
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great catastrophe. Like each previous Myst title, Myst V: End of Ages advances the graphical beauty and detail of its worlds to create an environment that is so real you feel almost like you’re living in it. Cyan carefully crafted and combined elements of adventure, puzzles, storyline, and gameplay innovation creating a worthy ending to the one game to which millions will forever compare any adventure title--Myst. Myst 5: End of Ages brings the marvelous story presented in the series to a very satisfying and definitive end. This is one of those games where you keep the whole end-credits rolling while you submerge yourself in thoughts of what you have just experienced and how incredible it was. It is even a little sad that this is it but every great story has to have an end and this is clearly the conclusion the series deserved. div.game_top { height:312px; } ul.labels > .lang_bubble { margin-bottom: 20px;} ul.details > .lang_details { height: 30px; line-height:16px; max-width:360px; padding-top:1px;} Gripping story that ends with a well-thought and satisfying conclusion for the entire series. Artistic level design with visually breathtaking locations which you can freely explore. Enchanting soundtrack composed by Tim Larkin that changes dynamically so that each time you hear a certain tune it sounds a little different.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CN #193, worst RU #212 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2K | 86% | $2.99 | |
| — | 1.7K | 92% | $2.39 | |
| — | 159 | 78% | $5.99 | |
| — | 199 | 90% | $5.99 | |
| — | 198 | 82% | $7.19 | |
| — | 715 | 76% | $11.99 |