonna make you smile. Just like in the old times. You remember the old times, yes? Haha, yeah. I know you do. So go play that and be a happy boy. Take care.
This a fun Hidden Object Game (HOG for short). Not a Puzzle HOG, but a true and pure HOG. it is a lot of fun. However: The places you have to search are a 360 degree view, and there is a good reason most HOGs avoid this and the reason is a simple one most would not understand-unless they have experienced it first hand and that reason is: Motion sickness. Yep, you read that right. Motion sickness. This is because unlike static image HOGs, you are focusing on a certain section but also moving the view, for those who are prone to motion sickness will need to either pass or play this game in short bursts. if you do not suffer this issue, then you should have no problems at but for those who do, consider this fair warning before you buy.
This is a hidden object game. The objects are hidden really well, but not difficult to locate. The story was a bit boring though and started getting repetitive, but overall not a bad game. I think the game is not worth the price, however if it is on a discount, it is worth it.
I love this game! I wish there were more like it. I enjoyed the Greek vacation aesthetic along with the vintage sewing room, gorgeous harbor and Sisterhood of the Traveling Pants in Santorini vibes.
[h1] Поиск Предметов: Тайна острова [/h1] [h3] [i] Спасайте ребят, мне жена сказала если здесь будет [/i]: 20 лайков и [b] 5 наград [/b], то жена купит ящик пива!!! [/h3]
Mystery Island - Hidden Object Games is a relaxed, exploration-driven hidden-object adventure that emphasizes atmosphere and discovery over pressure or complexity. Developed and published by Crisp App Studio, the game invites players to journey across the island of Crete while unraveling a mystery connected to the legendary Phaistos Disc. Rather than relying on fast-paced mechanics or constant challenge escalation, the experience is designed to be unhurried and contemplative, encouraging players to soak in each location and gradually piece together the narrative through observation and careful searching. The core gameplay revolves around classic hidden-object mechanics, but Mystery Island differentiates itself through its use of expansive 360-degree panoramic scenes. Each location functions less like a static puzzle board and more like a space to explore, allowing players to rotate their view and examine environments from multiple angles. This approach gives the game a sense of depth and travel that many traditional hidden-object titles lack, making the act of searching feel closer to sightseeing than checklist completion. Objects are cleverly integrated into the scenery, often blending naturally with architectural details or environmental clutter, which rewards patience and attentiveness rather than speed. Narratively, the game adopts a light but intriguing tone, blending historical curiosity with a subtle science-fiction edge. The story unfolds gradually as players uncover artifacts, interact with characters, and move between locations, with each discovery offering small insights into the broader mystery. Dialogue and story beats are concise, serving more as motivation and context than as the primary focus. This restrained storytelling ensures that narrative elements enhance the experience without overshadowing the core gameplay loop, making it easy to engage with in short sessions or longer, uninterrupted playthroughs. Mechanically, Mystery Island is intentionally accessible. There are no harsh penalties for mistakes and no strict time limits forcing players to rush through scenes. This design choice makes the game particularly welcoming to casual players or those new to the hidden-object genre. Optional incentives for efficient searching provide light challenges for players who enjoy optimization, but they never feel mandatory. The interface is clean and intuitive, allowing players to focus on observation rather than wrestling with menus or controls. Visually, the game leans heavily into its scenic setting. Sunlit ruins, coastal vistas, and historical landmarks are rendered with a painterly style that prioritizes atmosphere over realism. The panoramic presentation adds a sense of scale and immersion, reinforcing the idea that the island itself is as important as the mystery it contains. While the visuals are not technically cutting-edge, they are cohesive and inviting, creating a calm, almost meditative mood that aligns well with the game’s slower pace. Sound design further supports this atmosphere, using gentle background music and subtle environmental audio to enhance immersion without becoming distracting. The soundtrack fades into the background during gameplay, reinforcing a sense of quiet exploration rather than tension. This understated audio approach complements the visuals and mechanics, making the experience feel cohesive and relaxing rather than overstimulating. Reception to Mystery Island – Hidden Object Games reflects its niche appeal. Players who enjoy calm, visually rich hidden-object adventures often appreciate its pacing, scenic design, and lack of pressure. Others, particularly those seeking more complex puzzles or varied gameplay systems, may find the experience repetitive over time. The game does little to reinvent the genre, instead focusing on refining a familiar formula within a distinctive setting. Taken as a whole, Mystery Island – Hidden Object Games is best approached as a leisurely exploration experience rather than a demanding puzzle challenge. Its strengths lie in its panoramic environments, gentle storytelling, and welcoming design philosophy, making it well-suited for players who enjoy observation, atmosphere, and methodical discovery. While it may not satisfy those looking for deep mechanical complexity or constant novelty, it offers a pleasant and immersive journey for fans of hidden-object games who value relaxation and scenic mystery over intensity. Rating: 6/10
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